Power
Instinct
STORY: Those
of our clan inherit the fighting spirit of our bloodline "Goketsuji."
The name responsible for the ongoing feud for control of the clan. As outlined
in the family code, the bloodline must continue to grow even stronger and
eliminate all those who are weak.
The Goketsuji Clan is currently
the 3rd wealthiest family in the world. As a result, there are many who seek
control the clan and the family fortune. Some train endlessly building up their
strength, others polish up their fighting skills with experience, and still
others concentrate on their fighting spirit, all for control of the clan.
Because there were so many fighters vying for control of the clan, Oshima, the
3rd Goketsuji Leader, declared the following to all:
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- The clan will hold a
fighting tournament every 5 years.
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- The winner of this
"test of strength" tournament will assume immediate control of
the Goketsuji clan until the next tournament, at which time the seat for
control will be open once again. Any member with blood ties to the clan
may enter.
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- - Decreed this day in
the 14th year of the Taisho era -
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Power
Instinct 1 character selection screen.
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ABOUT:
Originally released in Japan as Gōketsuji
Ichizoku, the first game of the Power Instinct series was
released in November 1993. Among the eight characters who appear in the first Power
Instinct are two 78-year-old women fighters, Otane and Oume Gōketsuji,
who are palette swaps of each other (similar to Ryu and Ken from Street
Fighter). Oume Gōketsuji is the game's non-playable boss.
Following the arcade version, the game was ported to Super Nintendo and Sega
Mega Drive. The SNES version has the following modes: Versus Battle, Practice,
Time Attack, and Life Attack which is similar to Survival modes (players
attempt to defeat as many cpu opponents as possible using only one life
bar).
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Where
have I seen you guys before. . . Capcom rejects?
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Power Instinct uses a 4-button layout, with two buttons for
punches and two for kicks. In addition to normal attacks, characters can perform
special attacks requiring motion inputs similar to other fighting games. Other
distinguishable gameplay mechanics include a Double Jump, and Dashing
Attacks attacks that take off more damage from the opponent than a normal
attack. However, a dashing character will also receive more damage if they are
hit while dashing.
Like most other fighting games of the era, every character has their own unique
stage and some stages feature breakable background objects similar to Street
Fighter II. However, when items in the background are broken, characters can
access a new area of the stage, making the entire stage wider. Arcade mode features one of two
Bonus Stages after every three matches. The first Bonus Stage consists of
knocking away Kurokos who run into the screen, and the second involves breaking
jars tossed from around the screen.
FUN FACT:
The first Power Instinct
is the only game in the series to feature any kind of bonus games. After the
player defeats all of the characters in the game, they will go on to face
Oume, the 78-year-old clan leader. Each character also has their own ending.
FUN FACT #2:
The Japanese version of the Power Instinct had characters with specific win quotes for each
of their defeated opponents, but the English version was downgraded to only one win quote per character.
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Look,
it's mini-Kuroko from Samurai Shodown!
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The Japan-exclusive Mega Drive
version of Power Instinct contains a Battle Royal mode where up to
two players can select a team, then have an option to hide the characters chosen
so they are not revealed to the opponent until the fight begins. The Mega Drive
port has an option enabling the strength of each special attack of every
playable character to be adjusted to the player's liking. Additionally, the Mega
Drive version contains a karaoke option that plays one of two songs, "Tatanka
no Uta" and "Otoko no Karatemichi",
and even displays the lyrics onscreen.
However, the Mega Drive version's graphics are inferior to the SNES version,
having fewer colors and lower-quality music.
The English console version of
this game (only released in North America), had several omitted features, such
as Karaoke Mode, character biographies that pop up in between demos, the intro
demo to the game and the scene of Oume where she speaks to the player before she
fights them (which changes if she's fighting Otane). The North American Super
Nintendo version also replaces the endings that were in the Japanese Super
Famicom version with a congratulations screen with the character portraits used
in the pre-fight screen.
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Comparison
screenshots of the SNES (left) and Genesis (right) versions.
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The Power Instinct series would become known for bizarre character Transformations.
In the first Power Instinct, both Oume and Otane Goketsuji have alternate
forms that can be used after their throwing moves (where they awkwardly appear
to kiss and suck on the opponent). After forcing themselves upon their opponent,
they transform into stronger versions of themselves for a limited time (about 10
seconds) before reverting back to their normal forms. In future sequels, bizarre
Transformations would continue to be used by many characters.
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Page
Updated: |
October
24th, 2022
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Developer(s): |
Atlus
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Publisher(s): |
Atlus
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Designer(s): |
Atlus,
Noise Factory
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Artwork
By: |
Range
Murata
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Platform(s): |
Arcade,
Super Nintendo, Sega Genesis
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Release Date(s): |
November
20th, 1993
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Characters: |
Annie Hamilton, Keith
Wayne, Otane Goketsuji, Oume
Goketsuki, Angela
Belti, White Buffalo,
Reiji Oyama, Saizo Hattori,
Thin Nen |
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Featured
Video: |
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Related Games: |
Power
Instinct 2, Power
Instinct: Matrimelee, Groove On Fight,
Martial Champion, Martial
Masters, Kaiser Knuckle, Mortal Kombat 2, Mortal Kombat, Samurai
Shodown, Super Street Fighter 2, Art
of Fighting, Killer
Instinct, Saturday Night Slam
Masters, TMNT:
Tournament Fighters, Justice
League: Task Force, WeaponLord, Fighter's
History, Galaxy Fight, Waku
Waku 7
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
In 1993, I was a 10-year-old
kid who loved to play cool-looking video games. Many of those games were really
cool-looking, revolutionary fighting games. Examples of said fighting games: Mortal
Kombat 2, Samurai Shodown, Virtua Fighter, and Super Street
Fighter 2. All of these were particularly beautiful and badass games, that
took themselves seriously but not too seriously.
Then there's Power Instinct... a game I never wanted to play because of
bad box art and that creepy old lady face. Aside from that, the game was yet
another "me too" Street Fighter 2 copycat from the early 90s.
Many of Power Instinct's character sprites and animations seem in some
way "copied" from Street Fighter 2: The World Warrior... which is funny,
since Capcom was already up to Super
Street Fighter 2 at arcades by the time Power
Instinct released.
Long story short, I never played Power Instinct. Will I one day subject
myself to the absurd humor and ugly-looking characters? For historical value,
perhaps I will... but not yet... because I still have better fighting
games to play (and better things to do). I'll admit the game looks funny,
at least? I'll also admit the game has a good name. Strong name.
(Not-so-strong execution.)
Anyway, I still have eyes... and my eyes still tend to hurt when I have to look
at screenshots (or literally anything) from this game. The game's main title
screen looks like a box of cheap incense. But you're welcome, because TFG's Power
Instinct profile is here.
For some reason or another, I could see some 90s kids (especially overseas) becoming fans of
the arcade version. The SNES version? Yikes. Only if you didn't have anything
better to play or couldn't afford the newest and latest $79.99 SNES games
like Mortal Kombat 2 or Super Street Fighter 2...
which I could
understand, because that was expensive as hell for a video game, even for back
then!)
Joking aside, Power Instinct was terrible but not the worst kind of
terrible fighting game. The sequel, Power Instinct 2, adds five new characters and picks up where
the story left off in the first game.
~TFG Webmaster | @Fighters_Gen
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