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Animated by a group of powerful artisans for a purpose lost to time, this war golem, the last of its kind, has been a prized possession of warlords,  power mongers, and kings, its violent history writ large across the battlefields of Europe and the Middle-East. As the ages wore on and the battles continued, so was a toll taken on the golem's body. Its creators long dead, it was impossible to replace its worn and broken components. Piece by piece, battle by battle, the golem lost its original identity, substituting rocks for metal, vines for bolts and ropes.

The golem felt nothing, thought of nothing. It only obeyed commands... until one king gave it a most unusual order.  Instead of ordering the construct to kill or destroy, this king commanded it to learn, to think. He named it Aganos "a person of gentle disposition" in the hopes that it would grow beyond its previous use and into something that could choose how to act. While that simple command allowed Aganos free will, he remained loyal to the king out of respect and as repayment for liberating him from strict obedience.

Years later, when that king learned that Kan-Ra still lived and was going deeper and deeper into research of the dark arts, he asked Aganos to hunt down and destroy the evil sorcerer once and for all. Aganos accepted this task, and for centuries, he has hunted Kan-Ra across the globe, battling him on numerous occasions around the world, yet neither has ever been able to destroy the other completely.


Killer Instinct (2013)




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Page Updated:  Oct. 21st, 2021

Aganos is one hell of a head-turner on the Killer Instinct 2013 roster. If a player chooses him, the camera on the stage even zooms out because he's so damn massive? WHAAAT? I don't think any character in any other fighting game caused that to happen. It's kind of weird and a bit annoying, actually. Personally, I like when fighting game characters appear larger on the screen so you can appreciate their details.

Visually, Aganos is a very intricate and interesting design... who seems like he'd fit right in as an end-of-level boss for a Castlevania or Bayonetta game. I wasn't impressed with all of KI 2013's newcomers, but Aganos was definitely a step in the right direction and a great addition to the roster.

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