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Wednesday,
September 5th, 2018
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Fighting
EX Layer Update 1.1.0 is Live, Pullum & Vulcano Rosso Added, Full
Patch Notes
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Arika
has released the free update for Fighting EX Layer which adds
playable characters Pullum Purna and Vulcano Rosso. The 1.1.0 patch is now
available for download on PlayStation 4 and, along with the new
characters, includes some major gameplay system updates, character balance
/ move adjustments, and other fixes. Check out the full patch notes from
Arika (below) for a detailed list of all the changes.
Fighting
EX Layer - Version
1.1.0 Patch
Notes
- The
following Gougi were adjusted:
- Aggro
- Desperation
- Meter
Power
- Heads or
Tails
- EX Arrow
- The makeup
of the Babel Deck was changed.
- The Corner
system was fixed.
- The range on
Cross-ups was fixed.
- The
following Normals were adjusted:
- Shirase
(stMP)
- Kairi (stHP,
crHP)
- Garuda (stMP,
crHP)
- Skullomania
(crHP)
- Doctrine
Dark (crHP)
- Blaire (crHP)
- Jack (crHP)
- Shadowgeist
(crHP)
- Hayate (crHP)
- Sanane (stMP,
stHP, crHP)
- Hokuto (stMP)
- The
following characters had certain Special Moves adjusted:
- Kairi
- Garuda
- Allen
- Skullomania
- Shirase
- Hokuto
- Shirase,
Hokuto
- The move
[Shin] had its invincibility time altered and it is now
throwable.
- Garuda
- [Kienbu]’s
hitbox has been adjusted.
- Darun
- [Darun
Catch] was adjusted.
- His
hurtbox while in a blowback state was adjusted.
- [Twilight
Lariat] was adjusted.
- Doctrine
Dark
- MP, MK,
HP, and HK all had their damage adjusted.
- His
hurtbox while in a blowback state was adjusted.
- [EX
Prominence] had its hit property adjusted.
- Skullomania
- [Skullohead]
had its damage adjusted.
- [Skullodive]
had its damage adjusted.
- Blaire
- MP, MK,
HP, and HK all had their damage adjusted.
- crHP was
adjusted on hit.
- [Sliding
Arrow] will now work on opponents who have Hades
activated.
- Jack
- [Crazy
Jack Upper] was adjusted on hit.
- Sanane
- Along
with the new changes to the corner system, [Kasumi-Oroshi]
has been adjusted.
- Hayate
- LP and
MP versions of [Kamaitachi] had their startup frames
adjusted.
- HP
version of [Kamaitachi] had its damage adjusted.
- [Oborozuki]
had its damage adjusted.
- [Tsumujikagerou:
Kyoku] had its damage adjusted.
- *[Kamaitachi]
also had its animation corrected.
- The
situations after the following throws were adjusted.
- Kairi:
Forward Throw
- Shirase:
Forward Throw, Back Throw
- Allen:
Forward Throw
- Jack:
Command Throw
- Blaire:
Forward Throw, Back Throw
- Sanane:
Forward Throw, Back Throw
- Hokuto:
Forward Throw, Back Throw
- An error
where one would end up behind their opponent after throwing
them in the corner was fixed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Text
Messages were added to Arcade Mode.
- 2 additional
Characters (Rosso, Pullum) were added.
- The voice
actors for Pullam and Rosso have been added to the Credits.
- Expert
Missions were added for Rosso and Pullum.
- Color Type A
for Rosso and Pullum has been added. *Color Type: Gold has
not been added.
- CPU versions
of Rosso and Pullum were added.
- 2 additional
Stages were added. (There are variations of these Stages, so
4 were added in total.)
- The
appearance conditions for certain CPU opponents in Arcade
Mode have been changed.
- Sanane’s
move [YAYOI TOUGONGI] was difficult to see on some stages,
so the shading has been fixed.
- The Player
Information display has been fixed when entering a Casual
Match.
- Fixes to
1-Bar Connections: As a test in Ver1.1.0, 1-Bar Connections
will be able to match with others and appear on search
results so long as they meet their opponent’s search
criteria.
Fixes
to the Fighting Game Engine
- Invincibility
was added to the recovery period after teching a Throw.
- Fixed an
issue where Garuda’s [KIENBU] would slow down when moving
forward.
- Fixed an
issue where D.Dark’s [Dark Shackle] would grab opponents
who were not supposed to be able to be grabbed.
- Fixed an
issue where Hard Attack (Guard Break) was not being affected
by the Gougi [Critical].
- Fixed an
issue where the effect of Critical would reset the moment a
Command Throw was used.
- The effect
of Disrupt was fixed so [Throws are not affected by
increases to Attack Power. They will only consume 1 bar of
Super Meter.]
- Fixed an
issue where Easy Combos would come out after inputting
Command Normals from a Dash.
Fixes
to the System
- Fixed an
issue in Training Mode where setting a CPU opponent without
meter to perform a reversal Super Combo would cause them to
perform the action the moment they built up enough meter.
- Fixed an
issue where CPU opponents were able to block moves on
landing that they should not have been able to block.
- Fixed an
issue where the Reversal message wasn’t shown after
performing repeated Reversal attacks.
- Fixed an
issue where continuing to search above your own rank on the
Leaderboard would cause an connection error.
- Fixed an
issue where both players would get desynced at the start of
a Ranked Match.
- Fixed a rare
issue where players would proceed to the game even after
receiving a time-out error in an Online Match.
Other
- Fixed an
issue where a small memory leak would occur when going to
different screens from the Main Menu.
- Fixed an
issue where the effects in the Intro would disappear 1F
before the Intro ended
- Fixed an
issue where your character would slide across the screen
during their intro against Shadowgeist.
- Fixed an
issue where the game wouldn’t proceed to the Victory
Screen after KO’ing an opponent with D.Dark’s back
throw.
- Fixed an
issue where the cursor would disappear from the Options menu
in Training Mode.
- Fixed an
issue where the tabs would go dark in the Option menu in
Training Mode.
- Fixed an
issue where holding down a button and closing the Pause menu
would make that button not work in game.
- Fixed an
issue where holding down a button and closing the Pause menu
would make it so that button would register as being
pressed.
- Fixed an
issue where accepting a Casual Match invitation from the
Expert Mode ending screen would cause your Matching Status
to disappear on returning to the Main Menu.
- Fixed an
issue where the Sound Effects would repeat upon building a
bar of Super Meter.
- Fixed an
issue where the playback wouldn’t be centered when
changing the Character Voice volume in the Options menu.
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Stay tuned on FightersGeneration.com
for continued coverage of Fighting EX Layer.
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Sources:
Arika
(Facebook),
Fighting
EX Layer (Twitter) |
Related
News: (8-9-2018): New
FEXL Gameplay Videos of Pullum & Vulcano,
(8-4-2018):
Terry Bogard Announced for Fighting EX Layer, New Trailer,
(8-2-2018):
Female Terry Bogard coming to SNK Heroines: Tag Team Frenzy,
(7-27-2018): Fighting EX Layer Adds Arcade Mode, Other Fixes in
1.0.7,
(7-11-2018):
Pullum & Vulcano Announced for FEXL as Free DLC,
(7-4-2018): FEXL
Announcement & Updates at EVO '18
Related TFG Links: Fighting
EX Layer, Pullum,
Vulcano |
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