During
the 2018 TEKKEN World Tour Finals in Amsterdam, Bandai Namco's Katsuhiro Harada and Michael Murray took the stage to reveal 3 returning fan-favorite characters for
TEKKEN 7 Season 2: Armor King,
Craig Marduk, and Julia Chang. Below, watch the full gameplay trailers for Armor King and
Marduk, which also contain the "teaser" reveal of Julia Chang. Even better news... is that Armor King & Marduk will be
playable starting tomorrow, December 3rd!
Last but not least, scroll
further down to see Bandai Namco's new cinematic trailer for The
Walking Dead's Negan, showing the upcoming guest character in gameplay
for the first time. [UPDATE]
Official artwork, HD
renders, and patch notes added. This article will continue to be updated,
so check back soon!
[UPDATE #2]
TEKKEN 7 version 2.10 is now live across all platforms. In addition to
rolling out Armor King and Marduk to the playable roster, version 2.10 adds
several other surprises to the game! Below is the official 2.10 update list from Namco:
-
Support for Craig
Marduk (DLC #6) and Armor King (DLC #7) added.
-
Made adjustments to
game balance.
-
Added customization
items.
-
New illustrations
added to Gallery.
-
Character Panels for
Lei Wulong & Anna Williams added.
-
The health gauge's
design has been updated.
-
The character
selection music has been updated.
-
New music has been
added to Jukebox.
-
"Fighting King's
Raiment (TWT)" added for Noctis.
-
Fixed various bugs.
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Here are the version 2.10
patch
notes so far... thanks to Wonkey over at AvoidingThePuddle for
translating these.
Note:
These patch notes may contain errors. These will be replaced with the
official English translations as soon as possible.
General Changes
- Back Turned u/b+2 and
BT u+2 - Unintended character movement when performing these during a
super slow motion effect has now been fixed.
- Waking up Backwards
(in either Face Down or Face Up position) - Bug where the opponent can
hit you back into your previous wake-up position after you tried to
get up off the ground with a back input has been fixed.
- Quick Recovering
Backwards (in either Face Down or Face Up position) - Bug where the
opponent can hit you back into your previous wake-up position after
you tried to tech off the ground with a back input has been fixed.
Paul
- ws+3,2 - The first hit
now leaves the opponent closer to you on hit to fix situations where
the 2nd hit would whiff even when you land the 1st hit.
Law
- 3+4 - Certain
situations where the move will whiff has now been fixed by making the
hitbox of the 1st hit more bigger.
King
- f+3:1+2 - The bug
where you can land this on a back turned opponent and still transition
to the throw animation has now been fixed.
- qcf+1+2 →
1+2, 1+2 (Double Arm Face Buster) - The recovery frames for the throw
has been reduced from -19 to -9 since the opponent was able to get a
guaranteed attack in under specific situations due to the negative
frames after this throw.
Jin
- cd+4,3+4
- The 1st hit of this move had an unintended damage boost in specific
situations, this has now fixed.
Bryan
- b+2,4
and b+2,1,4 - Due to these moves whiffing against certain crouching
characters, the hitboxes have been made bigger.
Steve
- Rage
Drive (d/f+2+3) - Damage has been adjusted from [14,21] to [10,20]
now. The hitbox of the 2nd hit of the Rage Drive was also shrunken
down. You can now perform this move by doing a slide input
(d/f+2~2+3).
Jack-7
- Crouching
d+2+3 throw - Recovery frames after landing this crouch throw is
adjusted from [±0] to [+5] now to prevent
the opponent getting a guaranteed attack in under specific
circumstances.
Feng
- qcf+1
- Specific circumstances where the move will leave you backwards
behind the opponent has now been fixed. The attack hitbox has also
been made bigger.
Lili
- Rage
Drive (d/f+2+3) - Bug where you could perform this move from crouch
has been fixed.
Josie
- b+4,3,4
- Recovery frames for this attack has been reduced by 5F to prevent
the opponent getting a guaranteed attack in after getting hit by it in
a specific situation.
- The recovery frames
for the move on block has also been adjusted from [-20F]
to [-15F]
Gigas
- d/f+2
- The attack hitbox on this move has been made bigger to help
alleviate certain whiffing issues.
Eddy
- Rage
Drive (ff+3+4) - The second hit of the Rage Drive has now been fixed
to be more consistant after connecting with the 1st hit on hit or
block in certain off-axis situations.
- 3~4, 3+4 & 3~4~b -
Under certain circumstances, the 2nd hit of this move would get an
unintended damage boost. This has now been fixed.
- 2 Throws (2+4 or
f+2+4) - The recovery frames for these throws has
been adjusted from [-15F] to [-13F] to prevent the opponent getting a
guaranteed attack in following the throw in a specific situation due
to the negative frames.
Geese
- Power Gauge - Geese's
meter gain has been reduced by 15%.
Anna
- Rage Art (Rage b+1+2)
- The Rage Art has has now been made more easier to consistanly land
in certain circumstances. (Whiffing Issues fixed.)
- Rage Drive (qcf+2+3) -
The second hit of the Rage Drive has now been fixed
to be more consistant after connecting with the 1st hit on hit or
block in certain off-axis situations.
- Chaos
Judgment d/b+3 - The upper hitbox of this move has been made bigger to
make it more consistant.
- f+3,2
- The hitbox of this move has been made bigger to make it more
consistant.
- u/b+1
or u+1 - The properties of these attacks was different than the
standard, now fixed by adding 4 more frames of recovery.
Lei
- u/b+1
or u+1 - The properties of these attacks was different than the
standard, now fixed by adding 4 more frames of recovery.
- D/F
(full crouch) - The properties of Lei's crouch was different than the
standard, bug is now fixed. (His old crouch walk didn't start until
the 61st frame so this was fixed.)
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Finally, here's the
new cinematic trailer for Negan, which shows the guest character's first
gameplay footage along with the new Walking Dead stage coming to TEKKEN
7.
Release dates for Julia
Chang and
Negan have not yet been announced. Stay tuned on
FightersGeneration.com for continued TEKKEN 7 coverage.
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