2XKO

 
ABOUT:  In 2019, Riot Games announced they began development on a free-to-play 2D fighting game based on the League of Legends series. First announced as "Project L", 2XKO is a 2-Vs-2 tag-team fighter featuring Marvel Vs. Capcom-style assists and a focus on "simple controls" with single directional inputs. Riot Games said they want to focus on quality netcode utilizing rollback and the company's own existing technology and networking service for minimizing ping (used in League of Legends and Valorant).  "Our goal is to build a super high-quality fighting game that the FGC can invest deeply in, playing for years or even decades. That takes time to get right, and we're not going to rush it," said Tom Cannon.
 

2XKO character selection screen.

 
2XKO uses standard directional inputs for movement: up (↑), down (↓), back (←), and forward (→). For offensive inputs, the game uses light (L), medium (M), and heavy (H) attacks. Some of these moves can be modified with directional inputs to perform specialized attacks such as cross-ups or anti-air. Each champion has a range of special moves that can performed with the S1 or S2 buttons. Inputting down (↓) down (↓) + S1 OR S2 spends 1 bar of meter and activates one of two level 1 ultimates, while down (↓) down (↓) + S1 AND S2 spends 2 bars of meters and activates their level 2 ultimate, a stronger and more cinematic ultimate.
 
For defensive options, inputting down (↓) or down-back (↙) buttons blocks incoming attacks. Inputting back (←) + L and M performs a pushblock, a block that pushes nearby champions across the screen. Inputting forward (→) + L and M performs retreating guard, which cancels a back dash while blocking. Inputting L + H performs parry at the cost of 1 bar of meter, successfully parrying an attack stuns the attacking champion and refunds the meter cost. Inputting down (↓) while parrying modifies it into a low parry.
 

A muscle power pose-off at the beach?

  
2XKO is an assist-based fighter where players choose two champions: the Point and the Assist. The Point is the player's primary champion and performs a majority of the actions, while the Assist is a secondary champion that can be summoned to aid their Point in combat. Champions are interchangeable between Point and Assist. All Tag Systems revolve around the T button.
 
Assists aid their Points with tag systems, actions unique to Assists when summoned. There are three types of tag systems: Assist Actions, Handshake Tag, and Dynamic Save. Assist Actions are special abilities unique to each champion, every champion has 2 Assist Actions they can perform from off-screen. Assist Actions are performed with either forward (→) + T or back (←) + T. Holding T while performing an Assist Action turns it into a Charge Assist. Handshake Tag allows the Point and Assist champions to swap roles as long as they are both on-screen. It can be comboed with Assist Actions. Inputting S1 or S2 + T performs Dynamic Save, the combo breaker mechanic of the game, summoning the Assist in an attempt to save the Point and can dirupt any combos being performed on them. Dynamic Save can still be performed even if the other champion is K.O'd.

 

Boxer versus samurai.

 
Fuse Systems are passive buffs that affect both champions. They can be selected in champion select. Known Fuses include: Fury, gain bonus and a dash cancel when below 40% health; Freestyle, enables 2 Handshake Tags in 1 sequence; Down Down, combos both champion's level 1 ultimates; and 2x Assist, which allows you to perform 2 back-to-back assist actions.
 

2XKO's heroes are a colorful bunch.

 
When a character is being juggled (comboed in the air) in this game, there's a counter of how many consecutive hits occurred in the air, below the combo meter. This looks near identical to Rising Thunder's juggle counter, except without a number stating the maximum juggle. In Rising Thunder, when this counter was filled up, the player being juggled became invincible briefly and fell to the ground. Something similar was seen in the gameplay where this meter was seen, where Katarina fell towards the ground after being shot in the air by Jinx, but this could be a completely different mechanic in play.

 

 

 

 

 

 

 

 

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Page Updated: February 15th, 2026
Developer(s): Riot Games, Radiant Entertainment
Publisher(s): Riot Games, Tencent Inct.
Designer(s): Tom Cannon         Producer
Artwork By: Didier Nguyen
Release Date(s): January 20th, 2026
Platforms PlayStation 5, Xbox Series X|S, PC
Characters Ahri, Ekko, Darius, Yasuo, Blitzcrank, Braum, Caitlyn, Illaoi, Jinx, Teemo, Vi, Warwick
News Links Jan. 2026: Console Announcement Trailer

Featured Video:

Related Games: Street Fighter 6, Guilty Gear -STRIVE-, The King of Fighters XV, DNF Duel, Marvel Vs. Capcom, Samurai Shodown (2019), TEKKEN 8, Granblue Fantasy Versus: Rising, Mortal Kombat 1, Invincible VS, Marvel Tokon: Fighting Souls
 

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BOTTOM LINE

   

   

 

First Impression: I found it compelling that the founders of Radiant (the developers of Project L) are also the creators of GGPO. I've always been for releasing games with strong netcode and robust features... and I enjoyed quite a few classic fighters with GGPO online back in the day, so it bodes well. The Riot Games crew seem like they had a real vision of a League of Legends fighting game experience - with all the bells and whistles of modern fighting game releases. Free-to-play? That's cool too.

A franchise like League of Legends contains countless colorful characters of different shapes, sizes, and fighting types... yeah, we've seen this sort of thing before. The anime aesthetic and excellently clean animation definitely stand out in 2XKO, I'll give it that. The characters distinguish themselves strongly, with levels of variety that we don't usually see in fighting games right off the bat... for better or worse. What do I mean by that? To put it simply, the character designs almost don't seem to mesh together and seem brought in from different universes... or something? Idk.

Either way, iIn 2XKO, there seems to be a character or two for every type of player. Then again, there seems to be a ton of characters who may seem "annoying" or hard to deal with for the average or even "good" fighting game player. The skill ceiling is high, they say! Honestly, I haven't played 2XKO enough to really comment on that, so I'll just leave it there for now.

From a community standpoint, it seems like 2XKO picked up some or most of the the DNF Duel crowd and perhaps fans of other anime fighting games that may not have "strong" support at major events. Will they all come together to play 2XKO? 2XKO (a frustrating game title to type) seems like that kind of game, anyway. If it floats your boat, it floats your boat! Hey, if you're enjoying it, I'm rooting for you. The more quality fighting games out there... and the more people getting interesting in fighting games, the better! Perhaps I'll review it someday when the game has 30+ characters (and when I have more time).
~TFG Webmaster | @Fighters_Gen
  
  
  
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