To continue Part
2 of TFG's special retrospective article (and a glorious nostalgia trip for old school SNES / Arcade kids), let's take a look at some more official Final
Fight artwork — beginning with scans from the official Japanese SNES manual of the game. These
images feature official artwork of Cody,
Haggar, and Guy's
normal attacks and special moves; in addition to ALL power-ups and food items in the game! (Hope you're hungry for more.) Grab a coke
(or every chicken leg in the room) and continue reading for more Final Fight
1, 2, and 3 fun facts and nostalgic artwork!
PART 2
|
■ Story introduction / How to Play from a North American arcade promo flyer.
|
■ Scans from the Japanese SNES manual for Final Fight 1.
|
■ Final Fight & Final Fight 2 character attacks & Special Move concept art... closely mirroring the final animated versions that
appear in
the game. A very similar style of concept
art for special moves was also created during the development of the Street Fighter II series. Directly below are some concepts of Maki from Final Fight 2 along with some of Haggar's special moves from his playable guest appearance in 1993's
Saturday Night Slam
Masters. |
■ Final Fight CD official Japanese manual character
art / profiles. |
■
Final Fight 1 Sega CD cover artwork. |
■ Final Fight One promotional art by Shinkiro! I never knew I needed a Shinkiro Final Fight illustration until this one existed... and now I (we) want a remake, with Shinkiro
artwork, too. |
■
A page from Akiman's Final Fight design document. "At
85 pages, it's a whopper!" |
■
Final concept sketches for Haggar's walk animations and iconic attacks! |
■ Final Fight 2 guidebook illustration and SNES version promo art. |
■ Final Fight 3 official promotional art / SNES advertisement. |
■ Rare official art of Final Fight bad guys eating ramen... Mmmm ramen! ^_^ |
■ Capcom USA original Final Fight arcade marquee. This is what many of us saw when we were
kids / teens in late 80's arcades. We had a great childhood. |
■ The
epic continue screen. "This high-pressure situation was really impactful at the time." (Speaking from experience, this screen definitely motivated me to insert some of my
final tokens.) |
|
|