Dead
or Alive 3
STORY:
Ryu Hayabusa, the Super Ninja, put a stop to the evil doings of
Tengu.
Nevertheless, it was too late to stop the Tengu of Destruction from
triggering a massive, worldwide collapse. The collapse churns up a dense cloud
that covers the entire planet in a shroud of darkness and fear. DOATEC has gone
astray, turning into the hunting grounds for power-hungry scam artists. This is
when DOATEC's development department (a fortress for state-of-the-art military
technology) witnesses the success of a genius.
Following Project Alpha
and Project Epsilon, the ever ambitious Dr. Victor Donocan completes the Omega
Project, producing a new Superhuman: Genra. This man, who was once leader of the
Hajin Mon Ninja, is no longer human. He (or it) is a force of singular and
unprecedented capabilities. A slaughterhouse has now been provided as the
exclusive domain of the Omega superhuman. It is a realm that has come to be
known as the world Combat Championship.
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DOA3 character select screen.
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REVIEW:
Dead or Alive 3
introduces three new characters to the roster, those being: Christie, Hitomi
and Brad Wong. Additionally, a non-playable boss known only as "Omega" awaits
players in story mode. Naturally, DOA3 presents some brand new interactive
environments to explore, all of which are simply gorgeous on Xbox. DOA3
also brings along some gameplay tweaks, including: increased counter periods, unrestricted 3D-axis
movement
and less emphasis on juggling combos. While the new gameplay elements actually
cater more to beginners, DOA3 does manage to provide the most
detailed gameplay experience of the series thus far.
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Hitomi
brings the traditional kicks and punches.
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DOA3 is easily one of the best looking
fighting games of the time period, showing off incredibly lush 3D environments and
smoothly rendered character models. The only noticeable flaws are some low quality
background textures here or there, but the action of the combat does a good job of taking your attention
away from the background imperfections. The single-player story mode is a satisfying
playthrough, featuring some decently challenging AI
opponents. The story mode fares a bit better than DOA2's, but that's
not saying too much. Just like in the prequels, a lot
of the cutscenes are just bland, silly or nonsensical.
Once again, where DOA3 shines
most is in the visuals department. Characters and backgrounds are some
of the best-looking to date and the animation & "ouch factor" is
well done. The way your opponent smashes into a tree, or through a wall, looks
especially painful and cringe-worthy. While the hit-effect animations in DOA never fail to make you
cringe (in a good way), certain attacks don't look quite as amazing or
animate as well as they should. In my opinion, quite a few punches & kicks in
DOA don't seem to have that
"oomph" at times (even though the opposing character goes flying backwards about 10
feet).
Most of the martial arts represented in DOA3 are represented better than
in the past, but there are still many fan-favorite styles sorely missing.
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Gorgeous
graphics... and
gorgeous girls.
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Those new to 3D fighting games
can easily find themselves being drawn in by DOA3's amazing graphics and the innovative environmental interaction.
The ability to knock your opponent off of some insanely high
places, and continue fighting in a new area, is still the one of the main draws of the
game. However, DOA still isn't every 3D fighting game players "cup
of tea"...
Like in the prequels, high-level play
becomes a "counter fest". The fact that
nearly every
move can be easily countered with ONE button (and an easy timing window) becomes a bit frustrating and doesn't
exactly reward "skill" all of the time. Yes, it takes some basic skill and timing to perform a counter, but the counter window is a little too foolproof... for my tastes at least. Counters aren't even
punch/kick specific (like in the Tekken series, for example) so countering in DOA3 is pretty noob-friendly all around. Casual players may not think that's a bad thing, but for a game aiming to "last" in the current era of modern 3D fighting games... it's a flaw. Nonetheless,
for a console fighting game, DOA3 is a solid package and easily one of
the more innovative fighting games of era.
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Page Updated: |
March
2nd, 2024 |
Developer(s): |
Team Ninja |
Publisher(s): |
Tecmo |
Designer(s): |
Tomonobu Itagaki |
Artwork
by: |
Yasushi
Nakakura
Hidoyuki Kato
Muneaki Kubota
Yoshiki Horiuchi |
Platform(s): |
Xbox
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Release Date(s): |
Nov. 14th, 2001
Feb. 22nd, 2002
Mar. 14th,
2002 |
Characters: |
Christie,
Brad
Wong, Hitomi,
Lei
Fang, Kasumi, Ayane,
Ein,
Leon, Tina
Armstrong,
Bass Armstrong, Ryu
Hayabusa,
Helena,
Gen
Fu, Jann Lee, Bayman,
Zack, Omega |
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Featured Video:
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Related Games: |
Dead or Alive 4, Dead
or Alive 5, Dead or Alive 5: Ultimate, DOA5:
Last Round, Dead
or Alive: Dimensions,
Dead or Alive 6, Dead
or Alive, Dead or Alive 2, Dead
or Alive 2: Hardcore, Bloody Roar 3, TEKKEN
Tag Tournament, TEKKEN 4, SoulCalibur 2 |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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6.5 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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9.0 / 10
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Music
/ Sound Effects
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7.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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6.0 / 10
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Customization
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8.0 / 10
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Options / Extras
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7.0 / 10
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Intro / Presentation
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8.0 / 10
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Replayability / Fun
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6.5 / 10
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"Ouch" Factor
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8.5 / 10
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Characters
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7.5 / 10
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BOTTOM LINE
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8.0
/
10
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Final
Words: |
DOA3 is another gorgeous 3D fighter from Team Ninja...
certainly a quality sequel sure to please most fans of DOA2 & DOA2:
Hardcore. But what about the
rest of the fighting game community? What if easy-to-do counter moves and
overly-sexualized women with bouncy boobs just aren't enough to keep you interested?
Indeed, DOA still seems to be focused more
on "bouncy" girls and flashy stage interactions than authentic martial arts or technical gameplay.
Personally, most of DOA's characters still don't quite hold my interest. While
DOA3 may attract more
casual gamers with its lush visuals, many serious 3D fighting game
players will probably look somewhere else to get their fix.
~TFG
Webmaster |
@Fighters_Gen
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