The
King of Fighters '96

STORY:
Unlike the mystery surrounding previous KOF
competitions, KOF '96 has become a major international event sponsored by a
number of huge corporations. Preliminary
contests have been held in various areas throughout the world, and among the top
nine teams are, naturally, the usual KOF contestants who have been looking
forward to test their abilities in an official competition. This
time, however, there is a team among them who cannot fail to raise eyebrows,
composed of Geese Howard, Wolfgang Krauser, and Mr. Big. The three who once
attempted to conquer the world are now but mere contestants in this tournament.
Is their object, perhaps, to do away with the
Bogard brothers or the disciples of Kyokugen karate? If
that weren't enough to surprise...Iori Yagami appears once again, teamed up with
a pair of mysterious women. How will the
rivalry between Iori and Kyo Kusanagi that has cursed their two families since
ancient time play out this time around? This
is KOF '96, held as an official recognized sporting event, over which dark
clouds have already started to gather...."
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KOF
'96 character selection screen.
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REVIEW:
KOF '96
introduced a couple new faces to the series: Mature & Vice, as well as
hosting the debut of the badass "boss team" consisting of Geese
Howard, Krauser, and
Mr. Big. The newcomers bring the roster to an impressive 27 combatants. A few returning characters were updated visually with re-drawn
sprites and new animations. Following series tradition, many new hand-drawn
backgrounds were
also introduced, keeping the graphics engine looking fresh. Worth mentioning, KOF
'96's stages were definitely the best looking stages of the KOF series
thus far.
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Pao Pao Cafe does good
business!
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As many players expected, '96 had same core gameplay mechanics as the two previous installments,
but there were also some memorable new features added this time around. The "Dodge"
technique from the previous two games was replaced with the "Emergency
Evasion," which allows fighters to "roll" away or towards the
opponent. (This gameplay element would remain a staple in many future games.) Players could also perform "small jumps" as well as high
jumps, enabling a variety of new ways to mix up / cross up your opponents! These two gameplay elements alone helped to
speed up KOF's gameplay system, keeping it competitive with other 2D
fighters at the time.
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Go Team
Korea! ...you wore the wrong colors, Chang.
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Along with some new attacks, commands for several classic special and super moves were
changed for a variety of characters. Along with the classic super moves, characters
can now perform a
more powerful version of their regular super move if the character has low
energy and Maximum level power gauge.
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Page Updated: |
January
21st, 2022 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork
by: |
Shinkiro
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Platform(s): |
Neo
Geo, Neo Geo CD, Sega Saturn, PlayStation, Game Boy, PSN
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Release Date(s): |
July 30th, 1996
Arcade
Sept. 27th,
1996 /
NeoGeo
Sept. 27th,
1996
Saturn
Oct. 25th, 1996 /
NeoGeo CD
July 4th,
1997 PlayStation
Aug. 8th, 1997 Game Boy |
Characters: |
Kyo Kusanagi, Iori Yagami, Benimaru Nikaido, Goro Daimon,
Andy Bogard,
Terry Bogard,
Joe Higashi,
Ryo Sakazaki,
Robert Garcia,
Mai Shiranui,
King,
Yuri Sakazaki,
Ralf Jones,
Leona Heidern,
Clark Still,
Athena Asamiya, Sie Kensou,
Chin Gentsai,
Geese Howard,
Chizuru Kagura,
Mr.
Big,
Kasumi,
Mature,
Vice,
Chang Koehan,
Kim Kaphwan,
Choi Bounge, Goenitz, Wolfgang Krauser |
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Featured Video:
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Related Games: |
KOF '94, KOF '94: Re-bout,
KOF '95,
KOF '96, KOF '97, KOF '98, KOF
'98: Ultimate Match, KOF '99, KOF 2000, KOF 2001,
KOF 2002, KOF 2002:
Unlimited Match, KOF 2003,
KOF XI, KOF XII, KOF XIII,
KOF XIV,
KOF XV, KOF: Maximum Impact, KOF: Maximum Impact MANIAX, KOF: Maximum Impact 2, KOF:
Maximum Impact Regulation A, KOF:
Neowave, KOF
EX Neo Blood,
KOF EX2 Howling Blood,
KOF R1, KOF R2, KOF
Collection: Orochi Saga
,
Street Fighter Alpha 2,
Street Fighter Alpha 3 |
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Gameplay
Engine
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7.5 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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7.5 / 10
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Animation
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6.5 / 10
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Music
/ Sound Effects
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6.5 / 10
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Innovation
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7.5 / 10
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Art Direction
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9.0 / 10
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Customization
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7.0 / 10
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Options / Extras
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6.5 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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7.5 / 10
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"Ouch" Factor
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7.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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7.8
/
10
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Review based on Arcade
version
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Final
Words: |
KOF 96's
new gameplay elements nicely sped up the classic gameplay. Emergency Evasion and Small Jumps definitely improved KOF's overall replayability and fun. Presentation-wise, KOF' 96 also made a bigger and bolder statement over the prequels. One of the game's coolest visual aspects might be
the character win poses, as the 2D sprites perfectly match the win portraits (drawn by Shinkiro). FUN FACT: This technique even inspired Capcom - as they used the same technique in Street Fighter Alpha 3.
KOF '96 made solid progress for the series with great new characters, new moves, and beautifully hand-drawn stages (easily some of the best in the series to date). Even so, KOF '96 still felt slightly behind the times in terms of visuals and overall presentation, in some ways. However... the sequel, KOF '97, was a title that would
truly put KOF on the map.
~TFG
Webmaster | @Fighters_Gen
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