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SHOEI
OKANO
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Shoei
Okano is a professional artist who has been working at Capcom for
decades. He is perhaps best known for being a character designer for the
Street Fighter II series. Shoei began as a freelance artist and before
working on Street Fighter series he created poster art for Konami.
Alongisde Akiman, Kinu Nishimura, and SENSEI, Shoei created influential
characters and artwork for the early Street Fighter series. As of 2004,
he is head of Capcom's Design Team department.
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Shoei created influential artwork in addition to the main title and logo
designs for a variety of Capcom titles, including: Street Fighter II,
Street Fighter Alpha 3, Capcom Vs. SNK, Marvel Vs. Capcom 2, Project
Justice, Strider, Strider 2, Bionic Commando, Captain Commando, Capcom
Fighting Evolution, Tatsunoko Vs. Capcom, Project X Zone, Tiger Road,
Ultimate Ghosts 'n Goblins, Capcom Arcade Stadium.
Shoei was also a main character designer throughout the entire Street
Fighter II series, including Super Street Fighter II Turbo. He was also
a game designer for Cyberbots: Full Metal Madness and a supervisor for
the Super Smash Bros. series.
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Thank you for visiting TFG's Artist Profiles Feature!
Also, a collective THANK YOU to the amazing illustrators who make fighting games and fighting game characters immortal and unforgettable. I'll always keep
this feature updated and add more artists, history, images, and fun facts in the future! If you have any suggestions, comments, or corrections, feel free to
contact me on social media:
@Fighters_Gen. In
closing, I'd like to reiterate a paragraph from FightersGeneration.com's About
page on the immeasurable and timeless contribution that the
aforementioned artists have made to fighting games.
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The
Fighters Generation website embraces the
ARTISTIC side of fighting games. This website was designed to showcase the most eye-pleasing aspects of fighting games, and when you look closer, hopefully you find yourself immersed in
everything the fighting genre has to offer. There's a lot to
unpack here. It's an individual journey, even. As a lover of video games and a casual pencil artist since I was a child, I've always been
inspired by character designs... in particular. If you're well-acquainted with the
best fighting games out there, there's no
doubt you'll find something very special about the characters, artwork, and visual designs. Not
just the visual artwork for the characters, but their
storylines, moveset inspirations, and beautiful in-game animation... all
becoming timeless and immortal. Let's face it, not everyone can appreciate what good "art" is these days. Contrary to what some
old-timers might say, fighting games are most definitely "works of art"... not only due to the intricate
game designs
themselves (and their brilliantly composed soundtracks), but literally the countless
number of traditional 2D artworks, 3D renders, and animations
that were created from scratch by amazingly talented illustrators and
animators.
All that said, TFG would like to credit the legendary master artists
who created some of the most inspiring video
game artwork of all time, inspiring a whole new generation of fighting game
players and fans for many years into the future. Just to name a few
of these artists: Bengus, Akiman, Shinkiro, Kinu Nishimura,
Edayan, Daigo Ikeno, Eiji Shiroi, Hiroaki, Dai-Chan, Takuji Kawano,
Falcoon, Nona
and Daisuke Ishiwatari. There are many more to discover! On that note, be to check out TFG's frequently updated
Artist Profiles
feature to learn more about these artists and the inspiration behind the fighting games we love. In case you
don't know, the original purpose of creating this website (in 1999-2000) was to
proudly and respectfully showcase the very underrated, but fan-beloved official artwork of fighting games. If it weren't for the
artists previously mentioned, this website would not be here. Whether
you're a 2D Artist, Animator, Game Developer, Pro Fighting Game Player,
Cosplayer, or simply a Fighting Game fan... This website was made for you!
Frank Joseph
"Mr. Yagami"
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