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Tuesday, July 6th, 2021
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Early Guilty Gear (1998) Character Concept Artwork, Prototype Screenshots
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The first Guilty Gear fighting game originally released in Japan on PlayStation 1 in May 1998 and was in development for at least
one-and-a-half
years before launch.
The project was developed by "Team Neo Blood," an Arc System Works production group lead by none other than series creator,
Daisuke Ishiwatari. As most fighting game aficionados know, Guilty Gear and its characters take heavy inspiration and influence from other 2D fighting games like Street Fighter, Japanese manga such as Bastard!!, and Ishiwatari's adoration of 1970's and 1980's heavy
metal. Several of Guilty Gear's iconic characters underwent some major design changes prior to the game's official release — as seen in these remastered quality scans (circa 1997-1998) showing early character concepts and screenshots of an early prototype version. For a closer look, click any of the scans below to open the
full-size image in a new window.
Early screenshots (above) show a prototype of the game with 2D character sprites resembling 3D models. Interestingly, the series would later master this visual technique in
Xrd and STRIVE (in reverse) with 3D models resembling 2D sprites!
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May's early design had her wielding a huge axe
instead of her trademark anchor.
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Potemkin was originally going to wield a scythe (a weapon later to be used by
Testament in Guilty Gear X) and underwent a wardrobe change. Also,
Millia Rage had a completely different outfit and a pocket knife!?
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A full Japanese-to-English translation of these scans would likely reveal even more information on the game's early development. On that note...
*Additional details will be added to this article in the future. This character
concept artwork is now available inside TFG's dedicated
Guilty Gear profile / review — where you can find additional art galleries.
~TFG Webmaster, Frank Joseph |
@Fighters_Gen
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Source: Dengeki Online Related Tweet:
@Fighters_Gen
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Related News | December 2021
Baiken Announced for -STRIVE-
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To close out CEO 2021 following the conclusion of the Guilty Gear STRIVE grand finals, a new teaser trailer from Arc System Works confirmed Baiken will return to the series as the 4th DLC character of Season Pass 1. Baiken's
early reveal
trailer doesn't show any gameplay yet, but does preview a new (and very fitting) Japan stage and some of her in-game cinematics.
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Related News | July 2021
Guilty Gear STRIVE Celebrates 500K Sold with Kenta Asano Art
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On Twitter, Arc System Works announced Guilty Gear -STRIVE- sales have hit 500,000 units worldwide. They also announced the date for the first DLC character reveal —
July 20th, 2021 (PST). To celebrate the 500k milestone, ASW also released new
artwork by Kenta Asano.
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(6-26-2021): GBVS Season 2 Character Seox Announced,
(6-15-2021): Guilty Gear -STRIVE- Sells 300,000 Copies,
(6-6-2021): Guilty Gear -STRIVE- Opening Movie, DLC Roadmap,
(6-2-2021): TFG Exclusive: Interview with Arc System Works
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Related News | June 2021
Street Fighter III: 3rd Strike Early Character Portraits by Daigo Ikeno
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It's amazing that after 3 decades of studying fighting game artwork, we can still come across rare early renditions and rough sketches of the final illustrations we know and love from the games. Today, Takayuki Nakayama shared early
portraits from SFIII: 3rd Strike.
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Related TFG Links:
Guilty Gear,
GGSTRIVE,
Sol-Badguy,
May,
Potemkin |
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