ARIA began life as a
simulation of... life. Utilizing radically new processing technologies and
other technological insight gleaned from a government incident in 1947, the
Ultrafine Atomic Technologies Company (founded in 1948) performed research
into the simulation of life and human frailty within a computational matrix.
The core program ARIA was born of the desire to uplift the human race; to end
disease, famine, poverty and push humanity out of what was seen as the
primordial muck and mire it wallowed in. This work took on greater and greater
meaning for its founder, industrialist Ryat Adams, as his wife was dying of a
degenerative disease and he desperately sought a cure for her condition.
Over time, Ryat and
the UATC continued to refine and enhance its ARIA humanity simulation program,
assigning it more and more complex simulations of the human condition as its
capabilities continued to grow and more tech from the government source was
understood and exploited. Years passed, and when Ryat finally died, his will
included instructions to continually allow ARIA to run her programming as she
searched for the solutions to human frailties.
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Updated: June 5th, 2019
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The Aria is a really amazing hotel in Las Vegas (probably my favorite hotel on the strip)... and I'm 98% sure that's where the designers got the name from, especially with EVO nearby over at Mandalay Bay. ;) I know my Vegas.
Anyhow, Aria is a pretty cool female robot design... although, she's kinda sleepy and uninteresting in some ways. Aria kinda looks like a FPS enemy - maybe a more powerful one or even a boss. While a cool mecha design, I've seen many other designs just like Aria. Moveset-wise, Aria is a well-designed and pretty interesting fighting game character. As a
newcomer to Killer Instinct, Aria is a fairly solid addition.
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Fighting
Style / Moveset |
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Personality
/ Charisma |
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Outfit(s)
/ Appearance |
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Effectiveness
in series |
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Overall
Score |
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