IGN
posted a 13-minute Dead or Alive 6 video interview with
gameplay from E3 2018. In the video, Game Director Yohei Shimbori
answers some questions about DOA6 and drops some major new details.
Here are some of the bullet points: The core mechanics will remain the
same, appealing to beginner and casual players is going to be a "major
sales point," and a Nintendo Switch version is not planned. Here's
the full video with E3 '18 gameplay below, and continue reading
for all of the new details on DOA6... the first new DOA game
in 6 years.
When asked if
there are going to be any major changes to the core gameplay for the "more
technical" fighting game players, Yohei, through his translator
Minglu Li, had this to say:
"The
core mechanics of the game will remain the same."
Earlier in the interview, Yohei mentioned, "This time, we
implemented a new feature that enables players to basically pull
off a very flashy, cool, devastating combo by pressing one
button." He continued, "This will allow beginner players
to stand up to the more skilled players and even the playing
field."
Yohei also mentioned "a big sales point" of DOA6 is to make it
enjoyable and accessible for all types of players - referring to
beginner and casual players of fighting games.
He clarified that the
devastating 1-button combo move is not going to be a
"game-changer" but it "adds another dimension"
for higher-level players.
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IGN's Matt Scoville
mentioned that DOA5 had 7 Season Passes of DLC costumes, and
asked if they plan to keep this DLC model for DOA6. Yohei stated:
"We haven't thought that far ahead... but the team will try
to be creative on how to keep it going in the long run."
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When asked about a DOA6 story mode, Director Yohei stated:
"We can't tell you anything about the story yet. We know the
story for DOA5 was somewhat linear and also goes back and forth, so
it gets confusing at times. This time we will try
to make it easier to understand, for everyone."
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Here are some other
bullet points from the interview and recent reports. This list will be
updated if new DOA6 details arise from E3 2018.
- DOA6
will be the best-looking title in the series.
- DOA6
will be PS4 Pro enhanced, enabling 4k resolution.
- The
faces of characters will become wounded throughout the
fight, which is something the devs were hesitant to do in the
past.
- A Nintendo Switch version is NOT in development due to
hardware limitations.
- While
they're toning down the emphasis on sexuality, they're
"not ruling out" all of the types of costumes that
appeared in previous games.
- A
big part of the sales point of DOA6 is to make it
enjoyable and accessible for casual and beginner levels of
players.
- New
gameplay mechanics in DOA6 include: Side Attack, Break
Gauge, Fatal Rush, Break Blow and Break Hold.
- A
new Special button will execute new mechanics with 1
button press (and directional inputs).
- Fatal
Rush
is a "powerful combo attack," done by just mashing
the Special button.
- Break
Gauge is a super meter, a first for the series. It fills
up when blocking or attacks land. Break Blow and Break Hold
can be used when the meter is full.
- Break
Blow is an attack executed by pressing forward with the
Special button.
- Break
Hold is a defensive technique that works against all kinds
of attacks.
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Dead or Alive 6
is planned for an "Early 2019" release.
TFG's Dead or Alive 6 profile
is now online featuring the latest images & info!
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