Killer
Instinct (2013)
REVIEW:
In 1994, Killer Instinct redefined
what was possible out of a 2D fighting game. Both graphically and technically,
the the original KI (and its sequels) made a
memorable impact in the fighting genre. After the
sequel (KI2) and N64 port (KI Gold) a couple
years down the road, the series went "missing in action" for over 15 years. In
March of 2010, rumors of a
next-gen reboot started to swirl, and finally at E3 2013, Microsoft and
Double Helix Games announced a brand new Killer Instinct for Xbox
One.
The new Killer Instinct debuted as a launch title for Xbox One in Nov. 2013. The core game is free-to-play, with Jago originally available to everyone from the start
(the free character is rotated every so often).
Players can use all of the game's default modes in the
free version, including
Online and Training. Additional characters can be purchased
individually for about $5.00 each or in various packs. The later Season
2 content added several stages and 9 characters to the title. Season 3 released in March 2016 for both Windows 10
and Xbox One. Both platforms
are connected with cross-play, and purchased
content will transfer back and forth if you own both versions. Rash from Battletoads,
KI's first ever guest character, alsos make his debut in Season 3 along
with Kim-Wu, Tusk, Arbiter, Mira and Gargos.
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Killer
Instinct (Season 3) character selection screen.
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Visually, the new Killer Instinct presents a sharp 2.5D graphics engine with
eye-catching particle effects and lighting. The "evolving" backgrounds
and BGM tracks also bring some aesthetic innovation to the table. Many returning characters
look considerably "different" than the way us old school
KI players remember them. However, some "classic costumes" from
KI1 and KI2 have thankfully made an
appearance via DLC (with surely more to come in the future). Personally, I'd
like to see classic costumes for all of the returning characters (along with many color
options, like in previous games).
Killer Instinct uses the familiar "6-button" layout - 3 punches
and 3 kicks. Like in the prequels, the combo system will allow for some insanely long
and flashy combo strings. Dubbed "around the world" combos, heavy attacks can
chain into medium attacks, followed by light attacks. Afterwards, you can
connect a heavy attack of the opposing type (light punch to heavy kick) and
continue the cycle. Like in past installments, Special Moves can be used as combo openers,
linkers, and enders.
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Two of the best-looking characters right here...
And two OGs.
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Killer Instinct now has a traditional 2-level
super meter called the Shadow Meter. Attacking and taking damage build the
meter slightly, but having your attacks blocked build the meter faster.
Blocking a few normals supply 1 stock, and blocking a few specials
fill the meter to max rather quickly. Once the
Shadow Meter fills up, players have access to Shadow Moves (similar to EX
Specials), which have enhanced properties and damage.
The "Instinct Meter" is another entirely new
system introduced, and can be compared to X-Factor from Ultimate MVC3.
When a player has full meter, they can enter Instinct Mode by pressing both
heavy attacks. The Instinct Meter has three different effects. First, it cancels
a move in progress, returning the character to a neutral state. It also gives
character-specific enhancements, for example: Extra frames, more block stun,
etc. Lastly, Instinct Meter reduces Knockout Meter to zero, enabling players to
extend their possible hits during a combo and max out the damage.
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That
should fix your poorly rendered face, Kim Wu.
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What made Killer Instinct
fun to play in the past was its insane but addicting combo system. The general
format of the new combo system is very similar to the old titles. Start a combo
off with an "opener," add in the normal moves, and finish the combo
with a cool-looking "ender" to end the combo. There
is now a "combo limit" meter near your hit count which indicates when
you should start thinking about ending the combo.
C-C-C-C-COMBO BREAKER!!! Of course, the iconic Combo Breakers return and are easier
(but fairer) to execute. Pressing the 2 buttons that correspond with either a
Light, Medium, and Heavy attack will allow you to break your opponent's combo. But
if you guess wrong,
you'll be "locked out" and have to take the full damage of the combo. Combo breakers also deal
significant damage, which ends up making them dangerous when characters have low
health. Combo Breakers aren't the only
gameplay mechanic that breaks combos. The new Knockout Value bar (underneath the
health meter) fills when linkers and auto doubles are used repeatedly. When the
bar is full, the player will drop their combo.
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Killer
Instinct (2013) has style and interesting mechanics for days.
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Thankfully, Killer Instinct features
an in-depth "Dojo" Tutorial mode (a direct throwback to the N64 mode),
giving players every opportunity to learn the in's and out's of the gameplay
engine. In short, it's definitely one of the best fighting game tutorial modes
in recent memory. The Dojo features 32 lessons, ranging from fighting game
fundamentals to the many intricacies of the combo system.
Season 3's "Shadow Lords" mode offers a nicely designed single-player
experience, in addition to the original Season 1/2 Story Mode (which was pretty
bare bones). Now that Season 3 is here, Killer Instinct feels like a very
"complete" game... a stark contrast to its original launch. The final
character roster includes every single character from past games, who are joined
by colorful newcomers such as Sadira, Kan-Ra, Mira, Hisako, and Aganos,
who all seem to "fit" into the series incredibly well. And what's a
fighting game without guest characters in this day and age? Rash from
Battletoads, General RAAM from Gears of War, and Arbiter from HALO make their
fighting game debuts.
The game's Customization mode is fun, which includes a variety of unlockable
items for all characters. Perhaps my favorite part of this mode is the Retro
Costumes, which are throwbacks to each character's original design. Other than
that, it's fun to mix and match clothing items to get that perfect look for your
fighter of choice (and there's great variety)! Additionally, each character has
plenty of basic color palettes to choose from, which is pleasingly reminiscent
of the many color options found in KI2 / KI Gold.
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Page
Updated: |
May
13th, 2023 |
Developer(s): |
Double Helix, Iron Galaxy, Rare Ltd., Microsoft |
Publisher(s): |
Microsoft |
Platform(s): |
Xbox One,
PC
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Release Date(s): |
Nov.
22nd, 2013 XB1 - Digital Release
Sept. 23rd, 2014 XB1 - Retail Combo Breaker Edition
Oct. 15th, 2014
Season 2
Mar. 29th, 2016 Windows
10/XB1 - Season 3 |
Characters: |
Jago,
Glacius,
Sabrewulf, Thunder,
Black Orchid,
Sadira, Spinal, Fulgore,
T. J. Combo, Maya,
Kan-Ra,
Riptor,
Shadow Jago, Omen,
Aganos,
Hisako, Cinder,
Aria, Kim-Wu, Tusk,
Rash, Arbiter,
Mira, Gargos,
Eyedol, General
Raam, Kilgore, Eagle |
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Featured Video:
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Related Games: |
Killer
Instinct, Killer Instinct 2, Killer
Instinct Gold, Mortal Kombat 9, Mortal
Kombat X, Super Street Fighter IV: Arcade Edition,
Ultra Street Fighter IV, Street
Fighter V, TEKKEN Tag Tournament 2 |
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Gameplay
Engine
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8.5 / 10
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Story
/ Theme
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7.5 / 10
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Overall
Graphics
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8.5 / 10
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Animation
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8.5 / 10
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Music
/ Sound Effects
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9.0 / 10
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Innovation
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8.5 / 10
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Art Direction
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7.5 / 10
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Customization
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8.5 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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7.5 / 10
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"Ouch" Factor
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8.5 / 10
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Characters
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9.0 / 10
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BOTTOM LINE
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8.5
/
10
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Review based on PC version
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Final
Words: |
By Season 3... the "new" Killer Instinct
ended up being a solid reboot of one of the most classic and beloved fighting game series from the 90's —
a fighting game that old
school players thought they may never see back in the spotlight again. While it's not for everyone, KI2013 became a competitive success and kept a strong player base over the years... proving once again, it's all about gameplay. In layman's terms, Killer Instinct is still very much Killer Instinct.
As
an old school KI1/KI2 player from back in the arcade days myself, there are
plenty of fine details and throwbacks to appreciate in this modern reboot. Although... there are some
things I wasn't so impressed with. While I was happy to see the return of all of my
favorite KI classics, some of the updated character designs are lacking... something.
Spark? Personality? Originality? A 3D human that doesn't look like a poorly aged PS2 character model? Something like that. It's difficult to put a finger on it, exactly.
In my opinion, some of
the "updated" character designs just seem to be either trying too hard or not trying hard enough. When bringing back a character... preserving their original body type / "proportion" is a pretty important detail, I think. Capcom fighting
games are particularly known for their exaggerated proportions that accentuate important details of the character. On that note, the
original KI and KI2 had uniquely stylized character proportions, as well. However, that loveable aesthetic isn't quite there in Killer Instinct 2013 for some characters — (while
others look fantastic).
In terms of
animation, some moves and victory sequences look awkward and "animatronic"...
in an "early SF4" kind of way (and sometimes not even that good). Certain key frames also look jank — and since characters in KI2013 typically spam certain moves, these jank animations are displayed repeatedly and painfully. To summarize, some characters look off-balance and unhumanlike quite
often in their basic movements or special moves (since the animators didn't use motion capture for these animations, editing them by hand).
Furthermore, some of the basic rendering on human characters faces and bodies (ex: Kim Wu
and Tusk) is rough around the edges... to put it lightly. I can think of many PS2 / PS3 character models that look better than the humans in KI2013. On the bright side, at least all of the non-humans look spectacular and menacing! HOT DAMN the KI2013 team can definitely do monsters... but they seem bored or shy in regards to designing humans.
Nitpicks aside, the game "as a whole" animates impressively with lots of entertaining elements —
especially with MAX settings on PC.
Besides the crazy and open-ended combo system, my favorite aspect about KI2013
is probably the
stage designs and music. Backgrounds have so many small aesthetics that give them
atmosphere and personality, and the
amazing "transitioning" soundtracks really bring it home —
capturing the original and dynamic heavy metal vibe of the franchise. The way the BGMs evolve throughout the
fight is also innovative and memorable. I also love the spark effects and other special move elements... definitely among the best of the genre.
Xbox One exclusive?
Gross. I knew I made the right
decision by NOT buying an X-Bone just for this game. (Thanks PC version.) Back in 2013, Killer Instinct launched in a very raw and incomplete
state. In my opinion, the game was practically a "work-in-progress demo" for several years... but as the dev-team added new characters to the game one by one, everything finally came together
in Season 3, thankfully. However,
I still have mixed feelings about the "free-to-play" model, and the rate at
which new content was released.
Adding one new "chesspiece" to the game every few months did manage to keep the game fresh, but at the same
time, it became a bit monotonous and discouraging for non-hardcore players. I
personally like putting my valuable time into learning a "complete" fighting
game from the get-go, and one where I don't have to relearn it every 2 months when a new balance patch drops. These constant updates are a double-edged sword, and eventually contributed to my loss of interest in the game (competitively) over time. However, from the perspective of a casual player looking for some decent 1-player content, KI2013 has plenty of offline entertainment / modes to
enjoy if you're not so much an online warrior.
I ended up buying the "Ultimate Edition" of Killer Instinct
Season 3 on PC for $59.99... but was disappointed to see that Shadow Jago
was not selectable, still. I waited all this time to buy a "complete" version
of the game, and still... I don't get the complete roster with my purchase?
Cool. BS. Other than that, I enjoyed my time with Killer Instinct. The reboot still seems
half-polished in some areas, but not half-hearted. The team put heart and small details into this
game, and it shows. At the end of the day, Killer Instinct "3" ended up
being a respectable and fun fighting game for players new and old.
~TFG
Webmaster | @Fighters_Gen
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