Super
Street Fighter II Turbo
REVIEW:
Super Street Fighter II Turbo is
the
final arcade update to Capcom's long-running and hugely successful Street
Fighter II series. Commonly dubbed "Super Turbo" (for
short) in competitive circles, this installment also released under the title of Super
Street Fighter II X for Matching Service on Dreamcast and arcades. Super
Street Fighter II Turbo brought back
everything that made the SF2 series so successful since its debut in 1991.
New character colors, reworked stages, new moves for returning characters, and
brand new gameplay mechanics such as
Super Moves and Air Combos. While casuals might've overlooked the "minor" changes and improvements over the prequel (Super SF2),
returning fans were treated to solid gameplay enhancements that would extend the
competitive lifespan of Street Fighter for years to come.
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SSF2T's
intro movie is still amazing...
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Super Street Fighter II Turbo adds a Super Meter for the
first time ever in the series, enabling characters to perform a powered-up Super
Move when full. SSF2T also adds a handful of new moves & animations for
returning
characters — enabling new
combo possibilities. Super Turbo features four gameplay speed
settings. Super Turbo also hosts the debut of a new shoto character (and
one who would become one of the most
iconic Street Fighter characters of all time)... Akuma ("Gouki" in
Japan). In the arcade version, players had to input a
secret code on the character selection screen in order to play as Akuma. (The
secret code for Akuma: On the character select screen, highlight Ryu, wait three seconds. Then highlight T. Hawk, Guile, Cammy and Ryu, waiting three
seconds between each selection. Finally, highlight any character, press Start and all three Punch buttons simultaneously.)
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If you knew how to play as
Akuma... you were an instant badass.
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Super Turbo's Super Meter allows fighters to unleash powerful super combos when the gauge
is full. The Super Meter slowly increases as characters perform and connect
with special moves and attacks. This single element alone adds quite a bit of replay value to
the classic gameplay, as smart players can save and strategically use their
ultra-powerful super move to turn the tide of battle. Even though the graphics
look a bit aged compared to other fighters in 1994, Super Turbo
still holds its own. Besides, SSF2 Turbo's gameplay is widely regarded as the best version of
Street Fighter 2, and that's what matters most.
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Akuma's
debut! Good times in 1994... (not so much for Bison).
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In 2008, an enhanced version of Super Street Fighter 2
Turbo was released for PlayStation 3 and Xbox 360, fourteen years after
the game's original launch. Super
Street Fighter II HD Remix introduces redrawn character sprites
and backgrounds created by the talented folks at UDON comics, along with new
BGMS for all stages and online netplay.
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Here
Comes a New Challenger!
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Page Updated: |
July
2nd, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Noritaka
Funamizu, Haruo Murata Planners |
Artwork
by: |
Bengus
(CRMK), Akiman, Kinu Nishimura |
Platform(s): |
Arcade, 3DO, PC DOS, Amiga, PS2 (in SF: Anniversary Collection)
Dreamcast ( SSFII X for Matching Service: Grand Master Challenge)
Gameboy Advance (as Super SFII Turbo Revival)
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Release Date(s): |
February
23rd, 1994 Arcade
Nov. 7th, 1994
3DO
Nov. 14th, 1994
3DO
Nov. 21st, 1994
3DO
Nov. 23rd, 1994
Arcade
May 5th, 1995
PC
June 1st, 1995
PC
June 2nd, 1995
PC
1995
Amiga
Dec. 22nd, 2000
Dreamcast
July 13th, 2001
GB Advance - as SSFII Turbo Revival
Oct. 30th, 2001
GB Advance - as SSFII Turbo Revival
Nov. 1st, 2001
GB Advance - as SSFII Turbo Revival
Nov. 2nd, 2001
GB Advance - as SSFII Turbo Revival
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Characters: |
Ryu,
Ken Masters,
Chun-Li,
Guile,
Dhalsim,
Blanka,
Zangief,
E. Honda,
Balrog,
Vega,
Sagat, M. Bison,
Cammy,
Fei
Long, Dee Jay, T.
Hawk, Akuma, Shin
Akuma
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Featured Video:
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Related Games: |
Ultra
Street Fighter 2, Super Street
Fighter 2 Turbo Revival, Super
Street Fighter 2, Super SF2T HD Remix, Street Fighter 2, SF2 Champion Edition,
SF2 Turbo, Street
Fighter, SFIII: New Generation,
SFIII: 2nd Impact, SFIII:
3rd Strike, SFIII: 3rd Strike Online Edition, Street Fighter 4, Super
SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra SF4, Street
Fighter V, SFV: Arcade Edition,
SFV:CE, Street Fighter 6, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA: Anthology, SF:
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF:
The Movie,
Super Puzzle Fighter 2 Turbo, Pocket
Fighter, Samurai Shodown 2, KOF '94, Killer Instinct, Art
of Fighting 2, X-Men: Children of the Atom, Fighter's
History: Dynamite
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Gameplay
Engine
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9.5 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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8.5 / 10
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Animation
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8.5 / 10
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Music
/ Sound Effects
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9.0 / 10
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Innovation
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7.5 / 10
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Art Direction
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8.5 / 10
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Customization
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9.5 / 10
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Options / Extras
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8.0 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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9.0 / 10
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"Ouch" Factor
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9.0 / 10
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Characters
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10 / 10
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BOTTOM LINE
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9.2 /
10
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Review based on Arcade
version
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Final
Words: |
While some 1994 fighting game players
with short attention spans immediately deemed Super Street Fighter 2 Turbo "old" or "rehashed" at the time of its release... this game made
the very strong point that Street Fighter 2 is timeless. People
actually wanted to keep playing the game, so who's complaining about another
small yet very effective arcade upgrade? Not the players!
In this final revision of the arcade smash hi, Capcom refined many things,
including balancing the roster to make the game fun again. The new moves, new
combos, character rebalancing, and addition of Super Moves / Super Meter
redefined SF2's tried-and-true gameplay to keep fans happy for decades to
come. This mechanic would later evolve and get more interesting in the Street Fighter Alpha
series, which was the new direction Capcom moved in following Super SF2
Turbo closing out the SF2 series.
~TFG
Webmaster | @Fighters_Gen
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