Garou:
Mark of the Wolves
STORY:
10 years after crime lord Geese
Howard's
death, the city of Southtown has become more peaceful leading it to be known as
the Second Southtown (having formerly been corrupted by Geese
Howard). However, a man
named Kain R. Heinlein wants to take revenge on Geese for the poverty-stricken
childhood he suffered and aims to become the new lord of Southtown, more violent
than Geese. Wanting to find Geese's son,
Rock Howard, and understand the meaning of his legacy, Kain creates a new
fighting tournament called "King of Fighters: Maximum Mayhem". With
the tournament and information about Rock's mother, Kain aims to make Rock join
him in investigating Geese's legacy.
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Garou:
MOTW character selection screen.
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REVIEW:
Considered to be "Fatal Fury 4", Garou: Mark of the Wolves is
easily one of SNK's most polished and highly-acclaimed fighting games of all
time. Clearly SNK's answer to Capcom's
epic Street Fighter III series in the late 90's, Garou: Mark of the
Wolves presented SNK's best 2D visuals to date and offered incredibly smooth
gameplay to debut a roster of almost entirely new characters. Not only does Mark
of the Wolves maintain awesomely-fluid animation that rivals Capcom's SFIII (as well as SNK's own
AOF3),
but it also features some of SNK's deepest and most strategic 2D gameplay
engines to date.
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Honestly
one of my favorite things to do in Garou: MOTW.
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There's no question that Garou: Mark of the Wolves
is hands down
one of SNK's best-looking fighting games. All stages are introduced with unique
animated movies, complete with moody background sounds that define the setting before each fight. Every single background is
meticulously detailed
from every angle, providing very impressive depth for a 2D fighting game in
1999-2000. (On that note, you can enjoy looking at each and every background in the
game — in
their fully-animated glory directly under TFG's review.)
Every background is perfectly fitted for each
individual character, right along with the catchy background music (not to
mention MOTW's memorable opening movie).
MOTW's characters have a lot in common
with Street Fighter III: New Generation's, in the way that
they are heavily inspired by classic SNK icons. Newcomers like Marco Rodriguez,
Dong
Hwan and Tizoc, are
the "new generation" of SNK fighters who take the place of Ryo Sakazaki,
Kim
Kaphwan and Big Bear,
respectively. The only returning character is good old Terry Bogard, SNK's original fighting game hero and fighting game
icon. Terry has been revamped in Mark of the Wolves, showing off a brand new
look and an evolved fighting style with badass new attacks. It was actually a
pretty gutsy move for 1999 to change up the appearance of such a recognizable
fighting game character like Terry, but it paid off in full.
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Learn
how to Just Defend & Guard Cancel... it pays off.
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Mark of the Wolves' gameplay is rock-solid, smooth, and
offers one of the most fleshed-out systems we've seen from an SNK fighter. Aside
from the staple 2D mechanics, MOTW introduces several interesting
elements, such as the "Tactical Offense Position" / T.O.P. (a
highlighted area of the life gauge — chosen by the player). When the life gauge reaches this area, the
character enters T.O.P. mode, giving them the ability to use an exclusive special
attack, as well as gradual life recovery & increased attack damage. Where you
decide to position your T.O.P. can decide the outcome of battle, making it a surprisingly
strategic mechanic unique to MOTW.
In addition to T.O.P. mode, Feint Moves, Break Moves, and the Just Defend system
add depth and mindgames to MOTW's gameplay. Feint Moves are basically
used to "fake out" your opponent by making them think you're throwing
a special move, but your character will only perform the start-up animation of
the move. Certain special moves can be turned into "Break Moves" which
speed up their recovery. Break Moves not only diminish the possibility of being
punished, but they can be used to extend combos. Finally, "Just
Defend" is another innovative system, initiated when a player blocks at the
last possible moment. Just Defending replenishes a character's life and opens up
the chance for a Guard Cancel — basically a quick counter attack that
can shift the momentum.
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Rock's
theme song is so damn catchy... Epic game OST.
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Even though MOTW
has a much smaller roster than what fans might be used to in The King of
Fighters series, MOTW's
characters are clearly "quality over quantity". With an impressive
variety of normals, alternate normals, specials, and super moves, the
characters of Garou: Mark of the Wolves are more well-rounded than many others
from other "more popular" 2D fighters. Each character's
moveset really makes a statement for their design, and the attack
animations are just
downright beautiful. Great looking "alternate" normal
attacks and variant attacks when fighters are in close proximity further
adds visual depth for each character (and these moves are also imperative to
mastering a character's combos and setups).
Every
character even has at least 3 different taunts (including 2 special taunts only available
after K.O.) - yet another detail that SNK added to fully flesh out each character.
All things considered, MOTW's
unique gameplay elements, cool combo possibilities, and hard-hitting super moves
allowed the game to stand out in the highly competitive fighting game scene of
1999-2000. Upon its arrival, Garou: Mark of the Wolves made the statement that "pure
2D fighters" are still alive - and in a big way. The game's undeniably
style and uniqueness made MOTW a fan-favorite SNK title for years to
come, leaving many fans begging for a sequel for over a decade later (which
sadly never happened). Even considering the absence of many iconic Fatal Fury characters,
MOTW's roster stood on its own two feet. Even though MOTW hasn't had a
proper sequel, many of its characters live on as guest characters in other
fighting games and have made cameos in storylines, backgrounds, etc.
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Page Updated: |
September
11th, 2024
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Developer(s): |
SNK
CRI Middleware, Agetec Dreamcast
Code Mystics
PlayStation Network, Steam
Hamster Corporation
Switch, PS4, XB1 |
Publisher(s): |
SNK |
Artwork
by: |
TONKO
Character Design / Promo Art
Senri Kita
Promo Art
Takkun
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Platform(s): |
Arcade,
Neo
Geo, Dreamcast, PS2, Xbox 360
(XBLA), PS4, PS Vita, iOS, Android, Nintendo Switch
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Release Date(s): |
Nov.
26th, 1999
Arcade
Feb. 25th, 2000
NeoGeo
Sept. 27th, 2001
Dreamcast
Nov. 23rd, 2001
Dreamcast
June
30th, 2005
PS2
June 24th, 2009
XBLA
Feb. 18th, 2015
iOS/Android
Dec. 3rd, 2016
PlayStation
4
May 11th, 2017
Nintendo
Switch |
Characters: |
Rock Howard, Terry
Bogard, Bonne Jenet, Gato, Hotaru Futaba, Tizoc,
Marco Rodrigues / Khushnood Butt,
Dong
Hwan, Jae
Hoon, Hokutomaru,
Kevin Rian,
Freeman, Grant,
Kain R. Heinlein |
News
Links: |
June
2024: Fatal Fury: City of the Wolves - Character Bios
July
2022: Garou MOTW 2 Assets Discovered, Character Sprites / Stages!
May
2022: New Images of Canceled Garou: MOTW 2 Sprites
Jan. 2021: Garou:
MOTW 2 Mock-up by Streets of Rage 4 Artists |
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Featured Video:
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Related Games: |
Fatal
Fury: City of the Wolves, Fatal
Fury, Fatal Fury 2, Fatal
Fury 3, Real
Bout Fatal Fury, Real Bout Fatal Fury Special,
Real Bout Special: Dominated Mind,
Real Bout Fatal Fury 2, Fatal Fury Special, Fatal Fury: Wild
Ambition, Fatal Fury: 1st Contact, The King
of Fighters '99,
KOF 2000,
KOF 2001, KOF 2002, KOF
2002: UM, KOF 2003, KOF
XI, KOF XIV, KOF XV, Street Fighter Alpha 3, Street Fighter III: New Generation,
Street Fighter III: 2nd Impact, Street
Fighter III: 3rd Strike,
Marvel Vs. Capcom, Tekken 3, Art of Fighting 3,
SNK Vs. Capcom: Card Fighters Clash, SNK
Vs. Capcom: Match of the Millennium, Capcom Vs. SNK,
Capcom Vs. SNK 2, Martial Masters,
The Last Blade,
The Last Blade 2 |
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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10 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.5 / 10
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Music
/ Sound Effects
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9.5 / 10
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Innovation
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9.0 / 10
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Art Direction
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9.5 / 10
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Customization
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8.5 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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10 / 10
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Replayability / Fun
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9.5 / 10
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"Ouch" Factor
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9.0 / 10
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Characters
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9.5 / 10
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BOTTOM LINE
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9.6
/
10
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Review based on Arcade
version
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Final
Words: |
Anyone who played Garou:
MOTW back when it was "new" immediately knew it was something special. I was glad
to see Garou: MOTW only grow in popularity as it aged, because this game deserves
the recognition. SNK answered Capcom's SFIII in a big way,
which wasn't an easy task by
any means. Not only is Garou: MOTW fun and rewarding to play, but the characters, animation,
backgrounds, music, and presentation are all very inspiring. Still to this day, Mark of
the Wolves proudly shows off some of the best 2D sprite animations and graphics
you'll find in any game.
MOTW is still one of my all-time personate favorite 2D fighters. My only
disappointment is that SNK canceled the sequel, for whatever reason.
At least the game lives on in many re-releases on new systems, not to mention
its characters appearing as guests in numerous titles. In closing, there's nothing much else to say
besides.. "Arrre you Okaaay???
BUSTAAAAH WOOOLF!!!" ... (One of the all-time best super moves in
any fighting game, for your information.)
For those of us who made it to 2025, the fighting game community will be
treated to Fatal Fury: City of the
Wolves... the long-awaited sequel to Garou: Mark of the Wolves.
The visual upgrade will be 3D graphics of course. It might not be the "late
90s 2D sprite" style that many old school fans may still prefer deep down,
but it's certainly something... and something special that MOTW is
actually getting a sequel after all these years. You love to see it!
~TFG WEBMASTER | @Fighters_Gen
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