Shodown II / Shin Samurai Spirits
Shirou Tokisada, cause of the calamities occurring worldwide and driven
to resurrect the Dark Deity Ambrosia, was slain by a single samurai whose
existence was never recorded by history. This person deeply involved with
the resurrected Amakusa, Haohmaru,
was suddenly attacked one night. But the one who was up easily defeated
was not Haohmaru, but the sinister assailant... Haohmaru's attacker was
clearly manipulated by someone or some evil force. The would-be assassin
gasps a final promise to Haohmaru. "I'll have your soul one day.... Ambrosia...lives."
The evil ones are after him!
Haohmaru, sensing an evil force rivaling Amakusa,
pays a visit on his old fencing master. While Haohmaru relates his story,
his master's visage grows unusually grim. "Stay away. You have undeniably
grown stronger. But you must not confront them. Do you understand?" His
master obviously knows more, but grows silent, and besides Haohmaru isn't
listening anyway. That night, they share a few drinks to celebrate their
reunion after a long separation, and at dawn Haohmaru slips out unannounced
to embark on his journey. An audacious smile plays on his lips.
An awesome line-up of
Shodown II (known as Shin Samurai Spirits: Haohmaru
Jingokuhen in Japan - which translates to True
Samurai Spirits: Haohmaru's Portrait
of Hell), is the arcade sequel to the hit 2D
weapon-based fighting game by SNK. This installment presents updated character and background graphics,
featuring completely re-drawn
2D sprites with brand new animations (something that Capcom wasn't doing with the
series). Actually, nearly everything in SS2 shines with
"newness," including the stylish character selection screen, amazing in-your-face
artwork, moody background music, cool cutscenes, and brand new gameplay systems. SNK wasn't messin' around in '94... that's for sure!
In 1994, the competition within the fighting genre was downright fierce...
but Samurai Shodown 2 came prepared for a battle to the death! There seems to be a
behind every minute detail in the game, and sometimes it takes a keen eye
to notice all of these details. With headlining blockbusters like Mortal Kombat 2,
Super Street Fighter 2 Turbo and X-Men: Children of the Atom...
it wouldn't have been a surprise for a gamer to have skipped over the brilliance
of Samurai Shodown 2, but they certainly would've been missing out on one
of the best fighting games known to man.
Nicotine VS Kibagami Gen-ju-ro!"
Samurai Shodown 2 adds
new characters to the charismatic roster, including: Cham Cham, Neinhalt Sieger,
Caffeine Nicotine, and the
badass, blood-thirsty samurai, Genjuro Kibagami.
Not only do the newcomers offer impressive new
fighting styles, but returning veterans were given a ton of new abilities, including
new ultra-epic super moves. Characters like Galford, Nakoruru & Cham Cham
bring their "animal friends" with them (which act like assist
attacks), and can attack the opponent in numerous ways or even set up combos. SS2's
gameplay improves on nearly every aspect of the original, adding a particularly innovative new element - Weapon Breaks,
enabling players to "break" their
A Weapon Break occurs immediately after a successful Super Move. The character hit with
the Super Move will lose their weapon for a brief period of time, forced to fight unarmed. Skilled players can still hold
their own when fighting barehanded, and even "catch" an opponents
weapon barehanded... but characters will take severe guard damage when blocking without
their weapon. If they can survive, a character's lost weapon will return in about
5 seconds, but the character still has to pick it up (even more strategy
Weapon Breaks really "make the game" if you ask me, potentially adding
an insane amount of drama to the battle.
in Street Fighter 2, air blocking doesn't exist, so players will experience good-old "anti-air mind
games"... and due to the captivating projectile "variety" of the
there are plenty of epic and fun projectile wars (and strategies) to be had. Every character in the game has
their clear strengths & weaknesses, and each of them can definitely be used effectively.
As in the first game, the animation becomes delayed (AKA slow
motion) when powerful attacks connect, which actually effects gameplay
and the timing of combos... plus it looks really really cool.
On that note, when compared to other 2D fighters, some may think SS2 is
"slow"... but I would disagree. The prolonged jumps and delayed hit
confirms (as I'll call them), only add more gameplay options and give SS2
a very unique pace" No other fighting game at the time felt like Samurai
Shodown 2, in large due to its steady pace.
The most stylish samurai battles... to the death!
The Rage system once again adds a strategic
(and unforgiving) element to the core gameplay. Landing a single attack in Rage
Mode, at the right time, could potentially take off 50-60% life in Samurai
In addition to dealing greater damage when the Rage Meter (A.K.A. POW
Meter) is full, Power Special Moves can now be performed when the meter is at 100%, and
most of which look nothing short of spectacular when they connect. Also,
commands for Power Special Moves are conveniently shown about the Rage Meter when
they're able to be performed... nice touch SNK! SS2's Rage Mode is
one of the earliest "comeback mechanics" ever to appear in a fighting
game, as the tide of the battle can
turn at any time. A skilled player can literally
win against a full-life opponent with a 3 or 4 hit combo, while in Rage. (And
considering these warriors are using razor sharp blades and dangerous weapons,
you kind of have to respect that!)
Dizzies can also occur pretty randomly, adding even more potential ways to make
In addition to a near-perfect traditional 2D fighting game formula, SS2 even features
quite a few "hidden" gameplay nuances, such as taunting
(and taunt canceling, too). Every character has 2 different taunts,
which can be canceled with a normal, special, or super move (it's strategic I
tell you)! Ohh, and if you taunt the CPU AI, it taunts you back... how epic is
Also worth noting is
that these are not ridiculous or senseless taunts... they make
sense, flowing with the pace of battle, and bring out each character's
Iconic cutscenes & presentation.
Samurai Shodown II also has a random funny Easter egg
where characters can turn into "chibi" versions of themselves
during gameplay (and quickly change back to normal). Another fan-favorite secret of SS2:
Kuroko (the ref) will jump into battle and challenge the player randomly during
an arcade play-though. Like in the prequel, random "buff" dudes will
commonly run onscreen and throw food and/or bombs, which again can change the pace of battle
(but still offer a strategic element to the gameplay)! There's even a
parrying system in SS2, as blocking at the last possible moment will
cause the attacker to freeze for a few seconds. All of these systems
and "hidden" elements to the gameplay come
together beautifully to make Samurai Shodown 2 a truly
"standout" fighting game.
Samurai Shodown II oozes personality.
presentation of Samurai Shodown 2 is rivaled by very few
other fighting games of the era. Everything about the game is just so damn epic.
Like in the prequel, a well placed finishing strike at the end of a battle can split your
opponent in half, or even give the winning fighter a shower in their opponent's blood.... Beautiful
Not only does SS2 play like a gem, but the art style and distinctive
"mood" of SS2 is beautiful, inspiring, and simply badass. From
the charismatic character designs and brilliant artwork, to the lively music
& sound effects, to the unforgettable voice acting &
charismatic narrator, to the elaborately designed, gorgeous hand-drawn backgrounds
(and interactive background elements) that place
you right into the heart of ancient Japan. Samurai Shodown II is a work of art.
||January 25th, 2021
Shiroi Promo Art / Character illustrations
Senri Kita PS1 Box Art
Geo, Neo Geo CD, Wii, Xbox 360
(XBLA), PlayStation, PSN, PS4, PSP, Windows, iOS, Android, Neo Geo X, Wii Virtual Console,
28th, 1994 Arcade
Dec. 2nd, 1994 NeoGeo
Mar. 26th, 1998 PS1 - Kenkaku Shinan Pack
May 30th, 2007 PSN
July 23rd, 2008
Aug. 8th, 2008
Aug. 25th, 2008 Wii VC
Sept. 10th, 2008
Dec. 18th, 2012
Neo Geo X
June 27th, 2013 iOS / Android
Oct. 11th, 2017
Feb. 3rd, 2018 PS4 / XB1
Cham, Nicotine, Ukyo,
Samurai Shodown (2019), Samurai Shodown 3, Samurai
Shodown 4, Samurai Shodown 5, Samurai
Shodown 5 Special,
Samurai Shodown 6, Samurai
Shodown 64, Samurai Shodown 64 - Warriors Rage, Samurai
Shodown Pocket, Samurai Shodown
2 Pocket, Samurai Shodown Warrior's
Rage, Samurai Shodown Sen, Samurai
Shodown Anthology, Street Fighter 2, Super
Street Fighter 2 Turbo, World Heroes 2 Jet, Art
of Fighting 2, King of Fighters '94, Darkstalkers,
X-Men: Children of the Atom, Primal
Rage, Kizuna Encounter, Golden
Axe: The Duel, Mortal Kombat 2, Killer
9.5 / 10
10 / 10
10 / 10
10 / 10
/ Sound Effects
10 / 10
10 / 10
10 / 10
8.0 / 10
Options / Extras
9.0 / 10
Intro / Presentation
9.5 / 10
Replayability / Fun
10 / 10
10 / 10
10 / 10
Review based on Arcade
At the time of its release, Samurai Shodown
2 raised the bar on so many fronts, not only attempting things never before
seen in a fighting game... but succeeding with flying colors. SS2 is remarkable,
innovative, and incredibly polished 1994 fighting game that remains timeless to this day. Samurai Shodown has always marched to the beat of its own drum, and it's never been so apparent as it is in SS2. The memorable characters, artwork, backgrounds,
and the intense, yet classy & stylish samurai battles to the death
are simply unforgettable (especially for those of us who played it at arcades in
the mid 90's when it was nothing short of revolutionary for the time).
As you can see from the TFG vlog above, Samurai Shodown 2 is indeed one of my "TOP 10" favorite
fighting games of all time. In fact, I'd say that it's in my TOP 3. When I was 11 or 12 years old, I was racking up win streaks in this game in
1995 and loving every second of it. I can still play a mean Genjuro (and
Earthquake, and Ukyo, and Cham Cham, and Galford) after all these years....
Doriyaaah! Seriously, the characters are just so damn fun to play (and watch) in this
game. Aesthetically and technically, Samurai Shodown 2 is near perfection.
What more could you want out of a fighting game in '94-'95? ...or now even?
if a fighting game was ever balanced, you're looking at it... every character in
the game can destroy opponents in seconds (with so much style).
might think the damage in
SS2 is a bit too drastic, but it's not unreasonable considering the
subject matter (we're fighting with razor-sharp bladed weapons here)!
The high damage output and
Rage mode also enables the possibility of epic comebacks. Also
worth mentioning, the CPU AI is particularly challenging and fun to fight against in Samurai
Shodown 2. If you're not careful against the computer, the CPU will style on you, taunt at you, and cut you in two with no mercy. Say goodbye to them tokenz.
As you can tell, I can't really say enough good things about Samurai Shodown 2. It's one of the best 2D fighting games ever made. And rightfully so, I'd still throw down in some SamSho2 any day of the week, for life. When you can say that about a fighting game, and truly mean it, it's pretty special. For the record: Samurai Shodown 2 and Samurai Shodown 4
are my top 2 personal favorites of the series. In many ways, Samurai Shodown 2 is a masterpiece and deservingly takes its place
in the fighting game history hall of fame.
~TFG WEBMASTER | @Fighters_Gen