Sunday Magazine: Shuuketsu! Choujou Daikessen

:  On March 17th, 1959, a manga magazine called Weekly Shonen Sunday made it's debut but on that same day, Weekly Shonen Magazine also launched. For over 50 years, the two magazines have thrilled the youth and adults of Japan with stories featuring characters such as Ippo Makunouchi, Joe Yabuki, Devil Man, Inuyasha, Neji Springfield, and many more. Sunday X Magazine: Shuuketsu! Choujou Daikessen marks the the 50th anniversaries of the two Shonen publications.

If you're into manga... you've probably heard of a few of these guys.

REVIEW:  Sunday Magazine: Shuuketsu! Choujou Daikessen is a cross-over 2D fighting game with 3D graphics and brings together 30 well known characters from a wide variety of different manga! The gameplay engine is 1-on-1 fighting and with a basic striker/assist system.

Firstly, the character roster is impressive once all characters are unlocked. Going through the 7 stages of arcade mode will unlock a new character with each playthrough... (I went ahead and switched it to one round for faster character unlocking). There are three attack buttons in the game, basically light, medium and fierce. Most characters only have about 3-4 special moves at best, but they vary in terms how they're used; giving the fighters more diversity than just their looks.

Each character shows off a pretty cool looking intro when you first select them in arcade mode, but if you don't know much about the character from your own manga/anime knowledge, the game doesn't do much to emphasize their persona. That said, to fully enjoy this game you'll definitely need to do some research on the characters or know them well from the start.


Was hoping for more dodge mechanics, but still... Hajime no Ippo!


Each fighter has a small selection of unique priority moves, and some even have a selection of alternate command attacks... that said, some characters seem to have significantly more moves than others, which is disappointing in some cases. Combos are usually done in a basic light, medium fierce chain, and can be linked with specials or super moves. That said, there are some cool combo possibilities in the game, though only a few per character. The majority of combos are done on the ground, but there seem to be a few air combo possibilities in the game as well.

Visually, the 3D graphics aren't bad for a PSP title. Character models are on the plain side, but animate fairly well for the most part... each character even has their own unique damage/falling animations. The stages look great for the most part and there are a great variety of them! The only problem is, the game seems to run better on certain stages... notably on those with less detail. It's a shame the game couldn't run at it's best on all stages, because there really is a huge difference in the frame rate and even gameplay depending on the stage.


Always wanted to punch you in the face, Inuyasha


Sunday X Magazine
features the basic Arcade Mode, VS Mode, Options, a "My Room" mode which lets you track your progress in the game & see the characters you've unlocked, and lastly a Quest Mode which I have no hope in understanding since it's in Japanese (and I'm not interested enough to look up a translation online). lol. So I tried out the Quest for a little bit and was pitted against a variety of "black monster things"... I killed them all off (which was a quest in itself since the controls are a but more frustrating since your character has to walk left & right) and then I wasn't sure what to do next once they were all dead. Overall, the Quest Mode doesn't look as entertaining as the regular game.  


Mechazowa is OP. He's even got an infinite combo!!!  XD

In closing, if you're a fan of a good majority of the characters in this game and you like portable fighting games... you might want to check out the game. 


For your convenience, here's the full list of Sunday X Magazine playable characters, along with the series they are from:
  • Negi Springfield and Asuna Kagurazaka of Negima!
  • Natsu Dragonil of Fairy Tail
  • Shinichi Mechazawa of Cromartie High School
  • Inu Yasha of Inu Yasha
  • Kenichi Shirahama of History's Strongest Disciple Kenichi
  • Ippo Makunouchi of Hajime no Ippo
  • Ikki Minami of Air Gear
  • Yoshimori Sumimura of Kekkaishi
  • Kaoru Akashi
  • Aoi Nogami and Shiho Sannomiya of Zettai Karen Children
  • Hayate Ayasaki of Hayate the Combat Butler
  • Ueki of Law of Ueki
  • Ban of Get Backers
  • Noboru Takizawa of Blazing Transfer Student
  • Kotaru Shindou of Kotaru Makaritoru
  • Kyo of Samurai Deeper Kyo
  • Ryo of Project ARMS
  • Recca of Flame of Recca
  • Yaiba of Yaiba: The Legendary Samurai
  • Tora (with Ushio, that shirtless kid) of Tora
  • Cyborg 009 of Cyborg 009
  • Devilman of Devilman
  • Tokine of Kekkaishi
  • Tiger Mask of Tiger Mask
  • Joe Yabuki of Tommorow's Joe
  • Takamura from Hajime no Ippo
  • Mui from History's Strongest Disciple
  • Lucy from Fairy Tail.

Page Updated: January 7th, 2020
Developer(s): Konami Computer Entertainment Japan
Publisher(s): Konami
Platform(s): PlayStation Portable 
Release Date(s): March 26th, 2009
Characters Negi Springfield, Asuna Kagurazaka, Natsu Dragonil, Shinichi Mechazawa, Inu Yasha, Kenichi Shirahama, Ippo Makunouchi, Ikki Minami, Yoshimori Sumimura, Kaoru Akashi, Aoi Nogami, Shiho Sannomiya, Hayate Ayasaki, Ueki, Ban, Noboru Takizawa, Kotaru Shindou, Kyo, Ryo, Recca, Yaiba, Tora, Cyborg 009, Devilman, Tokine, Tiger Mask, Joe Yabuki, Takamura, Mui, Lucy

Featured Video:

Related Games: Hokuto No Ken: Raoh Gaiden - Ten Noh Haoh, Street Fighter Alpha 3: Max, Darkstalkers Chronicle: The Chaos Tower, TEKKEN: Dark Resurrection, Soul Calibur: Broken Destiny, JoJo's Bizarre Adventure: Heritage for the Future

Gameplay Engine  6.0 / 10
Story / Theme  7.0 / 10
Overall Graphics  7.0 / 10
Animation  7.0 / 10
Music / Sound Effects  6.0 / 10
Innovation  5.5 / 10
Art Direction  7.5 / 10
Customization  2.5 / 10
Options / Extras  5.0 / 10
Intro / Presentation  6.0 / 10
Replayability / Fun  5.0 / 10
"Ouch" Factor  6.5 / 10
Characters  7.5 / 10

 6.0 / 10



Final Words:

I picked up Sunday X Magazine while I was in Hong Kong in 2010, I even had my PSP with me (and yeah, it works on my American PSP no problem). I'm not a weeb so I don't know all the characters, but I do know some (the best ones). My mains? Ippo, Mechazawa, Joe Yabuki, Tiger Mask, Kenichi, Samurai Deeper Kyo, and Devil Man... all of which were the main reasons I wanted to try out this game in the first place.

Visually, it's not a groundbreaking PSP title by any means. Characters lack detail, but look recognizable enough in gameplay and have some entertaining moves. Most characters also have assists, AKA other characters that can "make things happen" from off-screen... yeah, it's kind of a cheap / rushed mechanic, but in terms of gameplay it works fairly well.

A few characters do have actual assist characters as their special moves, whom jump into the action, but those characters are actually non-animated 2D sprites... which look pretty lame. Another lame visual effect is during KO's... the frame rate will awkwardly drop to what seems to be 10 frames a second (or less), offering a choppy end to a potentially cool looking fight. Damn. The final flaw I need to mention are the load times, which are pretty bad... but still not the worst I've seen on PSP. 

Again, if you're a fan of a good majority of the characters in this game and find this game at a good price, you might want to check out Sunday X Magazine. By fighting game standards it's definitely generic, but the basic core 2D fighting game elements are there... At best, there are some cool combo possibilities and simply fun gameplay for a fighting game on the go.

~TFG Webmaster | @Fighters_Gen

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