JoJo's Bizarre Adventure: Heritage for the Future
 
         
 
STORY:  Based on the manga's third main story arc, Stardust Crusaders, the game follows a Japanese teenager named Jotaro Kujo, who has developed a supernatural ability known as a "Stand". Approached by his grandfather, Joseph Joestar, Jotaro learns that this power is the result of the influence of the sworn enemy of the Joestar family, a vampire named Dio Brando. As his mother's life is put in danger when she starts developing a Stand that she can't control, Jotaro and Joseph go on a quest to destroy Dio so they can cure her.
 

JoJo's Bizarre Adventure character select screen.

 
REVIEW
In December 1998, Capcom turned the popular Shonen Jump comic book series by Hirohiko Araki into a next-gen 2D fighting game. This game was actually the first piece of JoJo related media in North America, exposing the characters to the western audience for the first time ever.  The first JJBA fighting game was originally released in arcades in 1998 on the CPS3 arcade system, known outside of Japan simply as "JoJo's Venture".
An updated version of the game was released in 1999 as "JoJo's Bizarre Adventure: Heritage for the Future". FUN FACTS: This title was the 6th and final game released for the CPS-3 board and was developed by the same team responsible for the Street Fighter III series.


JoJo's Bizarre Adventure
for the Dreamcast contains 2 discs, the original version of the game (JoJo's Venture) and the updated version (JoJo's Bizarre Adventure). The games are essentially the same, but the second disc features many additional characters. While a bit... hmm, what's the word... ahh, BIZARRE, JoJo's Bizarre Adventure offers a truly unique art style, and some very innovative gameplay for the time period. Basically, each character has an alter-ego or "stand" which the player can also control during battle.
   

STUNNING ART DIRECTION AND ANIMATION.

  
Jojo's Bizarre Adventure
uses a 4-button control layout, consisting of three attack buttons (light, medium & strong). A fourth "Stand" button switches the fighter's stand on & off. Fighting with a Stand "on" improves each character's offensive and defensive abilities in different ways (depending on the character). With a stand in the battle, the respective character can gain various power-ups, such as: double jumping, powered-up special moves, new combo possibilities, etc.


Another interesting and cool aspect of Jojo's gameplay is "clashing," which occurs if two attacks of the same strength collide at the same time. This initiates a rarely seen but cool looking "Blazing Fists" mode, where players simply mash the attack buttons to decide who will receive the damage. It's kinda mindless, but somehow suits the nature of the game... and certainly looks pretty awesome. 
   

DON'T EVEN TRY TO MAKE SENSE OF THIS.

  
The smooth and particularly stylish animation is no doubt one of the game's best attributes. The off-the-wall character designs offer an interesting change of pace in the fighting genre. If you're not familiar with the manga series, the crazy personalities and weird character designs of JoJo's Bizzare Adventure will leave you with plenty of "WTF" moments. However, the cast has translated into fighting game characters amazingly well, through the clever eyes of Capcom designers. Even if you're a total newb to the series, you should find a character or two that you enjoy playing as - all while learning about some of the most popular and influential characters of the JoJo series.


To get newcomers even more acquainted with the characters, the home versions of the game include a pretty decent Story Mode, based on part 3 of the manga (Stardust Crusaders). Each main character has his or her own story path, and there are even a few fun mini-games sprinkled in among the battles and text to keep things interesting. For the record, the best home version of the game is no doubt the Dreamcast version.
  
 

Page Updated: January 19th, 2024
Developer(s): Capcom
Publisher(s): Capcom
Artwork by: Hirohiko Araki
Platform(s): Arcade, Dreamcast, PlayStation, PS3, Xbox 360
Release Date(s): 1998                                   /   Arcade
1999                                     Dreamcast/PS1
2000                                     Dreamcast/PS1
Aug. 21st, 2012            PSN - as JJBA: HD
Aug. 22nd, 2012           XBL - as JJBA: HD
Characters Jotaro Kujo, Joseph Joestar, Dio Brando, Kakyoin, Avdol, Polnareff, Chaca, Midler, Hol Horse, Mahrahia, Iggy, Alessy, D'Bo, Petshop, Rubber Soul, Shadow Dio, Vanilla Ice, Khan, Young Joseph

Featured Video:

Related Games: JoJo's Bizarre Adventure: All-Star Battle R, JoJo's Bizarre Adventure: All-Star Battle, Persona 4 Arena, BlazBlue: Calamity Trigger, Guilty Gear, Guilty Gear X, Garou: Mark of the Wolves, Hokuto No Ken, Sengoku Basara X, AquaPazza, Arcana Heart, Darkstalkers, Super Street Fighter 2 Turbo, Street Fighter Alpha 3, Street Fighter III: New Generation, The King of Fighters '98, KOF '99, Daraku Tenshi - The Fallen Angels, Martial Masters, Galaxy Fight, Waku Waku 7, Groove On Fight
  

Gameplay Engine  8.0 / 10
Story / Theme  8.5 / 10
Overall Graphics  9.0 / 10
Animation  8.0 / 10
Music / Sound Effects  7.0 / 10
Innovation  8.5 / 10
Art Direction  9.5 / 10
Customization  7.0 / 10
Options / Extras  7.5 / 10
Intro / Presentation  8.5 / 10
Replayability / Fun  7.0 / 10
"Ouch" Factor  7.5 / 10
Characters  7.5 / 10
BOTTOM LINE

 8.3 / 10

 Review based on Dreamcast version     

 

Final Words:

It definitely isn't the most fun or most balanced 2D fighter, but Jojo's Bizarre Aventure is a solid and very flashy fighting game. It's definitely unlike any other 2D fighter you've ever seen, and also offers some wildly unique gameplay elements. The overall gameplay is slower paced than some of the top 2D fighters out at the time, but there is a solid gameplay system in place. Dedicated players will find plenty of stylish-looking and fun combos that can be performed (including some very very cheap ones, too. lol).

Jojo's Bizarre Adventure
has bizarre in the title for a reason... the art style alone might make you feel like you're on some sort of drugs. As fighting game characters, some of the cast may be too bizarre for their own good (in my opinion), but the series does offer some very memorable designs (and insane moves) that you simply can't find anywhere else.

JoJo's Bizarre Adventure is actually more like a work-of-art in motion than anything else. I found it to be a fun fighting game for a while, but to me it didn't have the lasting appeal of other 2D fighters of the time. In any case, it's a very unique 2D fighter, and a classic that should not be missed.

At San Diego Comic-Con 2012, Capcom announced JoJo's Bizarre Adventure HD as a re-release for PSN & XBL. The updated version was released on Aug. 21st-22nd and features an HD graphics filter along with online play. In September of 2013, the spiritual successor of the first JJBA fighting game, JoJo's Bizarre Adventure: All-Star Battle was released on PlayStation 3. Unlike Heritage For the Future, All-Star Battle features characters and scenes from every chapter of the long-running series.
~TFG Webmaster | @Fighters_Gen  
 
 

 


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