Buriki
One
STORY:
Known as
Buriki
One in Tokyo: World Grapple Tournament '99 in Japan... In spring 1999,
fighters from across the world gather at the Neo-Tokyo Grapple Dome to
compete in the World Grapple Tournament. Each contender represents their
own fighting discipline, such as Karate, Judo, Boxing, Pro Wrestling, Tae
Kwon Do, Tai Chi, Muay Tai, and Sumo. Buriki One is set approximately 15 years
after Art of Fighting 3.
ABOUT:
Buriki
One an innovative, yet odd fighting game because it doesn't play much like
your traditional 3D (or even 2D) fighter. In fact,
the control scheme is pretty much backwards... the control stick (now on
the right) is used for attacks, and only two buttons are used for moving
around. One button to advance, one to retreat, and hitting both buttons
to block. Special moves are done by holding the control stick in a certain
direction, and releasing it in the opposite direction. Fighters can also
perform counters, ground attacks, and submissions. Also, there are NO life
bars... in place of the traditional life bar, you keep your eye on the "heart monitor,"
and when it turns red... you
lose.
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Gai Tendo's style = "Total Fighting"
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Buriki One
places a lot of emphasis on throwing, grappling, and pins. You can get
a victory by either knockout, or making your opponent submit via submission
hold. A "balance gauge" is also used to represent the player's center of
gravity, showing the direction in which your character may be forced to
move. Fights are held in a ring, and if a ring-out occurs, the fighters
are set back in the middle of the ring to continue the fight.
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We
need an announcer explanation for this one.
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The characters
in Buriki One are a fairly decent mix of designs... each fighter representing his
or her authentic martial art fairly well. Character designs have a more realistic
tone, which goes with Buriki One's theme of realism. The game had
potential, but the graphics are Buriki One's biggest flaw... boasting
blocky, oddly-shaped character models and average animation. While innovative, the gameplay engine
of Buriki One didn't turn out nearly as fun or strategic as
the traditional 2D/3D fighter.
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Page Updated: |
March
2nd, 2024 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Platform(s): |
Arcade
(Hyper Neo Geo 64)
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Artwork By: |
Hiroaki
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Release Date(s): |
May 1st, 1999
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Characters: |
Gai Tendo, Ryo
Sakazaki, Jacques Ducalis,
Seo
Yong Song, Rob
Python, Takato Saionji,
Payak Sitipitak, Song Xuandao,
Patrick
Van Heyting,
Ivan Sokolov,
Akatsuki-Maru, Silber
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Featured Video:
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Related Games: |
Art of Fighting, Art of Fighting
2, Art of Fighting 3, Fatal
Fury: Wild Ambition,
Street Fighter EX,
Street Fighter EX2,
Street Fighter EX3, Bloody Roar 2, Dead
or Alive 2, Final Fight: Revenge, TEKKEN
Tag Tournament, Dead
or Alive 2, Virtua Fighter 3,
Garou: Mark of the Wolves, The King of Fighters XI,
NEOGEO Battle Coliseum |
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Gameplay Engine
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Story / Theme
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8.0 / 10
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Overall Graphics
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4.5 / 10
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Animation
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6.0 / 10
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Music / Sound Effects
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6.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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9.0 / 10
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Customization
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Options / Extras
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Intro / Presentation
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6.5 / 10
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Replayability / Fun
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"Ouch" Factor
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7.0 / 10
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Characters
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7.5 / 10
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BOTTOM LINE
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Final
Words: |
Even when this unique SNK fighting game was released,
Buriki One was beyond scarce in US arcades, for some reason. To call it a "rare find" at overseas arcades was an understatement. The Hyper Neo Geo 64 never took
shape in America, so not many people outside of Japan got a chance to play this game. I only "played it" once at an arcade in California, but
unfortunately, I found out the arcade stick was broken after I put my money
in... so I couldn't
even attack my opponent.
The theme of Buriki One is appealing, and original, because of its "realistic" and authentic approach to martial arts. The
character designs aren't too bad either. I really admire the art style of the game, but unfortunately,
the characters themselves appear very "blocky" in the actual game. The daring control scheme is unique
and all, but as far as 3D fighting games go, I think you should be able
to move more than just "forward and backward"... just like in a real fight.
Even so, Buriki One is a unique part of SNK fighting game history! What the game attempted to do was pretty interested and definitely different from the norm of what you'd exprect from a 2D or 3D fighting game in 1999.
~TFG
Webmaster | @Fighters_Gen
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