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Buriki One
  


 
STORYKnown as Buriki One in Tokyo: World Grapple Tournament '99 in Japan... In spring 1999, fighters from across the world gather at the Neo-Tokyo Grapple Dome to compete in the World Grapple Tournament. Each contender represents their own fighting discipline, such as Karate, Judo, Boxing, Pro Wrestling, Tae Kwon Do, Tai Chi, Muay Tai, and Sumo. Buriki One is set approximately 15 years after Art of Fighting 3.
  


 
 
ABOUT:  Buriki One an innovative, yet odd fighting game because it doesn't play much like your traditional 3D (or even 2D) fighter. In fact, the control scheme is pretty much backwards... the control stick (now on the right) is used for attacks, and only two buttons are used for moving around. One button to advance, one to retreat, and hitting both buttons to block. Special moves are done by holding the control stick in a certain direction, and releasing it in the opposite direction. Fighters can also perform counters, ground attacks, and submissions. Also, there are NO life bars... in place of the traditional life bar, you keep your eye on the "heart monitor," and when it turns red... you lose.

 

Gai Tendo's style = "Total Fighting"

 
Buriki One
places a lot of emphasis on throwing, grappling, and pins. You can get a victory by either knockout, or making your opponent submit via submission hold. A "balance gauge" is also used to represent the player's center of gravity, showing the direction in which your character may be forced to move. Fights are held in a ring, and if a ring-out occurs, the fighters are set back in the middle of the ring to continue the fight.
 
 

Watch out for that Muay Thai knee!

  
The characters in Buriki One are a fairly decent mix of designs... each fighter representing his or her authentic martial art fairly well. Character designs have a more realistic tone, which goes with Buriki One's theme of realism. The game had potential, but the graphics are Buriki One's biggest flaw... boasting blocky, oddly-shaped character models and average animation. While innovative, the gameplay engine of Buriki One didn't turn out nearly as fun or strategic as the traditional 2D/3D fighter.
 

    
                                      
 

Click Here for all character art!

 

Page Updated: May 21st, 2020
Developer(s): SNK
Publisher(s): SNK
Platform(s): Arcade   (Hyper Neo Geo 64)
Artwork By: Hiroaki
Release Date(s): May 1st, 1999  
Characters Gai Tendo, Ryo Sakazaki, Jacques Ducalis, Seo Yong Song, Rob Python, Takato Saionji, Payak Sitipitak, Song Xuandao, Patrick Van Heyting, Ivan Sokolov, Akatsuki-Maru, Silber

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Featured Video:

Related Games: Art of Fighting, Art of Fighting 2, Art of Fighting 3, Fatal Fury: Wild Ambition, Street Fighter EX, Street Fighter EX2, Street Fighter EX3, Bloody Roar 2, Dead or Alive 2, Final Fight: Revenge, Tekken Tag Tournament, Dead or Alive 2, Virtua Fighter 3, Garou: Mark of the Wolves, The King of Fighters XI, NEOGEO Battle Coliseum
  

Gameplay Engine   
Story / Theme   8.0 / 10
Overall Graphics   4.5 / 10
Animation   6.0 / 10
Music / Sound Effects   6.0 / 10
Innovation   8.0 / 10
Art Direction   9.0 / 10
Customization    
Options / Extras    
Intro / Presentation    6.5 / 10
Replayability / Fun    
"Ouch" Factor    7.0 / 10
Characters    7.5 / 10

BOTTOM LINE

   

  

 

Final Words:

Even when this unique SNK fighting game was released, Buriki One was beyond scarce in US arcades, for some reason. To call it a "rare find" at overseas arcades was an understatement. The Hyper Neo Geo 64 never took shape in America, so not many people outside of Japan got a chance to play this game. I only "played it" once at an arcade in California, but unfortunately, I found out the arcade stick was broken after I put my money in... so I couldn't even attack my opponent.

The theme of Buriki One is appealing, and original, because of its "realistic" and authentic approach to martial arts. The character designs aren't too bad either. I really admire the art style of the game, but unfortunately, the characters themselves appear very "blocky" in the actual game. The daring control scheme is unique and all, but as far as 3D fighting games go, I think you should be able to move more than just "forward and backward"... just like in a real fight. 

Even so, Buriki One is a unique part of SNK fighting game history! What the game attempted to do was pretty interested and definitely different from the norm of what you'd exprect from a 2D or 3D fighting game in 1999. 
~TFG Webmaster
 
 

    
         
 

Click Here for all character portraits!

 

 


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