Part II
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PART 1 PART
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PART 4
PART 5 PART 6 PART 7
PART 8
PART 9
PART 10
PART 11 PART
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SHOEI
OKANO
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Shoei
Okano is a professional artist who has been working at Capcom for
decades. He is perhaps best known for being a character designer for the
Street Fighter II series. Shoei began as a freelance artist and before
working on Street Fighter series he created poster art for Konami.
Alongisde Akiman, Kinu Nishimura, and SENSEI, Shoei created influential
characters and artwork for the early Street Fighter series. As of 2004,
he is head of Capcom's Design Team department.
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Shoei created influential artwork in addition to the main title and logo
designs for a variety of Capcom titles, including: Street Fighter II,
Street Fighter Alpha 3, Capcom Vs. SNK, Marvel Vs. Capcom 2, Project
Justice, Strider, Strider 2, Bionic Commando, Captain Commando, Capcom
Fighting Evolution, Tatsunoko Vs. Capcom, Project X Zone, Tiger Road,
Ultimate Ghosts 'n Goblins, Capcom Arcade Stadium.
Shoei was also a main character designer throughout the entire Street
Fighter II series, including Super Street Fighter II Turbo. He was also
a game designer for Cyberbots: Full Metal Madness and a supervisor for
the Super Smash Bros. series.
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Thanks for visiting TFG's Artist Profiles feature!
A collective THANK YOU to the amazing illustrators who make fighting games and fighting game characters immortal and unforgettable. I'll always keep
this feature updated and add more artists, history, images, and fun facts in the future! If you have any suggestions, comments, or corrections, feel free to
contact me on social media:
@Fighters_Gen. In
closing, I'd like to reiterate a paragraph from The Fighters Generation's About
page addressing the amazing contribution that these artists have made to fighting games.
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"First and foremost, The Fighters Generation
embraces the ARTISTIC side of fighting games. As a casual pencil
artist since I was a child, I've always been inspired by
"interesting "character designs. If you're well-acquainted
with the top fighting game franchises, there's no doubt you respect something
about the artwork & visual designs of many of the characters. Not
only their visual appearances, but their storylines and movesets can be
inspiring in a variety of ways. Let's face it, not everyone can
appreciate what "good" art is these days.
Contrary to what some might think, many fighting games can easily
be considered "works of art"... not only due to the intricate
game designs themselves (and some of their brilliant soundtracks), but
due to the countless 2D artworks, 3D renders, and animations that
were created from scratch by amazingly talented, legendary
artists.
On that note, the true credit behind TFG's visual content goes to
the master artists who are responsible for some of the most inspiring
and skillful video game art of all time... Just to name a few: Bengus,
Akiman, Shinkiro, Edayan, Hiroaki, Takuji Kawano, Kinu Nishimura, Daigo
Ikeno, Falcoon, Nona, Dai-Chan, Eiji Shiroi and Daisuke
Ishiwatari. In case you don't know, the original purpose behind this
website was to proudly and respectfully showcase the very underrated,
but fan-appreciated artwork of fighting games. If it weren't for
the preceding artists, TFG certainly would not be here.
And in turn, you may never have become interested in
fighting games if it weren't for the aforementioned artists."
Frank Joseph
"Mr. Yagami"
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