Bloody Roar: Hyper Beast Duel / Beastorizer
STORY:
"Tylon, a bio-corparation,
uses human hostages as the basis for its "Zoanthropes" - genetically
altered super beast-beings. The industrial giant uses its creations as advance
troops in global military invasions. Yugo, a wolf zoanthrope, Tries to avenge
his Father, Who was previously killed in a war against the multinational
organization. He meets Gado, An old comrade in arms. Together they promise to
destroy Tylon and liberate all the hostages and put an end to tylon's brutal
experiments. However, It's not counting Uriko, The Chimera, A secret weapon of
Tylon. The battle against Uriko was not easy but Yugo was supported by Gado and
Alice, And young hostages who knew Uriko before her brainwashing by Tylon and
together they restore Uriko's conscience. Tylon is annihilated, The zoanthropes
come back alive and the story goes on."
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Bloody
Roar character selection screen.
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REVIEW:
Originally called Beastorizer,
the PlayStation fighting game, more commonly known as Bloody
Roar, is a 3D fighter featuring a cast of characters that can transform into "animalistic" alter-egos. The arcade
version has slightly better graphics but the PlayStation version adds some new
options & features.
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This
just looks silly, guys... "silly fighting games."
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The gist of Bloody Roar's
gameplay is
pretty simple, one button is used for "punch" and one for
"kick". Combining the two
buttons creates different attacks as well as a throw attack. The main draw and
most unique feature of Bloody Roar is the "Beast" button, which can be used
when the Beast Gauge is filled up, and transforms the character into their more
powerful, more agile animal form. Attacks during beast form deduct from
the Beast Gauge, though still do some damage to the life bar on a
decreased level. Within beast form, the Rave Button becomes available, which
eliminates recovery time between combos & gives characters ten times the
speed... when it runs out, one hit can break the beast transformation.
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Hit
or miss designs. Glorious PS1 blocky models. You win!
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For a console fighting game in
1997,
Bloody Roar isn't half bad. Both the animation and control is fairly smooth, and the
3D elements in the gameplay is decent considering the time period.
The combo system is on the simple side, but there's something fun about
it. The character designs are definitely a mixed
bag in Bloody Roar, ranging from some cool-looking fighters to some rather
ugly and weird ones... a conventional recipe for a fighting game when you think
about it. However, in my opinion, the character roster overall is a bit stale and most characters lack
"it factor", among other things.
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Page Updated: |
April
17th, 2024 |
Developer(s): |
Eighting/Raizing |
Publisher(s): |
Virgin Interactive, SCEA, Hudson Soft |
Designer(s): |
Seiya Yamanaka
Planner
Mitsuakira Tatsuta
Character Design
Shinichi Ōnishi
Lead Graphic Designer
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Platform(s): |
Arcade,
PlayStation,
PSN
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Release Date(s): |
1997
Arcade
Oct. 31st, 1997 PS1
Nov. 6th, 1997 PS1 |
Characters: |
Yugo,
Alice,
Greg,
Fox,
Long,
Uriko,
Mitsuko,
Bakuryu,
Gado
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Featured Video:
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Related Games: |
Bloody Roar 2,
Bloody Roar 3, Bloody
Roar: Primal Fury, Bloody Roar 4, Virtua
Fighter 2, Virtua Fighter Kids, Battle Arena Toshinden, Battle
Arena Toshinden 2, Battle Arena
Toshinden 3, Battle Arena Toshinden
4, Last Bronx, Tobal No. 1,
Tobal 2, Star
Gladiator, Bushido Blade, Mace:
The Dark Age, Mortal
Kombat 4, TEKKEN 2, TEKKEN
3, Soul
Blade |
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Gameplay
Engine
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6.5 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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6.5 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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6.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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4.5 / 10
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Customization
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5.0 / 10
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Options / Extras
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6.0 / 10
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Intro / Presentation
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6.5 / 10
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Replayability / Fun
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6.0 / 10
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"Ouch" Factor
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6.0 / 10
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Characters
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4.5 / 10
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BOTTOM LINE
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6.2
/
10
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Review based on PS1 version
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Final
Words: |
1997 was a competitive and exciting time for fighting games. The arcade scene was insane. If you were at home playing Bloody Roar for any long period of time, I have to boldly say you were missing out on "getting good" at many other amazing 2D and 3D fighting games. That's my personal (biased if you will) take. It meant
that much to put time into those games... that I didn't give Bloody Roar much of a chance due to its technical (gameplay) limitations.
But y'know, in retrospect... sure, the first Bloody Roar wasn't "bad". The art style of the first game was respectible. I give Bloody Roar some credit on its attempt to be innovative... but the
character designs just never appealed to me, sorry... (and I don't think I'm the only one).
The gameplay also isn't even close to being what I consider "solid" or fun to play for any extended period of time (the main point of fighting games, in my opinion).
Fighting games I was putting lots of time into in '97 (And I'm glad I did)? For starters: TEKKEN 3, Soul Blade, X-Men VS SF, MSH VS
Street Fighter, Rival Schools, Umm... Street Fighter III: 2nd Impact, Street Fighter Alpha 2, Samurai Shodown 4, Mortal Kombat 4, and there are more... When you look at all the games that were out, you can see why it was difficult for Bloody roar to
"impress" me. A gimmick like "Beast Mode" only goes so far... which is why I passed on Bloody Roar. To its credit, Bloody Roar
did at least try something different from the usual fighting game formula. Maybe we'll get a new one someday?
~TFG
Webmaster |
@Fighters_Gen
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