Darkstalkers:
The Night Warriors
STORY:
Demitri, the Lord of the Night, decides to hold a tournament to see which of the
world's greatest monsters is worthy of the title "Lord of the Night".
Pyron, an alien being who believes he should rule the Darkstalkers, comes to
Earth to join the fray.
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Enter the world of Darkstalkers.
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REVIEW:
No doubt a large part of the success behind
Capcom's hit Street Fighter II series was due to the memorable and original character designs.
Realizing that,
Capcom decided to try their hand at creating an entirely new fighting game series, with
recognizable "horror" stereotypes as the
theme. With the help of some badass artwork by Bengus and a completely new style of presentation, Darkstalkers (or Vampire in Japan) made an unexpected splash in arcades around the world in the mid 90's.
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Darkstalkers
1 character selection screen.
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Darkstalkers
features 10 playable
characters along with 2 (non-playable) boss characters. The game features the 6-button
layout borrowed from SF2, and features a Special Gauge similar to the
Super Combo Gauge seen in Super
Street Fighter II Turbo. When a character's gauge is full, they can perform
a quick and
devastating super move. Thanks to the
similar motions of performing special moves, players of Street Fighter (and
other 2D fighters) can jump right in and start fighting effectively right off
the bat. The gameplay of Darkstalkers also presents some innovative
elements new to fighting games, including: Air Blocking, Crouch Walking and finally, one of the series most
"defining" mechanics, the Chain Combo.
The Chain Combo system originally appeared Darkstalkers (and was later used in various other fighting games for years to come). Chain
Combos allow players to string together light, medium, and fierce attacks sequentially.
In turn, players can easily create different combo strategies through stringing together
priority attacks, and ultimately, special and super moves. This combo engine presented solid,
intuitive, and fun gameplay that defined the Darkstalkers series.. and one that proved to stand the test of
time.
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Groundbreaking 2D animation and charismatic character sprites.
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The character animation of Darkstalkers is
on par with the impressive Street Fighter Alpha series (easily one of the best
looking 2D fighting games to date). However, Darkstalkers animation in particular is far more bizarre and
obscure than that of any other fighting game (or video game) series out there in
the mid 90's, which really enabled the game stand out visually.
Along with the attractive character designs that only got better with time, their equally insane movesets and fighting styles are just as
catchy as any Street Fighter character. While the Darkstalkers
have their own original fighting styles, most of them do share a fundamental
attributes and similar play-styles of those from the Street Fighter universe, which made the game immediately enjoyable and accessible to any educated 2D fighting game player.
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Page Updated: |
February
9th, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Artwork
by: |
Bengus,
Edayan, Daigo Ikeno
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Platform(s): |
Arcade, PlayStation,
PSN
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Release Date(s): |
July 1994
/ Arcade
Mar. 28th, 1996 PS1 |
Characters: |
Demitri
Maximoff,
Morrigan Aensland, Jon
Talbain, Felicia,
Bishamon, Lord
Raptor, Anakaris, Rikuo,
Sasquatch,
Victor, Phobos,
Pyron
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Featured Video:
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Related Games: |
Night
Warriors: Darkstalkers' Revenge, Darkstalkers
3, Darkstalkers Chronicle: The
Chaos Tower, Darkstalkers:
Resurrection,
Vampire Chronicle For Matching Service, Street Fighter 2, Super
Street Fighter 2 Turbo, Mortal Kombat,
Mortal Kombat 2, Primal Rage,
Samurai Shodown 2, Tekken, World
Heroes 2 Jet, X-Men: Children of the Atom, Warzard,
Kaiser Knuckle, Capcom Vs. SNK, Capcom Vs. SNK 2,
Capcom Fighting Evolution, SNK Vs. Capcom: Match of the Millennium, SNK Vs. Capcom Chaos, Marvel Vs. Capcom, Marvel Vs. Capcom 2, Marvel Vs. Capcom 3,
Capcom Fighting Collection |
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Gameplay
Engine
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7.5 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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7.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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7.5 / 10
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Innovation
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8.5 / 10
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Art Direction
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10 / 10
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Customization
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7.0 / 10
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Options / Extras
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6.5 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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6.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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8.2
/
10
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Review based on Arcade version
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Final
Words: |
Capcom took a huge risk with Darkstalkers... as the Street Fighter 2 series and Street Fighter Alpha
were well-known and already very successful with fans. Yeah, Darkstalkers had big shoes to fill. Ultimately, Capcom gave fighting fans a shiny new 2D fighter which introduced highly entertaining character designs... characters that many players would fall in love with for years to come. The memorable characters, interesting fighting styles, and immersive setting
made Darkstalkers an instant classic 2D fighting game that was able to stand out on its own.
In my opinion, the core gameplay of the first Darkstalkers game didn't quite live up to the most recent installments of its
bigger brother (the Street Fighter series) or some of the other modern 2D fighting games of the era. To me, the gameplay felt "dated" in some ways... but the animation and characters definitely kept my interest going. I knew Darkstalkers had potential, however, and became a bigger fan of the series when Darkstalkers 2 (Night Warriors)
and Darkstalkers 3 arrived.
The first Darkstalkers
game introduced several innovative gameplay mechanics - such as Chain Combos, which offered interesting gameplay depth that would be further elaborated in future installments of the series. The sequels to Darkstalkers succeeded the
original in every way imaginable. In addition, many Darkstalkers
characters would later cross over to a variety of other Capcom fighting games.
~TFG
Webmaster | @Fighters_Gen
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