Darkstalkers:
The Night Warriors

STORY:
Demitri, the Lord of the Night, decides to hold a tournament to see which of the
world's greatest monsters is worthy of the title "Lord of the Night".
Pyron, an alien being who believes he should rule the Darkstalkers, comes to
Earth to join the fray.
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Enter the world of Darkstalkers.
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REVIEW:
Capcom's hit Street Fighter II series
was known for its memorable and completely original character designs. Hitting
arcades in 1994, Darkstalkers retains the same kind of awesome
energy as Street Fighter, but with an entirely different theme and cast
of characters. Capcom decided to try their hand at creating an all new fighting game series, with
recognizable and catchy horror-themed characters. With groundbreaking artwork by Bengus and a completely new
animation style and presentation, Darkstalkers (or Vampire in Japan) made an unexpected splash in arcades around the world in the mid 90's.
The first Darkstalkers had more in common with Street Fighter 2
than any of the later installments did (both visually and mechanically),
including a world map on the character select screen. 
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Darkstalkers
1 character selection screen.
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Darkstalkers
features 10 playable
characters along with 2 (non-playable) boss characters. The game features a 6-button
layout not unlike SF2, and characters have access to a Special Gauge similar to the
Super Combo Gauge seen in Super
Street Fighter II Turbo. When a character's gauge is full, they can perform
a quick and
devastating super move. Thanks to the
similar motions of performing special moves, players of Street Fighter (and
other 2D fighters) can jump right in and start fighting effectively right off
the bat.
The gameplay of Darkstalkers introduces many innovative mechanics that
put a fresh spin on things, including: Air Blocking, Crouch Walking and finally, one of the series most
"defining" mechanics, the Chain Combo. Darkstalkers introduced
the Chain Combo system (later to be used in many other fighting games for
decades to come). Chain
Combos allow players to string together successive normal attacks from weakest
to strongest (e.g., Light Punch to Medium Punch to Hard Punch) while on the
ground. The elevated offense makes every character feel fast and ferocious, and they
definitely are!
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Groundbreaking 2D animation and charismatic character sprites.
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Every character
also has access to ES Moves (Enhanced Special Move): Powered-up versions
of regular special moves executed by inputting the special command and pressing
two attack buttons of the same type simultaneously, consuming a portion of the
meter, in addition to the EX Move (Special / Super Move): The game's full
super combo attacks unleashed when the Special Gauge is completely full. There
is also the Pursuit Attack (Ground Chase): Executed by pressing Up + Kick
when an opponent is knocked down or tripped to hit them while grounded. Finally,
the Guard Cancel allows players to execute specific special moves right
as an opponent's attack connects during block-stun to instantly transition into
a counterattack. Unlike standard static super meters, the Special meter in the
first Darkstalkers gradually drains over time unless used, which forces
an aggressive playstyle.
The polish on the character animation and sprites is
on par with the impressive Street Fighter Alpha series (easily one of the best-looking 2D fighting games to date). However, Darkstalkers animation in particular is far more bizarre and
exaggerated than any other fighting game out there. The wacky animations and
attention to detail really takes things to another level and makes the game stand out visually.
Along with the attractive character designs that only got better with time, their equally insane movesets and fighting styles are just as
catchy as any Street Fighter character (and feel great to play once
you learn them). While the Darkstalkers
have their own original fighting styles, most of them do share a fundamental
attributes and similar play-styles of those from the Street Fighter universe, which made the game immediately enjoyable and accessible to any educated 2D fighting game player.
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| Page Updated: |
July
27th, 2026
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| Developer(s): |
Capcom |
| Publisher(s): |
Capcom |
| Artwork
by: |
Bengus,
Edayan, Daigo Ikeno
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| Platform(s): |
Arcade, PlayStation,
PSN, PS4, PS5, Steam
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| Release Date(s): |
July 1994
/ Arcade
Mar. 28th, 1996 PS1 |
| Characters: |
Demitri
Maximoff,
Morrigan Aensland, Jon
Talbain, Felicia,
Bishamon, Lord
Raptor, Anakaris, Rikuo,
Sasquatch,
Victor, Phobos,
Pyron
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Featured Video:
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| Related Games: |
Night
Warriors: Darkstalkers' Revenge, Darkstalkers
3, Darkstalkers Chronicle: The
Chaos Tower, Darkstalkers:
Resurrection,
Vampire Chronicle For Matching Service, Street Fighter 2, Super
Street Fighter 2 Turbo, Mortal Kombat,
Mortal Kombat 2, Primal Rage,
Samurai Shodown 2, Tekken, World
Heroes 2 Jet, X-Men: Children of the Atom, Warzard,
Kaiser Knuckle, Capcom Vs. SNK, Capcom Vs. SNK 2,
Capcom Fighting Evolution, SNK Vs. Capcom: Match of the Millennium, SNK Vs. Capcom Chaos, Marvel Vs. Capcom, Marvel Vs. Capcom 2, Marvel Vs. Capcom 3,
Capcom Fighting Collection |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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7.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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7.5 / 10
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Innovation
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8.5 / 10
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Art Direction
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10 / 10
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Customization
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7.0 / 10
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Options / Extras
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6.5 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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7.0 / 10
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"Ouch" Factor
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6.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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8.2
/
10
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Review based on Arcade version
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| Final
Words: |
Capcom took a big risk with Darkstalkers... as the Street Fighter 2 series and Street Fighter Alpha
were well-known and already very successful with fans. Yeah, Darkstalkers had big shoes to fill. Ultimately, Capcom gave fighting fans a shiny new 2D fighter which introduced highly entertaining character designs... characters that many players would fall in love with for years to come. The
wild animations, crazy special moves, memorable characters, interesting fighting styles, and immersive setting
made Darkstalkers an instant classic that was easily able to stand out on its own.
In my opinion, the core gameplay of the first Darkstalkers game was
solid but didn't quite live up to the most recent installments of its
bigger brother (the Street Fighter series) or some of the other modern 2D fighting games of the era.
In retrospect, I actually enjoy the pace of the original Darkstalkers, as
it resembles the pace of Street Fighter more than it does later in the
series with Night Warriors
and Vampire Savior. The sequels to Darkstalkers succeeded the
original in every way imaginable
The monstrous Darkstalkers cast speak for themselves, with every pixel of
animation telling a story and giving characters charisma. Thanks to the
character selection and contrasting styles, every match-up provides variety and pure excitement. The damage animations are hilarious and
the character sprites really pop when they hit their key animations in their
special moves. To say the least, Darkstalkers is a true Capcom gem and a work of
art in every way. The series only got better from here.
~TFG
Webmaster | @Fighters_Gen
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