The Fighters Generation proudly presents a website exclusive feature: Fighting Game Artist Profiles! A tribute to the legendary 2D artists who have contributed immeasurably to the success of the fighting genre. Beginning in the early 1990's, and for decades to come, the incredibly talented illustrators of fighting games blurred the line between "Video Game" and "Art". Game companies such as Capcom, SNK, Namco, and Arc System Works were able to vividly distinguish themselves, their games, and their characters... advertising and promoting their upcoming games primarily with ART. This became a phenomenon before social media and "FGC" was a thing. This artwork defined the rise of fighting games.

Charismatic character illustrations, memorable promotional posters, and beautifully-detailed collages would define the "image" of the early fighting genre... inspiring arcade-goers, gamers at home, future and present game developers (from a variety of genres), and fellow 2D artists alike. Three decades later... the brilliant illustrators you'll meet here still play a major and ongoing role in the interest, appreciation, and inspiration behind fighting games and timeless fighting game characters.

The artists featured here are forever appreciated and credited for creating some of the most impactful and memorable video game illustrations of all time! Right here in TFG's feature, you'll learn about each artist's professional history, background, and art style... along with plenty of fun facts and a small sampling of their works! *Updated often with new artwork and artists!
   (Updated: 10/21/21)


PART 1     PART 2     PART 3     PART 4     PART 5

  PART 6     PART 7     PART 8     PART 9     PART 10

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Born July 21st, 1964, Akira Yasuda works under the pen name "Akiman" and began working for Capcom in 1985. After illustrating characters in 1989's Final Fight, Akiman started working on the Street Fighter 2 series and soon became one of the most influential fighting game designers of all time. Akiman has created iconic characters and artwork for some of Capcom's most well-known and influential titles, including: Street Fighter Alpha, Street Fighter 2, Street Fighter III, Final Fight, Warzard, Star Gladiator, Power Stone, and Captain Commando.

  Social Media Links: Twitter: @akiman7

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Aside from bringing life to many characters in the fighting genre, Akira was also involved with working on anime such as Gundam and Overman King Gainer. He left Capcom in 2003 and started working as a freelance artist (but returned to work on future Capcom games). He also appeared in the Initial D live action movie as a Red Suns Member and in Tomie: Rebirth as Waiter.

Akiman invested heavily in the growth of his successors, making significant contributions to Capcom's graphics and animation patterns. Akiman was responsible for editing Capcom's Street Fighter Anatomy Reference Guide, which was used to teach other Capcom artists since the mid 1990's. He currently works as a freelance illustrator, character and mechanical designer, and as a manga artist. Here's a must-watch mini-documentary about Akira Yasuda, below!


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Toshiaki "Shinkiro" Mori was born December 14, 1962. He started working for SNK in the early 90's as an illustrator and conceptual artist. Shinkiro created character designs and many cover illustrations for a wide variety of NeoGeo games, including: Art of Fighting, The King of Fighters 94-2000, Samurai Shodown, Fatal Fury, Metal Slug, Last Blade, etc.

Shinkiro was laid off in the year 2000 due to SNK's bankruptcy and was almost immediately thereafter employed by Capcom! He began doing cover art for a wide variety of Capcom titles, including: Capcom VS SNK series, Tatsunoko Vs. Capcom, Marvel Vs. Capcom 3, Resident Evil: Dead Aim, Dino Stalker, Final Fight One, Super Ghouls 'n Ghosts, Dead Rising, and Devil May Cry 5. Shinkiro has also done cover art for American comics such as Spider-Man Unlimited and UDON's Street Fighter comic series.

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Shinkiro's art style is immediately recognizable due to the "realistic" airbrush technique Shinkiro uses when drawing characters. Shinkiro has used this photo-realistic style to create individual character artworks, as well as group posters & collages, while also experimenting with different coloring techniques such as cel-shading. A face drawn by Shinkiro has always been easily recognizable, as he uses the same general format/shape for drawing most male and female characters. However, Shinkiro has demonstrated how dynamic he can be by illustrating amazingly realistic-looking monsters, dragons, effects, and backgrounds with ease.

Bengus (AKA CRMK)
Bengus began working for Capcom as an illustrator and character designer since the beginning of the Street Fighter series (1987). Bengus played a huge role in designing the original Street Fighter cast, along with the Darkstalkers cast. Bengus's influential character designs and illustrations quickly became iconic, defining Capcom's recognizable art style. Bengus drew characters with disproportionately large, defined muscles and big hands & feet purposefully designed to be clear and easy to see onscreen. This visual style was a distinguishable aspect of Capcom's most defining 2D and 3D fighting games.  Over the years, Bengus has demonstrated that he can also draw in other more " realistic" and "anime" styles.

  Social Media Links: Twitter: @bengasu

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In addition to working on a wide variety of Street Fighter and Darkstalkers games, Bengus is also known for his work on titles such as: Star Gladiator / Plasma Sword, X-Men Vs. Street Fighter, MSH Vs. Street Fighter, Marvel Vs. Capcom, Final Fight 3, Alien Vs. Predator, Power Stone, Red Earth, Dungeons & Dragons: Shadow Over Mystara, Onimusha, and Devil May Cry 5. More recently, Bengus worked on Street Fighter V's story artwork & promotional posters.
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Popular comic book artists such as Joe Maduera, Jeff Matsuda and Humberto Ramos have also borrowed from Bengus' style. Professional illustrators Jason and Heather Martin have stated that Akiman and Bengus are some of their biggest influences. The artists at UDON Comics also model the Street Fighter characters closely to how Bengus drew them in his prime. Bengus is, without a doubt, one of the most influential video game artists of all time... and an absolute LEGEND! Capcom fighting games simply wouldn't have been as huge of a success without the direction of Bengus.


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