Jill first appeared as one of the protagonists of the classic survival
horror game, Resident Evil. She returned as the main protagonist in Resident Evil 3: Nemesis. Jill made her first fighting game appearance in Marvel Vs. Capcom 2. has also made a variety of cameo appearances in various Capcom
games. Along with Chris
Redfield, Jill is a member of STARS Alpha team. STARS was deployed to
investigate a series of bizarre murders in the Arklay Mountains, where they
eventually discovered the Umbrella Corporation's Arklay Research Facility. Jill
initially works with Barry Burton, as they inspect the mansion and discover its
undead residents. She and Chris discovered that STARS leader Albert
Wesker had betrayed them, and after defeating the Tyrant released by Wesker,
Jill escaped the mansion along with Chris, Barry, Bravo team member Rebecca
Chambers, and Alpha team pilot Brad Vickers.
In Resident Evil 3: Nemesis, Jill returned to Raccoon City after a S.T.A.R.S.'s request for a full-scale investigation of Umbrella's activities was denied by the team's superior, chief Brian Irons of the Raccoon City Police Department. With no support from the American government, Jill, Chris, Barry, and Rebecca Chambers decided
to travel to Europe and investigate Umbrella themselves. Chris went ahead and traveled to Europe by himself by the end of August, while Barry went to Canada to relocate his family. Jill decided to stay in Raccoon City in order to investigate the whereabouts of Umbrella's underground facility before joining her comrades in Europe.
After the city had been taken over by the t-Virus, Jill began searching for escape routes through the streets of Raccoon City's uptown district, where she met Alpha team's pilot Brad Vickers in Bar Black Jack, who had been bitten by a zombie in front of her. Jill was
warned by him about a monster that he had encountered and escaped from. He stated that this creature was looking for S.T.A.R.S. officers. Jill made her way to the Raccoon Police Department as she witnessed the death of Brad at the hands of
Nemesis-T Type the the monster that Brad warned her about earlier. She would have numerous encounters with Nemesis in Raccoon City during her struggle for survival. Inside one of Umbrella's hazardous disposal plants, Jill would eventually face the fully mutated Nemesis in a decisive battle. She managed to
destroy the monster with a top-secret weapon which had been transported to the facility a few days earlier.
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Updated: Apr. 28th, 2024
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Jill's fighting game debut was just epic. In MVC2, Capcom gave her a
truly clever fighting style involving zombies, zombie-dogs
& evil crows attacking her (and ultimately her opponents) during gameplay.
Her clean 2D sprite is awesome, and her innovative fighting style worked amazingly well with MVC2's
intense gameplay. Even though Jill was an underpowered character in MVC2, she was
still a blast to use!
I was ecstatic when I first heard Jill was returning in MVC3, but when I found
out she was
going to appear as "Battle Suit Jill" from RE5... I cried a
little.
I'm not a fan of her Nina Williams-inspired
get-up, and her new moveset pales in comparison to her classic one. To
sum up her MVC3 fighting style: Kick, kick, kick, kick, kiiick, flip, kick,
kick, cartwheel, kick, kick, super-kick, kick, flip, double-knee. This
disappoints me Capcom. I feel like I should do two separate character ratings here,
because I think her MVC3 appearance sucks. For the time
being, the rating you see here is for her superior MVC2 version, which Capcom
really should've used in MVC3. Damn you RE5.
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Fighting
Style / Moveset |
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Personality
/ Charisma |
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Outfit(s)
/ Appearance |
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Effectiveness
in series |
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Overall
Score |
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