Street
Fighter II' Champion Edition
REVIEW:
"Twelve Street Fighters can now battle each other in 78 possible matchups!" The most in a fighting game to date!
Revolutionary (again). Street
Fighter II was still dominating arcades when Capcom decided to surprise
fans with an updated version called Street Fighter 2' Champion Edition.
This new version introduced slightly
tweaked
damage, character balance updates, and visual updates including remixed character selection artwork &
stages. Additionally, Champion Edition made the previous game's 4 boss characters (Balrog,
Vega, Sagat & M.Bison) playable characters for the first time! The option for player-1 and player-2 to select the same
character was also introduced, making this version of Street Fighter II THE version to
play at the time. The excitement of SF2:CE kicked off the scene all over
again!
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As if fans weren't
going to insert their coins!
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Everything that was great about "vanilla"
Street Fighter II2 was
brought back in Champion Edition. The updated character art and
backgrounds went a long way in keeping the game looking fresh. Champion Edition
not only brought players back to arcades, but helped Capcom continue the SF2
series into the future by becoming another smash hit at arcades.
Worth mentioning, "sequels" of arcade games in the early 90's were
somewhat rare... so there was a lot of excitement surrounding Champion
Edition. As someone who was always at the arcades in the 90's, I remember
seeing the crowd behind the Street Fighter machines just get bigger.... and
bigger... and bigger.
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The new character select art
was a huge improvement.
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Street Fighter II:
Special Champion Edition released on the Sega MegaDrive & Genesis
version of the title. It was first of two Street Fighter II ports
for the console coming in a 24 Megabit cartridge. The Genesis version was
originally planned to be a straight-up port of Champion Edition. However,
after Street Fighter II Turbo was announced on SNES, Sega ordered
their version to be delayed so Capcom could add the SNES Turbo content to
this version as well.
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Vega (Claw)
can now "block" in SF2: Champion Edition!
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FUN FACTS:
In the original Street
Fighter II, Vega (Claw) did not have a block animation, but instead
performing backflips to evade the player's attacks. With the four bosses now functioning like normal characters in the
hands of human players in Street Fighter II: Champion Edition, Vega received his
own unique block animations.
Special Champion Edition
features "Champ" mode with Champion Edition rules and
"Hyper" mode with Hyper Fighting rules. The ten-stars speed
settings in "Hyper" mode, which were only accessible in the SNES
version through a cheat code, is available by default in the Genesis version,
and a cheat code that allows players to adjust the speed in "Champion"
mode was added in its place. This edition was also the first console version of Street
Fighter II to feature the original arcade intro.
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What're you doing in
China, Balrog!? First time for everything.
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Page Updated: |
March
11th, 2024
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Developer(s): |
Capcom |
Publisher(s): |
Capcom |
Designer(s): |
Akira
Nishitani Designer
Akira Yasuda Designer
Yoshiki Okamoto Producer |
Artwork
by: |
Bengus
(CRMK), Akira Yasuda (Akiman), Kinu Nishimura, Shoei, Mick McGinty (U.S.
Box Art) |
Platform(s): |
Arcade,
Genesis, TurboGrafx-16, PC, PlayStation, Saturn, Sega Master System, Wii Virtual
Console
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Release Date(s): |
April
1992
Arcade
June 12th, 1993 PC
Sept. 27th, 1993 Genesis/MD as SF2: Special CE
Sept. 28th, 1993 Genesis/MD as SF2: Special CE
Oct. 29th, 1993 Genesis/MD as SF2: Special CE
July 29th, 2008 Wii Virtual Console
Oct. 13th, 2008
Wii Virtual Console
Oct. 17th, 2008 Wii Virtual Console |
Characters: |
Ryu, Ken Masters,
Chun-Li,
Guile,
Dhalsim,
Blanka,
Zangief, Edmond Honda,
Balrog,
Vega,
Sagat, M.Bison
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Featured Video:
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Related Games: |
Street Fighter 2,
Street Fighter 2 Turbo, Super
Street Fighter 2, Super
SF2 Turbo, Super SF2 Turbo Revival,
Super SF2T HD Remix,
Street Fighter, Ultra
SF2, SF3: New Generation,
SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super
SF4, Super SF4: 3D Edition, Super
SF4: Arcade Edition, Ultra SF4, Street
Fighter 5,
SF5: Arcade Edition,
SF5: Champion Edition, Street
Fighter 6, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, SFA: Anthology, SF:
Anniversary Collection, Street Fighter EX,
SFEX2, SFEX3, SF: The Movie,
Super Puzzle Fighter 2 Turbo,
Super PF2T HD Remix, Pocket
Fighter, Art of Fighting, Samurai
Shodown, World
Heroes, Fighter's History, Fatal
Fury, Fatal Fury 2, Mortal
Kombat,
Teenage Mutant Ninja Turtles: Tournament Fighters,
Martial Champion |
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Gameplay
Engine
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10 / 10
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Story
/ Theme
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9.5 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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10 / 10
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Music
/ Sound Effects
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9.5 / 10
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Innovation
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9.0 / 10
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Art Direction
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10 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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10 / 10
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"Ouch" Factor
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10 / 10
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Characters
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10 / 10
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BOTTOM LINE
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9.9
/
10
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Review based on Arcade
version
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Final
Words: |
Even in 1992-1993, some kids preferred to "complain" about a new version of a fighting game instead of just shut up and enjoy it. The ones playing the game were having the most fun, as usual. I didn't complain, I put tons of quarters into the SF2: CE cabinet and loved every second.
You wanna play? You better beat me first... put your quarter up and get in line. I'm not moving!
Playable
bosses? Sign me up. This was a necessary update and a smart move by Capcom at the time. Remember, for true appreciators of the game... it was "amazing" just to see Balrog, Vega, Sagat, and M. Bison appearing on other stages besides their own. Just chillin'. It was an exciting time.
Call it a rehash... call it
the
same... call you whatever you want... it doesn't matter, because SF2:
Champion Edition was the hottest thing at the arcades and on consoles when it debuted. If you wanted to play the new version of Street Fighter in the early 90's... you put your quarter up, shut up, and quickly learned why it was the most popular fighting game.
The
only legitimate complaint that Street Fighter 2 fans could've possibly had is that bosses weren't playable, and Capcom answered their prayers with
Champion Edition. Money in the bank... Happy players. Another year or more of ultra competitive gameplay, growing the fighting game scene worldwide. Welcome back to the arcade! Those were the days.
After some time, someone at Capcom decided everyone wanted faster gameplay... and thus, Street
Fighter II ' Hyper Fighting / Turbo soon followed Champion Edition, adding to the worldwide phenomenon that Street
Fighter 2 (and fighting games at arcades) was steadily becoming in the early 90's.
~TFG
Webmaster | @Fighters_Gen
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