The
King of Fighters '94

STORY:
Rugal Bernstein is an incredibly rich and notorious arms and drugs trafficker, as
well as an incredibly skilled and ruthless fighter. Having become bored with the
lack of competition, Rugal decides to host a new King of Fighters tournament.
Rugal has his secretary travel to eight destinations around the world and invite
fighters to his new tournament.
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Fatal Fury
versus Art
of Fighting?!? Holy $hit!
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REVIEW:
The King of Fighters '94 is the first
installment of what would later become SNK's longest-running and most successful
fighting series. KOF
94's premise alone is simply epic, especially for fans of SNK's earlier hand-to-hand 2D
fighting games. "The Future is Now"... 3-on-3 battles
featuring SNK's most well known characters from arcade hits such as Fatal
Fury and Art of Fighting!
In addition, "reimagined"
versions of characters from other classic Neo Geo games (such as Psycho Soldier and
Ikari Warriors) also make their fighting game debuts in '94.
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Team
Fatal Fury here to
represent!
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Players can choose
from one of 8 different teams (representing a different country), each consisting of 3 members. King
of Fighters '94 plays like a staple 2D fighting game, using a simple 4-button control scheme with
the staple punch and kick commands. However, KOF '94 offers up some unique gameplay mechanics,
including:
Evading, Bop Attacks and Super Meter Charging. Comparably to Capcom's latest fighting game effort in
1994, Super Street Fighter 2 Turbo, KOF '94 offered
something very distinguishable to the genre... although, KOF '94's gameplay definitely felt
pretty "stiff" compared to Capcom's iconic franchise (among other
titles). However, what KOF '94 lacked in smoothness, it made up for in
"style" and arguably in its "advanced" gameplay engine for
the time. KOF '94 was definitely ahead of its time.
Along with the interesting gameplay elements, KOF
'94 offers some pretty fun 3-VS-3 match-ups (non tag). Each team has their strengths and weaknesses, and unlike in the sequels, players can not pick
individual characters... only teams. KOF '94's character roster was a
rather decent size for the time, although the fact that
players couldn't "customize" their teams was a definite flaw
(something that was
fixed in KOF '95).
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Kyo Kusanagi
versus Sie Kensou.
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Graphically, KOF '94
presents "realistically proportioned" 2D character sprites, which
actually brought something unique (and possibly refreshing to the fighting genre at the time.
On the flipside, you could also say KOF 94's graphics were a bit drab and
heavy on pixels. Any way you shake it, KOF '94 definitely wasn't the prettiest 2D fighter around in the mid 90's.
The sound and music quality is also fairly mediocre. As a big fan of Samurai Shodown and Art of Fighting at the time, KOF
94's art style and (arguably) "gritty" in-game graphics and sound didn't
really manage to impress me. (However, I later became a big fan of the
series, after KOF '97 & KOF '98 arrived). 
On certain stages in KOF '94, the sharp pixels of characters and backgrounds just seem to "blur"
together, and sometimes isn't as "easy on the eyes" as other 2D games
I know and love. Nonetheless, the cool 2D character sprites and hand-drawn
backgrounds do have a unique flair of their own. One of the
coolest and most unique visual aspects of KOF '94 is that your eternally
supportive teammates are seen in the background during the fight, cheering
you on when you land attacks. That subtle detail alone definitely added a ton of
personality to
the game, and would also carry on to future sequels.
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Page Updated: |
May
9th, 2022
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Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork
by: |
Toshiaki
Mori (Shinkiro)
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Platform(s): |
Neo
Geo, Neo Geo CD, PlayStation, PSN, PS4
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Release Date(s): |
Aug. 25th, 1994
Arcade
Oct. 1st, 1994
Neo Geo
Nov. 2nd, 1994
Neo Geo CD
Dec. 21st, 2010
PSN
Oct. 27th, 2016
PS4
via PSN |
Characters: |
Kyo,
Benimaru,
Daimon,
Andy,
Terry,
Joe,
Ryo,
Robert,
Takuma,
Mai,
King,
Yuri,
Ralf,
Heidern,
Clark,
Athena,
Kensou,
Chin,
Lucky,
Heavy
D, Brian,
Chang,
Kim,
Choi,
Rugal |
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Featured Video:
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Related Games: |
KOF '94: Re-bout, KOF '95,
KOF '96, KOF '97, KOF '98, KOF '98 Ultimate
Match, KOF '99, KOF 2000, KOF 2001, KOF 2002,
KOF 2002 Unlimited Match, KOF 2003,
KOF XI, KOF XII, KOF XIII,
KOF XIV,
KOF XV, KOF: Maximum Impact, KOF: Maximum Impact MANIAX, KOF: Maximum Impact 2, KOF:
Maximum Impact Regulation A, KOF
Neowave, KOF
EX Neo Blood,
KOF EX2 Howling Blood,
KOF R1, KOF R2, KOF
Collection: Orochi Saga, Super Street Fighter II
Turbo, Mortal Kombat 2, Fatal
Fury, Art of Fighting, Samurai
Shodown 2 |
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Gameplay
Engine
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6.5 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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7.5 / 10
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Animation
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6.5 / 10
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Music
/ Sound Effects
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7.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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7.0 / 10
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Customization
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2.5 / 10
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Options / Extras
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3.0 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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5.5 / 10
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"Ouch" Factor
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7.0 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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7.3
/
10
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Review based on Arcade
version
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Final
Words: |
KOF '94's 3-VS-3 match-ups were
definitely innovative for the time, but the sluggish and
slightly "stiff" gameplay was no doubt the biggest flaw of the game.
An inexperienced fighting game player might not notice this
"stiffness" I speak of... but comparing KOF '94 to other hit
1994 fighting games, such as: Super Street Fighter 2 Turbo, Mortal Kombat 2, or
even SNK's own Samurai Shodown 2... King of Fighters '94 clearly
wasn't the cream of the crop at the time (no matter how thick your nostalgia
glasses are).
Even though KOF '94 wasn't the smoothest or best-looking fighter at the arcades,
this brave new take on the traditional arcade fighting game opened the door for many amazing
sequels down the road. KOF '94 was also the first ever "crossover"
fighting game, a concept which became increasingly popular in the
fighting genre, many years later.
~TFG Webmaster | @Fighters_Gen
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