Final
Fight: Revenge
REVIEW:
Capcom's
classic and iconic beat-em-up series, Final Fight (originally debuting in
1989 arcades), is host to a variety of memorable street brawlers, some of whom
have previously crossed over into Capcom's Street Fighter series (with
others following suit many years later). For some reason,
some "brilliant" person decided to bring back the Final Fight franchise
and turn it into a "3D" fighting game.
While the words "Final Fight fighting game" certainly have a
nice ring to the ears of old school arcade gamers, Final Fight: Revenge
ended up being one very disappointing game.
|
Final
Fight: Revenge character selection screen.
|
First off, there's no Story Mode or intro to the
game, at all (ouch).... So let's just talk about the "theme" then.
Naturally, the theme
of Final Fight: Revenge is gritty and street-like (as it should be), with most stages in fact being
a city
street of sorts (and most looking very ugly to say the least). Sadly,
"low-resolution 2D images awkwardly wrapped around a horribly
textured square-shaped ground" pretty much sums up every stage in the game.
Character models
appear considerably large,
but have a sickeningly low polygon count, making them look nothing short of Lego
people!
Nearly every classic character is out of proportion, has laughably stubby arms & legs, and
yes, they just look horrible in general. The
grainy background and character model textures
make things even worse. Alright, I'll go ahead and say it because it needs to be
said... Final Fight: Revenge is one of the ALL TIME WORST-looking fighting games
ever made. At
least the official character artwork for Final Fight: Revenge is pretty
sweet (although it's rather pixilated on the VS screen).
Sadly, but expectedly, the gameplay
is equally as bad as the graphics... and pretty much defines what I'd
refer to as "slow and clunky". The crappy animation makes the gameplay
even more choppy and awkward. Could this game get any worse? Yes. Yes it can.
The characters themselves don't have many moves, which means (if you actually bothered to play
this game) you'll be seeing A TON of spamming. In turn, you'll also be
hearing the
characters say the same (stupid) things over and over, and over, and over
again. The super
moves are somewhat entertaining... at best. For example: Eddy E. runs his
opponent over in a police
car, Rolento guns down his opponent from an Apache helicopter, Poison does a pole dance, and Hugo squishes
his opponent under his big ass... classy stuff right?
I mean... I understand the Final Fight crew aren't the most civilized
folk from the Capcom universe, but they really should've shown a bit more heart
in their fighting styles (as they did in their original games).
|
This is
just embarrassing... Final Fight deserved better.
|
One of the main gameplay "innovations" of Final Fight: Revenge
is the fact that characters
are able to pick
up weapons from the ground and use them mid-fight. It's a novel idea that seems like it
could work in a 2D fighting game (especially since it's a trademark of the original Final Fight),
but isn't executed all that well. Some examples of weapons that fighters can
pick up include: knives, swords, guns (lots of
guns), spiked knuckles, bombs, a chainsaw (a chainsaw? Yes, a chainsaw), etc....
As you can see, it gets a
bit silly (which really contrasts the vibe of the original game). Most characters also have
their own exclusive weapons at their disposal, which is sort of a fan service...
I guess.
From my description of the game
alone,
you might think this would be a "violent" game,
but it's not nearly as brutal as it sounds.
Final Fight: Revenge doesn't seem to take itself too seriously, or even care very much
that it's a Capcom fighting game. Indeed, it's a little embarrassing for any Capcom
fighting game fan, but
hey... in what other fighting game can you use a bazooka, machine gun,
rifle, bow gun, freeze gun, and a shotgun? Sounds more like the recipe for a cut
& paste FPS! -.- Some of the projectile weapons actually offer some
semi-entertaining projectile wars... for a few minutes... (if you're drunk).
Please, if you're looking for some Final Fight nostalgia... play the
original Final Fight, or hell, even Final Fight 2 or 3.
|
Spin-The-Wheel
HYPE!? (Capcom
lost their marbles!)
|
|
Page Updated: |
February
27th, 2023 |
Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designers): |
Tetsuya Iijima
Game Designer
Yoshiki Okamoto
Director
David Siller Director |
Artwork
by: |
Raymond
Fung
Art Director,
2D Art, Graphics
Eiko Mori Art Lead
Jonathan Casco Art Lead
Akiman Character
Design, Reference Art |
Platform(s): |
Arcade,
Sega Saturn, PlayStation
|
Release Date(s): |
July 1999 Arcade
Mar. 30th, 2000 Saturn |
Characters: |
Cody Travers,
Guy, Mike Haggar,
Damn D.,
Hugo Andore, Poison
Kiss, Sodom,
Rolento,
El
Gado, Edi E.,
Belger
|
|
Related TFG Links:
Final Fight Retrospective
|
Featured Video:
|
|
Related Games: |
Street
Fighter EX, Street Fighter EX2, Samurai
Shodown 64, Fatal Fury: Wild Ambition, Mortal Kombat 4,
Buriki One, The
King
of Fighters: Maximum Impact, Marvel Vs. Capcom 3,
Street Smart, Street Fighter Alpha 3,
SFA3: Max, Street
Fighter III: 2nd Impact, Street Fighter III:
3rd Strike, Super Street
Fighter IV, Street Fighter X Tekken, Street
Fighter V, SFV: Champion Edition |
|
Gameplay
Engine
|
2.5 / 10
|
Story
/ Theme
|
4.0 / 10
|
Overall
Graphics
|
1.5 / 10
|
Animation
|
2.0 / 10
|
Music
/ Sound Effects
|
4.0 / 10
|
Innovation
|
3.0 / 10
|
Art Direction
|
8.5 / 10
|
Customization
|
3.0 / 10
|
Options / Extras
|
2.5 / 10
|
Intro / Presentation
|
1.0 / 10
|
Replayability / Fun
|
2.5 / 10
|
"Ouch" Factor
|
2.0 / 10
|
Characters
|
5.5 / 10
|
BOTTOM LINE
|
2.7
/
10
|
Review based on Saturn
version
|
|
Final
Words: |
First off, congrats to Final
Fight Revenge for earning TFG's very rare score of "Craptastic".
This game is Craptastic in every sense of the word. It's so crappy... that it's
almost humorously good.
On the flipside, the game is such a wasted opportunity on an iconic franchise.
Like many old school arcade-dwellers of the late 80's / early 90's, I have a
very special place in my heart for the original Final Fight. The characters, the
soundtrack, the moody / gritty environments, and the addicting gameplay made it an
iconic gaming experience. Final Fight made such a huge impact that it spawned
literally a TON of copycat games, including: Streets of Rage, Violent
Storm, Brawl Brothers, Rival Turf and many others... all of
which borrowed heavily from Final Fight, and in some cases, essentially
"tried to be" a repainted Final Fight.
Capcom's classic 2D beat-em-up really should've translated
smoothly into a decent fighting game, but the team behind Final Fight:
Revenge screwed it up pretty badly by going 3D.
For us Capcom fans, it was utterly heartbreaking to see our beloved Final Fight characters transform into "walking
Lego-people" with laughable, terrible-looking moves and animations.
Revenge's gameplay makes the game too hilarious to be taken
even remotely seriously, which is ironic because the original Final Fight actually had a
fairly serious vibe to it. The character roster is
also very small, with no new or "surprising" appearances (besides the retarded zombie
version of Belger). It would've been cool to see some faces from
Final Fight 2 or even Final Fight 3... or perhaps even a few more FF1
originals that didn't make the cut. Capcom could've done so
much more (and so much better) with this project, but it just seems like they rushed
it... big-time.
Needless to say, if you're looking to experience
the true Final Fight vibe, just go back and play the original. The bright side
of all of this is that most Final Fight characters
faithfully translated into other Capcom fighting games over the years, such as: Street
Fighter Alpha 3, SFIII: 2nd Impact, Super
Street Fighter IV, Street Fighter
x Tekken, and Street
Fighter V. Even though Final
Fight Revenge was a total failure, many of the classic character designs
have aged very well and have lived on!
~TFG
Webmaster | @Fighters_Gen
|
|
|
|
|
|
|
|