BlazBlue: Central Fiction is
the seventh installment of the series. Ever since BlazBlue's 2008 debut in arcades (2009 on consoles), Arc
System Works certainly tried their darndest to keep the series fresh by
releasing both minor and major updates over the course of its lifespan. Perhaps the
update to the series, Central Fiction was officially announced 12 days
after the North American release of the prequel, BlazBlue: ChronoPhantasma Extend.
(Which came as a surprise to overseas fans who possibly shelled out their
hard-earned money for a full price "new" game, only to find out that
they will soon be playing an outdated version... yet again.) In any case, there's
another new iteration of Blazblue out, and you should know by now whether or not you're
excited about that.
The console version of Central Fiction does introduce the most new
characters to ever appear in a sequel. A total of 7 newcomers join the fray: Hibiki Kohaku,
Naoto Kurogane, "Nine" (AKA Konoe A. Mercury), Hades Izanami, Es,
Mai Natsume, and Susanoo (unlockable through completing story mode).
Hibiki and Naoto are brand new characters to the franchise, while Nine
and Hades Izanami are characters who appeared previously in the BlazBlue
storyline but are playable for the first time in Central Fiction.
Newcomer "Es" is a crossover character from XBlaze
and now has a role in
the BlazBlue storyline. And last but not least, the hulking beast known
as Susanoo is the "true" final boss of BlazBlue and the final
form of Yuki Terumi. In addition to the colorful newcomers, all returning
veterans have new moves added to their
playable characters... The Wheel of Fate has grown to 35.
Following series tradition, the latest
BlazBlue on console features a ton of modes, many returning, some new. Central
Fiction's modes are as follows: Story,
Library, Tutorial, Training, Challenge, Arcade, Versus, Grim of Abyss Mode,
Score Attack, Speed Star Mode, Alliance Mode, Network Mode, Replay Theater,
Gallery and Item Shop. New aesthetics include cool "relaxing" tunes for the main menu and other menu screens.
The character selection screen also debuts a new soundtrack, new artwork, and other
refreshing visuals... (although, the fact that the select screen is asymmetrical
irks me a bit).
The new Item Shop features a slew of unlockable character colors (mostly non
DLC, which is always good). It's always
fun checking out the bizarre new alternate character palettes. Some are pretty
slick, but other color combinations are such eye sores - featuring palettes
that just don't match at all (keeping in
tradition with the later of the GGXX series). Certain other palettes are
actually homages to other fighting game characters - cool throwbacks that fighting game
veterans can pick up on. Noel's original costume is also unlockable in-game - a nice touch for fans of BlazBlue since the beginning.
Other crazy extras like unlockable "Location Test Voices" add even
more variety for fans that appreciate such ridiculous extras.
Technical and Stylish gameplay modes return, making the game immediately accessible
for players of any level. Furthermore, Central Fiction's Tutorial mode assists players
in learning a new
character, with Beginner, Intermediate & Advanced Lessons, plus character-specific lessons. Tutorial is narrated by a variety of characters throughout the mode,
fully voiced in Japanese, who seem to want to help you learn BlazBlue. In short, it's walls
upon walls of (perhaps unnecessary) text with attempts at humor and "1000
than you need to read in order to understand the mechanics the game is trying to
teach you. (It's an Arc System Works fighting game Tutorial, what did you
expect?) I also thought - do we really need another BlazBlue Tutorial starring Ragna as the
main character? Why not mix it up and use one of the newcomers? We've all been
through Ragna's moves... what? 5 or 6 times by now? The BGM selection option during Tutorial is
a convenient way to break up the monotony, at least. And thankfully, the load
times between Tutorial lessons are quick.
is one of the 6 newcomers of Central Fiction.
Fiction has an intimidatingly lengthy story mode, containing
"three times" the story volume of Chrono Phantasma
(approximately 30 hours of story content)! This sounds good on paper, if you're
a huge fan of BlazBlue lore... but there's one major problem. NO ENGLISH DUBS.
The entire game is Japanese vocals only, which is a major disappointment for
overseas fans. The character personalities "created" by the English
voice actors really did something special for BlazBlue's characters and spawned
something of a cult following. To not have the "finale" of the story
played out by the English voice actors is pretty much a sin. Not having English
voices also makes "watching"
30+ hours of text-based story mode more than a chore, for some. I personally
don't have time to sit and read BlazBlue character dialogue for
30-something hours, so I won't be able to tell you my impressions about the game's
story mode. It's long... It has some cool artwork... And it's long. I can tell
you that much.
As with most recent past installments, one of the main draws of the new version
is the new playable characters. All 7 of Central Fiction's newcomers are
impressively different from other characters in the series both visually and
gameplay-wise. Discovering how to properly utilize each character's
"Drive" attack/ability, along with their unique playstyles is fun, yet a
challenging task if you want to master any character. Speaking of
challenging... even after 7 installments, getting a grip on all of Blazblue's
mechanics is a challenge all on its own.
Central Fiction's gameplay mostly borrows mechanics from Chrono
Phantasma and Chrono Phantasma Extend. New gameplay mechanics
include: Exceed Accel, Active Flow, and Crush Trigger. The first is a new
type of Distortion Drive
(performed by hitting "A+B+C+D" in Overdrive or holding "A+B+C+D"
after Overdrive). Exceed Accel warps the background with new visual effects and
if the attack connects, it's big damage. The next mechanic, Active Flow, is the opposite of Negative Penalty status. Active Flow will activate
when a character fights aggressively, boosting damage and Burst Gauge recovery.
This also increases damage of Exceed Accel (and may add extra effects and
animations for certain characters). Finally, "Crush Trigger" is a
faster Guard Crush that can lead to a combo when charged up.
looks like he punches hard... I always wanted a puncher in Blazblue.
BlazBlue: Central Fiction was previously Arc System Works' best looking 2D
fighter, reigning for several years even... but that all changed when Guilty Gear Xrd
-SIGN- arrived. While BlazBlue's 2D
sprites are still impressive to 2D purists, BlazBlue definitely doesn't have that
"wow" factor that it did in 2009. Also, I was disappointed to find out
that the "Scaling Type" option for how 2D sprites are displayed on
your television screen are missing! Really? This feature has been in every past PS3
installment of BlazBlue, but now it's suddenly missing in the PS4 version?
How does that even make sense? Disappointing.
Online mode retains most of its features from past installments, but now
features 2D character avatars that can move around 2D environments. The
lobbies definitely aren't as cool as GGXrd's, but they're appealing for
people into cute anime-type stuffs.
Players can also design their own "rooms" for
their avatars with various items? Points for uniqueness... I guess? This random feature seems catered to the Animal Crossing crowd
more-so than players of fighting
games (Animal Crossing does it better, I might add). In my experience on
PS4, I found the matchmaking to be mostly a ghost town only a few months after the
release. I'm not sure if it had anything to do with the time of day or my
beginner-level rank, but I wouldn't say the online community is thriving.
||July 24th, 2020
|| Arc System
Mori, Yuuki Katou
|| Arcade, PlayStation 4, PS3, PC, Switch
Oct. 6th, 2016
PS4 / PS3
Nov. 1st, 2016 PS4 / PS3
Nov. 4th, 2016 PS4 / PS3
Apr. 26th, 2017 Steam
Aug. 3rd, 2017
Arcade - Version 2.0 update
Aug. 31st, 2017 PS4/PS3 - Version 2.0 update
Feb. 7th, 2019
Switch - as BBCF: Special Edition
Feb. 8th, 2019
Switch - as BBCF: Special Edition
The Bloodedge, Jin Kisaragi,
Noel Vermillion, Bang
Shishigami, Iron Tager, Arakune,
Rachel Alucard, Litchi Faye Ling, Carl Clover,
Taokaka, Hakumen, Hazama, Tsubaki-Yayoi,
Platinum the Trinity, Relius
Clover, Nu-13, Mu-12,
Yuki Terumi, Kagura Mutsuki, Kokonoe,
Celica, Lamda-11, Naoto
Hibiki Kohaku, Hades Izanami,
Mai Natsume, Susanoo,
Jubei (Ver. 2.0)
BlazBlue: Chrono Phantasma,
BlazBlue: Calamity Trigger, Guilty
Gear Xrd REV 2, Guilty
Gear Xrd -REVELATOR-, Guilty Gear Xrd -SIGN-,
Skullgirls: 2nd Encore, Dengeki
Bunko Fighting Climax, Yatagarasu: Attack on
Cataclysm, Under Night In-Birth
Killer Instinct Season 3, Street Fighter 5,
Tekken 7, King
of Fighters XIV, Dragon Ball FighterZ,
BlazBlue Cross Tag Battle,
Granblue Fantasy Versus
7.5 / 10
7.5 / 10
7.0 / 10
8.0 / 10
/ Sound Effects
7.0 / 10
6.0 / 10
7.5 / 10
8.5 / 10
Options / Extras
8.0 / 10
Intro / Presentation
7.5 / 10
Replayability / Fun
6.0 / 10
6.0 / 10
8.0 / 10
Review based on PS4 version
Living in a post Guilty
Gear Xrd world, BlazBlue certainly doesn't have the "wow
factor" or the spark that it had 7+ years ago... but, it's still BlazBlue
(whatever that is, exactly). For the hardcore players, there's plenty of new mechanics and
moveset updates to dive into. For everyone else, there might not be enough this
time to warrant yet another return to the "wheel of fate"... especially when there are so many other
fighting games doing big things in 2016-2017.
Central Fiction is, mostly, very familiar... but certain aspects are
refreshingly new, at least. There are plenty of updated aesthetics, sounds, and artworks for
the casual fans. As a very casual BlazBlue fan, I was surprised (yet not surprised)
when this new version was announced only 12 days after the North American release of
the prequel, Chrono Phantasma. If I was a
serious BlazBlue player, I would be significantly peeved that the "new game" I just
purchased hit "prequel" status after 12 days. At this point, diehard BlazBlue
either beyond disgruntled by now... or have become "used to it" and
simply accept this practice. In any case, at least Arc System Works
is supporting the series with new content in a "timely" manner. We can
poke fun... but they are doing work.
Thankfully, Central Fiction feature a enough to content to be deemed a
proper, full sequel. Personally, the "bullet hell" projectile-wars, floaty-ness, and 45-hit corner
trap combos still don't cater to my personal 2D fighting game tastes. I assume BlazBlue: Central Fiction
offers diehard fans one final reason to bust out their Distortion Drives and return to the
7-year-strong series, but if you're not a
hardcore BlazBlue'r... you're not missing out on too much this time. It's
worth noting that the PS4 port doesn't offer anything extraordinary over its
incarnations (in fact, it has fewer graphical options). If the new character
designs look interesting to you, definitely check out Central Fiction...
because they're even cooler to watch in motion. Otherwise, there are other big
2D fighting games in 2016-2017 that are definitely worth putting your time into.
In closing, it's clear that the golden age
of BlazBlue is behind us... but at least BlazBlue is still doing its
"thing" (whatever that is, exactly). Once again, the "final" BlazBlue installment
is a very authentic Japanese anime fighting game
experience, with no English subtitles or voiceovers. That flaw, in itself, is
pretty much a deal-breaker for many overseas fans who immerse themselves in 20+
hour story modes. English-speaking fans and
voice actors alike actually held a petition to attempt to get English dubbing
for Central Fiction, but to no avail. English dubbing isn't usually a big
deal for a Japanese anime fighting game, but when "30+ hours" of
voiced Story Mode is one of the main advertised features of the game... it is a