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Mortal
Kombat 1

ABOUT: Announced
as part of the 30th anniversary of the series, Mortal
Kombat 1 is confusingly the 12th mainline entry and 23rd installment of
the long-running Mortal Kombat series. Similar to Mortal
Kombat (9) released back in 2011, Mortal Kombat 1 is considered a
"soft reboot" taking inspiration from the original game's characters,
environments, and storyline.
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MK1 early
character / Kameo select screen.
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Kameo Fighters:
The new "Kameo"
Assist mechanic features a separate roster of recognizable faces from the early
days of Mortal Kombat and beyond. Kameo characters are chosen before the
fight begins, and can be called into action to perform several different attacks
during gameplay. Some of the Kameo characters are inspired by their classic appearances from the late 90s,
including but not limited to: Scorpion, Sub-Zero, Sonya Blade, Kano, Goro, Jax, Cyrax,
Sektor, and Stryker.
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Reimagined
klassic characters in a new timeline.
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Mortal Kombat 1 will introduce Tag Fatalities. While the main
characters on the roster still have the ability to perform their own Fatalities,
Kameo characters can now perform combination Fatalities with their Kameo
Fighters as well as their own Fatalities individually. As usual for Mortal
Kombat, there's a lot of gratuitous violence, gore, and murder.
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The
Six DLC character of MK1's Kombat Pack... will move units.
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Similar to past modern
installments like Mortal Kombat 9, Mortal
Kombat X, and Mortal Kombat 11, Mortal Kombat 1 will
contain a lengthy cinematic story mode
(although details on this mode have not yet been revealed). Ed Boon confirmed
that The Krypt will not return in Mortal Kombat 1 and will instead be
replaced by a new unlocking system.
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Mortal
Kombat 1 will feature a new cinematic story mode.
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A Mortal
Kombat 1 Kollector's Edition
was announced in May 2023 featuring a Liu
Kang statue
by Coarse and other in-game content. The Kollector's Edition costs $249.99.
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Page Updated: |
November
4th, 2023 |
Developer(s): |
NetherRealm
Studios |
Publisher(s): |
Warner Bros.
Interactive |
Platform(s): |
PlayStation
5, Xbox Series X|S, Nintendo Switch, PC
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Release Date(s): |
September
19th, 2023
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Characters: |
Scorpion,
Sub Zero, Raiden,
Liu
Kang, Kung Lao, Johnny Cage,
Kitana,
Mileena, Kenshi,
Shang Tsung, Smoke,
Rain, Baraka,
Li Mei, Tanya,
Quan Chi, Ermac,
Geras, Takeda Takahashi
(DLC),
Reptile, Ashrah,
Havik, Sindel,
Nitara, Reiko,
General Shao, Homelander (DLC),
Omni-Man (DLC), Peacemaker
(DLC) |
Kameo
Characters: |
Sonya
Blade, Kano, Goro,
Jax Briggs, Stryker,
Scorpion, Sub-Zero,
Kung Lao, Cyrax, Sektor,
Frost, Darrius,
Sareena, Motaro,
Shujinko, Tremor |
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Featured Video:
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Related Games: |
Mortal
Kombat 11, Mortal Kombat X,
Mortal Kombat 9, Mortal
Kombat, Mortal Kombat 2, Mortal
Kombat 3, Mortal Kombat 3 Ultimate,
Mortal
Kombat 4, Mortal Kombat
Trilogy, MK: Deadly Alliance, MK:
Deception, MK: Armageddon,
Mortal Kombat Vs. DC Universe,
Injustice: Gods Among Us, Injustice
2,
Guilty Gear -STRIVE-, TEKKEN
8, Street Fighter 6 |
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Instead of releasing what would've been the
impressively highest numeric fighting game installment to date ("Mortal
Kombat 12"), Ed Boon and company decided to scrap the "2" for
some random reason and go with
yet another reboot. Congrats Mortal Kombat... you're officially
and undisputedly the
fighting game series that has been "rebooted" the most. And I'm not
surprised, bitch.
Admittedly, I've become less and less interested in playing Mortal Kombat
games in
recent years... as micro-transactions, "force-fed" gore and murder,
gimmicky controls, and stiff movement really isn't my thing when it comes to
enjoying fighting games. Like most recent prequels (MK11 and MKX),
the non-stop gory cinematics are cringey and laughable at best, but mostly off-putting.
Seeing the human form being painfully dissected multiple times in every single match
(even before Fatalities)... GETS OLD. I've said it before in earlier
reviews. The redundant X-Ray moves, Fatalities, and Double Team Fatalities... and
no major characters in the series ever actually die. (Quick! Insert a cliché "time
travel" or over-used "multi-verse" story element so it all loosely makes sense.)
Yaaay. Yeah, it's
still Mortal Kombat.
In fairness, MK1's Kameo system is interesting and
potentially fun,
taking heavy inspiration from assist / tag-based arcade fighting games such as the Marvel
Vs. Capcom series. On that note, MK1 seems to have a more "arcadey"
vibe about it, showing more personality than usual along with some cool throwbacks thanks to the Kameo
system. Even if the core gameplay sucks and MK1 ends up being a dead game in
under a year (like the last three NRS games did), at least MK1 will
have a ridiculously high production value and a Story Mode worth playing
through... once.
Kameo attacks spice up the typical 2D formula we've seen and experienced from
NRS before...
but the broken / unbalanced gameplay at launch, unpolished online, painfully-overused cinematics,
and pandering to the "mass appeal" audience are quite apparent. While
certain animations are impressive and entertaining,
the overall stiff character controls and janky animations that we've come to expect out
of Mortal Kombat in recent years is still very much alive. (And more
alive than the Steam community of MK1 players, who currently prefer
playing MK11 over this game. Ouch.)
Even though I am not a fan of playing (or watching) modern Mortal Kombat
games, I've enjoyed seeing the return of randomly selected "klassic" characters
joining the MK1 roster (especially laughable old-timers like Kurt Stryker)... for
nostalgia value alone. Guest characters? I have to admit, NetherRealm made some ridiculously
great choices with the addition of Homelander, Omni-man, and especially Peacemaker
(John Cena). Indeed, John Cena is now in a proper fighting game. NRS sure makes
some crazy things happen in their games.
While a visually impressive fighting game in many ways, not much about MK1
keeps my interest for more than a few minutes. Certainly,
NRS will update MK1 with DLC in the year(s) to come and charge ridiculous prices while doing so.
Like the past microtransactions in NRS games that left a bad taste in the
community's mouth, MK1 still comes off as a self-serving, big money grab, first and foremost. $70 for the
base game? $40 to unlock Kameo characters if players don't want to grind?
Another $40 for the Kombat Pack 1? I'll pass. More like "Mortal Money Grab"
than the good old days of "Mortal Monday". No, I didn't buy MK1
(so there's no TFG rating, yet). Maybe I'll buy
this game in a year when it's marked down to $14.99 because no one is playing it
and NRS wants to sell DLC.
~TFG Webmaster | @Fighters_Gen
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