Bloody
Roar 2: Bringer of the New Age
STORY:
"Zoanthropes... Beings possessed of animal strength and human intellect.
Their existence has been the stuff of legend since the dawn of human history. As
technology advances, genetic scientists gain the ability to awaken the
beast-like powers that lie dormant in human genes. The giant multinational Tylon
corporation secretly plots to reap huge profits by exploiting these superhuman
abilities. Opposing Tylon is a group of renegade Zoanthropes fighting for the
dignity of their kind. This fierce struggle shocks the world.
REVIEW:
Bloody Roar 2 brings back four original characters from the original game and introduces a whopping six newcomers. Probably the
best part of about Bloody Roar 2 is that some of the more
"awkward" characters from the first game have been completely removed, including: Greg
(The goofy gorilla guy), Mitsuko (the female boar lady) and Fox (the weird feminine dude). Rejoice, the BR1 "fail" designs were replaced with much cooler
animalistic combatants, including: Jenny (the bat chick),
Shina (the female leopard), and Busuzima (the chameleon). Overall, Bloody
Roar 2's character
roster is definitely more well-rounded and interesting than the prequel's. However, it's also worth pointing out that a roster of 11 combatants is still pretty small compared to other modern fighting games.

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Bloody
Roar 2 presented the best artwork of the entire series... by far.
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Bloody Roar 2 presents a semi-interesting Story Mode, which manages to
flesh out the characters a bit. The downside is... it's mostly made up of pages
upon pages of bland text and boring "still images". I wouldn't call it
a particularly fun or exciting play-through, but at least they showed some effort
with the story. Still, the plot is pretty laughable, boring, and
is a bit sloppy in some areas. On top of that, most of the characters are still pretty kooky and are arguably more difficult to "like" than some other well known fighting game characters out there making a big name for themselves in 1999 (and years prior). In fairness, if you give BR2 characters a chance, you might be surprised with what you find.
Bloody Roar 2's gameplay presents a mix of 2D & 3D elements and overall looks and feels very similar to the first
game. The gameplay is still heavily
based on taking advantage of each character's "Beast Form" which make them stronger, faster
and enables more special moves. Replacing
"Rave" mode from the first game, players can now perform a super move
combo simply by hitting the L1 button while in Beast mode. Overall, it's a very simple
setup which is obviously aimed more towards the casual crowd rather than the
experienced fighting
game player.

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Jenny the bat-girl is
pretty cool.
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While casual players can jump right in and have fun mashing buttons, BR2 leaves something to be desired from the more competitive crowd. Bloody Roar 2 is "playable" but doesn't feel nearly as responsive as other 2D and 3D fighting games of the time. The combo system has its moments (and there are indeed some cool
combo possibilities involving the wall), but the system has its limits and there are some key fundamentals missing.
Characters have a decent amount of strings and special moves, and at the least, there's enough content in movesets to keep most players entertained for a while.
Bloody Roar 2's graphics are fairly solid for a PS1 game, but still looked dated in 1999. The textures and lighting
effects are actually pretty decent, although stag
e designs and character models are definitely on the
bland side of things. The game's sound effects & music aren't anything spectacular either, and voice acting (along with the game's announcer) is pretty irksome for the most part. Like the first game, Bloody Roar 2 offers a "unique" concept to the fighting game realm... but doesn't quite deliver on deeper elements of gameplay or replayability.
1999 was an incredibly competitive and groundbreaking era of fighting games. Bloody Roar 2... while innovative in some ways, didn't quite match up to the competition in terms of substance.

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Rawr? I
guess.
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Page Updated: |
July
6th, 2022 |
Developer(s): |
Hudson
Soft
Arcade
Eighting/Raizing PS1 |
Publisher(s): |
Virgin Interactive, SCEA, Hudson Soft |
Designer(s): |
Shinichi
Ōnishi
Lead Designer
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Artwork
By: |
Naochika
Morishita
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Platform(s): |
Arcade,
PlayStation, PSN
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Release Date(s): |
Jan. 28th, 1999
PS1
Apr. 30th, 1999 PS1
July 1999
PS1
June 8th,
2010 PSN |
Characters: |
Yugo,
Alice,
Long,
Shen
Long, Uriko,
Gado,
Bakuryu,
Busuzima,
Jenny,
Shina,
Stun
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Featured Video:
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Related Games: |
Bloody
Roar, Bloody Roar 3, Bloody
Roar: Primal Fury, Bloody Roar 4, Ehrgeiz:
God Bless the Ring, Fatal Fury: Wild Ambition,
Final Fight Revenge, Toshinden
3, Toshinden 4, Tobal
2, Plasma
Sword, Soul Calibur, Dead
or Alive 2, Tekken
Tag Tournament |
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Gameplay
Engine
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6.5 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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6.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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6.5 / 10
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Innovation
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6.5 / 10
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Art Direction
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6.5 / 10
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Customization
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4.0 / 10
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Options / Extras
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6.0 / 10
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Intro / Presentation
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6.0 / 10
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Replayability / Fun
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5.0 / 10
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"Ouch" Factor
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6.0 / 10
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Characters
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5.5 / 10
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BOTTOM LINE
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6.2
/
10
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Review based on PS1 version
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Final
Words: |
Bloody
Roar 2 is interesting for a few reasons. The developers clearly
had a set concept that they stuck to (human characters who can turn into beasts), which is heavily the main draw of the game. Some of the artwork & character designs are worth a look... visually, that is. In my opinion, the gameplay lacks depth & replayability, and character movesets are hit or miss (and borrow many things from other already existing
characters). In retrospect, BR2's animation and combo system wasn't half bad for its time... but it's not difficult to see where Bloody Roar 2 fell short compared to
other 2D and 3D fighting games of the time period.
Casual fighting game players might find some things to like about BR2... but the gameplay just wasn't rewarding or fun, in my opinion. Besides, hardcore fighting game players had so many hits to be busy
with in 1999. On that note, I suppose Bloody Roar 2 would appeal players tired
of getting their asses kicked in real 3D fighting games like Tekken Tag Tournament and SoulCalibur (released the same year).
~TFG
Webmaster | @Fighters_Gen
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