World
Heroes
2
STORY:
"Who is the strongest hero in history!? In order to
solve this conundrum, a professor completed a time machine and used it to test
the might of warriors from different ages. Unfortunately, he was unable to find
an answer. A year later, six new heroes appear. Now, the largest battle of
history is about to begin."
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World
Heroes 2 character selection screen.
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REVIEW:
World
Heroes 2 is the first title to feature the "ADK" logo, as the
developer changed their previous name from Alpha Denshi. The sequel to World
Heroes adds a few more characters, moves, stages, a new life bar
selection option, naturally making the game an improvement over the original by
adding much more variety.
World Heroes 2 also implements an innovative, yet somewhat
"nonsensical" new life bar system.
Before the match begins, players have the option to swap out the standard "double life bars" layout
for a "single life bar" that both players share. In "Deathmatch
Game" — a single life bar will go back and forth as characters are
damaged. The K.O. occurs when the life bar reaches all the way to one
character's side. No, it doesn't actually make much sense in terms of how a fight works... but hey, you can't blame ADK for trying to be creative
and somewhat innovative during
a time when the fighting genre was incredibly competitive at the arcades!
The stage hazards from the prequel also return when playing a Deathmatch
Game.
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Johnny
Maximum versus Mudman... two
of WH2's newcomers.
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The new character designs of World Heroes 2 are an arguably odd bunch,
but do manage to stand out as "original" in the fighting game
universe. Newcomers like Mudman and J. Max definitely aren't copies of any existing
designs, and make for a more diverse roster than in the prequel. However, as a whole, the cast still leaves
something to be desired... along with the mediocre gameplay engine.
While the gameplay of World Heroes 2 is standard fare for a 2D fighting
game and potentially has its fun moments, it's still a far cry from many other 2D
fighters of the era in terms of innovation and actual fun. Visually, World Heroes 2 is
at least a competitive title for the
time period featuring large, colorful character sprites and nicely hand-drawn
backgrounds. The updated character selection screen is also a huge improvement
and looks much better than the first game. On the other hand, the animation and
"ouch factor" left something to be desired.
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Janne (based
on Joan
of Ark) vs. Ryoko (based on Ryoko Tamura).
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Unlike the first game, World
Heroes 2 actually features an opening movie (and it's pretty good)! Perhaps
the most memorable part of the intro is Hanzou facing off against
the rest of the cast... I remember watching the intro over and over, from
across the arcade, while playing something else.
(Ouch.) I'm sorry World Heroes... maybe I'm biased (or spoiled) because
of how much I was truly enjoying and competing in other 2D fighting games at the time.
But, maybe I did make the right call after all, because I was mastering my fighting
game fundamentals during that time in those games, and those
games are still around to this day... when World Heroes
isn't. Good
thing I didn't get hooked on the idea of a single life bar or stage hazards
gimmick back
then, because I'm not sure my hours of strategies regarding those mechanics
would've paid off as much.
Maybe the gameplay wasn't as solid or fun as the top tier of the genre... but World Heroes 2
managed to stand out significantly more than others in the world of "me
too" 90s 2D fighting games riding the coattails of smash hits like Super
Street Fighter II and Mortal
Kombat 2. The improvements in the character artwork and character
designs helped World Heroes 2 become significantly more catchy than the
first title, and eventually spawned two more sequels: World
Heroes 2 Jet and World
Heroes Perfect.
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Page Updated: |
June
15th, 2024 |
Developer(s): |
ADK
(assisted by SNK) |
Publisher(s): |
SNK |
Designer(s): |
Kazou
Arai
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Platform(s): |
Neo
Geo, SNES, TurboGraphics CD, Wii VC, PS4
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Release Date(s): |
April
28th, 1993 Neo Geo
Nov. 15th,
2011 Wii Virtual Console
Dec. 27th,
2012 Wii Virtual Console
Jan. 10th,
2013 Wii Virtual Console
May 25th, 2017 PS4 (PSN)
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Characters: |
Hanzou
Hattori,
Fuuma Kotaro, Johnny
Maximum, Mudman,
Captain
Kidd, Kim Dragon,
Janne D'Arc,
Julius Carn,
Muscle
Power, Brocken,
Rasputin, Ryoko
Izumo, Erik,
Shura, Neo Dio, Neo
Geegus
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Featured Video:
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Related Games: |
World
Heroes, World Heroes 2 Jet, World
Heroes Perfect, Aggressors of Dark Kombat,
Ninja Master's, Fatal Fury Special, Super
Street Fighter 2, Mortal Kombat 2, Samurai
Shodown, Fighters History, Eternal
Champions, Virtua Fighter |
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Gameplay
Engine
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6.5 / 10
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Story
/ Theme
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5.5 / 10
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Overall
Graphics
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6.5 / 10
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Animation
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6.0 / 10
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Music
/ Sound Effects
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5.5 / 10
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Innovation
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6.5 / 10
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Art Direction
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7.5 / 10
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Customization
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5.0 / 10
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Options / Extras
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5.5 / 10
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Intro / Presentation
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6.5 / 10
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Replayability / Fun
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5.5 / 10
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"Ouch" Factor
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5.0 / 10
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Characters
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6.0 / 10
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BOTTOM LINE
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6.3
/
10
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Review based on Arcade
version
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Final
Words: |
In 1993, my local arcades got World Heroes 2
(the very year it came out)... and it quickly became clear that World
Heroes 2 was not going to be as popular as other top fighting games of the
time. Not many people were surrounding the WH2 cabinet like they were
swarming around games like MK2 or Super
SF2.
However, I actually popped quite a few tokens into the WH2 arcade machine
back in the day and kicked a few butts. My opponents didn't even know what game
they were playing and kept asking me questions about it, but what did I know?
lol. I briefly enjoyed WH2 for its interesting characters and the innovative
"single life-bar" selection... but overall had a far better time
playing other games like MK2 and SSF2.
The gameplay and mind games of WH2 felt sluggish in comparison, and I distinctly remember not many people were playing World
Heroes 2, while other fighting games had huge crowds surrounding them.
In retrospect, I'm glad I tried out WH2 for a history lesson. The game
has some charm. Following World Heroes 2, ADK released WH2 Jet and World Heroes Perfect.
~TFG
Webmaster |
@Fighters_Gen
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