2XKO

ABOUT:
In 2019, Riot Games announced they began development on a
free-to-play 2D fighting game based on the League of Legends series.
First announced as "Project L", 2XKO is a 2-Vs-2 tag-team fighter featuring Marvel
Vs. Capcom-style assists and a focus on "simple controls" with
single directional inputs. Riot Games said they want to focus on quality netcode —
utilizing rollback
and the company's
own existing technology and networking service
for minimizing ping (used in League
of Legends and Valorant).
"Our goal is to build a super high-quality fighting game that the FGC can invest deeply in, playing for years or even decades. That takes time to get right, and we're not going to rush it," said Tom Cannon.
|

|
|
2XKO
character selection screen.
|
2XKO uses standard directional inputs for movement: up (↑), down (↓),
back (←), and forward (→). For offensive inputs, the game uses light
(L), medium (M), and heavy (H) attacks. Some of these moves can be modified with
directional inputs to perform specialized attacks such as cross-ups or anti-air.
Each champion has a range of special moves that can performed with the S1 or S2
buttons. Inputting down (↓) down (↓) + S1 OR S2 spends 1 bar of
meter and activates one of two level 1 ultimates, while down (↓) down
(↓) + S1 AND S2 spends 2 bars of meters and activates their level 2
ultimate, a stronger and more cinematic ultimate.
For defensive options, inputting down (↓) or down-back (↙) buttons
blocks incoming attacks. Inputting back (←) + L and M performs a pushblock,
a block that pushes nearby champions across the screen. Inputting forward
(→) + L and M performs retreating guard, which cancels a back dash while
blocking. Inputting L + H performs parry at the cost of 1 bar of meter,
successfully parrying an attack stuns the attacking champion and refunds the
meter cost. Inputting down (↓) while parrying modifies it into a low
parry.
|

|
|
A
muscle
power pose-off at the beach?
|
2XKO is an assist-based
fighter where players choose two champions: the Point and the Assist.
The Point is the player's primary champion and performs a majority of the
actions, while the Assist is a secondary champion that can be summoned to aid
their Point in combat. Champions are interchangeable between Point and Assist.
All Tag Systems revolve around the T button.
Assists aid their Points with tag systems, actions unique to Assists when
summoned. There are three types of tag systems: Assist Actions, Handshake
Tag, and Dynamic Save. Assist Actions are special abilities unique to
each champion, every champion has 2 Assist Actions they can perform from
off-screen. Assist Actions are performed with either forward (→) + T or
back (←) + T. Holding T while performing an Assist Action turns it into a
Charge Assist. Handshake Tag allows the Point and Assist champions to swap roles
as long as they are both on-screen. It can be comboed with Assist Actions.
Inputting S1 or S2 + T performs Dynamic Save, the combo breaker mechanic of the
game, summoning the Assist in an attempt to save the Point and can dirupt any
combos being performed on them. Dynamic Save can still be performed even if the
other champion is K.O'd.
|
|
|
Boxer
versus samurai.
|
Fuse Systems are passive
buffs that affect both champions. They can be selected in champion select. Known
Fuses include: Fury, gain bonus and a dash cancel when below 40% health;
Freestyle, enables 2 Handshake Tags in 1 sequence; Down Down, combos both
champion's level 1 ultimates; and 2x Assist, which allows you to perform 2
back-to-back assist actions.
|
|
|
2XKO's
heroes are a colorful bunch.
|
When a character is
being juggled (comboed in the air) in this game, there's a counter of
how many consecutive hits occurred in the air, below the combo meter. This looks
near identical to Rising Thunder's juggle counter, except without a
number stating the maximum juggle. In Rising Thunder, when this counter
was filled up, the player being juggled became invincible briefly and fell to
the ground. Something similar was seen in the gameplay where this meter was
seen, where Katarina fell towards the ground after being shot in the air
by Jinx, but this could be a completely different mechanic in play.
|
| Page Updated: |
February
15th, 2026
|
| Developer(s): |
Riot
Games, Radiant Entertainment |
| Publisher(s): |
Riot
Games, Tencent Inct. |
| Designer(s): |
Tom
Cannon
Producer
|
| Artwork
By: |
Didier
Nguyen
|
| Release Date(s): |
January
20th, 2026 |
| Platforms: |
PlayStation
5, Xbox Series X|S, PC |
| Characters: |
Ahri,
Ekko, Darius, Yasuo, Blitzcrank, Braum, Caitlyn, Illaoi, Jinx, Teemo, Vi,
Warwick |
| News
Links: |
Jan.
2026: Console Announcement Trailer
|
|
|
|
Featured Video:
|
|
|
| Related Games: |
Street
Fighter 6, Guilty
Gear -STRIVE-, The King of Fighters XV, DNF
Duel, Marvel Vs. Capcom, Samurai Shodown (2019),
TEKKEN 8, Granblue Fantasy
Versus: Rising, Mortal Kombat 1, Invincible
VS, Marvel Tokon: Fighting Souls |
|
|
|
Gameplay Engine
|
|
|
Story / Theme
|
|
|
Overall Graphics
|
|
|
Animation
|
|
|
Music / Sound Effects
|
|
|
Innovation
|
|
|
Art Direction
|
|
|
Customization
|
|
|
Options / Extras
|
|
|
Intro / Presentation
|
|
|
Replayability / Fun
|
|
|
"Ouch" Factor
|
|
|
Characters
|
|
|
BOTTOM LINE
|
|
|
|
|
| First
Impression: |
I found it compelling that the founders
of Radiant (the developers of Project L) are also the creators of GGPO.
I've always been for releasing games with strong netcode and robust features...
and I enjoyed quite a few classic fighters with GGPO online back in the day, so
it bodes well. The Riot Games crew seem like they had a real vision of a League
of Legends fighting game experience - with all the bells and whistles of modern fighting
game releases. Free-to-play? That's cool too.
A franchise like League of Legends contains countless colorful characters
of different shapes, sizes, and fighting types... yeah, we've seen this sort of
thing before. The anime aesthetic and excellently clean animation definitely
stand out in 2XKO, I'll give it that. The characters distinguish
themselves strongly, with levels of variety that we don't usually see in
fighting games right off the bat... for
better or worse. What do I mean by that? To put it simply, the character designs
almost don't seem to mesh together and seem brought in from different
universes... or something? Idk.
Either way, iIn 2XKO, there seems to be a character or two for every type of player.
Then again, there seems to be a ton of characters who may seem
"annoying" or hard to deal with for the average or even
"good" fighting game player. The skill ceiling is high, they say!
Honestly, I haven't played 2XKO enough to really comment on that, so I'll
just leave it there for now.
From a community standpoint, it seems like 2XKO picked up some or most of
the the DNF Duel crowd and perhaps fans of other anime fighting games that
may not have
"strong" support at major events. Will they all come together to play 2XKO?
2XKO (a frustrating game title to type) seems like that kind of game,
anyway. If it floats your boat, it floats your boat! Hey, if you're enjoying
it, I'm rooting for you. The more quality fighting games out there... and the more
people getting interesting in fighting games, the better! Perhaps I'll
review it someday when the game has 30+ characters (and when I have more time).
~TFG Webmaster | @Fighters_Gen
|
|
|
|
|
|
|
|
|
|
|