Capcom Fighting All-Stars

STORYThe shadow of fear was approaching Metro City. A man only known as DEATH, was running around Metro City with a bomb. The bomb was codenamed Laughter Sun. Mayor Mike Haggar contacted well known fighters in order to locate and defeat DEATH and then defuse the bomb. Codes were needed to disarm the bomb, and that is where the Code Holders subtitle of the game comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders. Their codes are Ogre, Fallen Angel, and Isis.


This game had every reason to happen... it would've been better than many of 2003's games.

ABOUTCapcom Fighting All-Stars: Code Holder was a 3D fighting game planned for release in arcades and on Playstation 2. The game was designed to mix Capcom's trademark 2D fighting system with a 3D engine. Judging by some of the screenshots, this included a sidestepping technique. Capcom held beta tests for Capcom Fighting All-Stars in Japan and London, but the game was eventually canceled in August 2003. It is speculated that the game was canceled due to negative feedback from players. This "project" eventually turned into 2004's Capcom Fighting Evolution.

You can't say that this game didn't have potential. Props to Capcom for trying...


The life system of All Stars was 3-tiered. If the player lost one tier, a break moment would occur and the fight would resume. The life system was also linked to the power gauge, and for each tier lost, a character gained an additional level in their super combo gauge. Super moves were also handled in three tiers, each super costing one, two, or three levels to use.

Street Fighter, Rival Schools, Final Fight & Darkstalkers in 1 game? Promising.

While All Stars never saw an official release, the idea of Capcom's own characters in a crossover game would be instead used in Capcom Fighting Evolution, a 2D fighter released in 2004. One of the original characters slated to debut in CFAS, Ingrid, would later appear in Capcom Fighting Evolution in addition to Street Fighter Alpha 3 Max.


Ryu said Sidestep that EWGF!!! D.D. must stand for Doriya! Doriya!


Page Updated: March 8th, 2020
Developer(s): Capcom
Publisher(s): Capcom
Platform(s): Arcade, PlayStation 2
Designers: Toyohisa Tanabe   (Director)
Release Date(s): 2003     Limited Beta test - Cancelled August 2003
Characters Ryu, Chun-Li, Batsu, Akira, Strider Hiryu, Haggar, Alex, Charlie, Poison, D.D., Ingrid, Rook/Luke, Demitri, Akuma, Death

Featured Video:

Related Games: Capcom Fighting Evolution, Rival Schools, Street Fighter EX, Street Fighter Alpha 3 Max, Street Fighter 4, Final Fight: Revenge, Darkstalkers 3

Overall Graphics  8 / 10
Art Direction  8.5 / 10


Final Words: First of all... the cool artwork, the character variety, and the fact that All-Stars was set in Metro City really got my hopes up back when it was announced. CFAS was basically turning into a mash-up of Street Fighter, Final Fight and Rival Schools... (which happen to be 3 of my all time favorite Capcom franchises). It also had a gritty, "not-overly-colorful" look, which I also kinda fancy and could've worked. The new characters even looked good. I particularly like D.D., who had a Mishima-style Electric Wind God Fist. Yep, there was some TEKKEN inspiration going on here.

Regardless whether or not it would've been one of Capcom's best efforts, Capcom Fighting All-Stars would've easily been competitive if not better with some other fighting games of the era. It the very very least, it would've been an entertaining trip for us old school Capcom fans who love all of these franchises.

Instead, we got Capcom Fighting Evolution..... which we all know didn't go over very well. Call me crazy, but I think All Stars would've turned out better. It's a shame that they came so far, only to cancel the whole thing. Maybe one day Capcom will return to the idea of characters fighting it out across all of their classic franchises.
~TFG Webmaster | @FIGHTERS_GEN

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