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   Wednesday, March 16th, 2016

Street Fighter 2 Break Down, Genre Defining Glitches

  

The Game Theorists put together an excellent Street Fighter history lesson in the form of a 12-minute mini-documentary. Returning to the late 1980's, the video walks through Street Fighter's humble beginnings, featuring direct quotes from original designers and producers. Also mentioned is Final Fight's place in Street Fighter history, as its original title was actually Street Fighter '89. This all leads up to the iconic Street Fighter 2, which changed video games forever.
 

 
✔ Webmaster Comment:  Regardless of when you entered the fighting game genre, it's important to always remember the history and roots of the genre. When trying out / reviewing a new fighting game, my mind always travels back to the SF2 days for a few moments, just to compare certain things from a traditional perspective. It keeps me humble and open-minded.

Street Fighter 2
started everything. If it wasn't for SF2 being exactly the way it was, who knows what the "fighting games of today" would actually be like. It's still mind-boggling to me that the "idea of combos" wasn't actually a planned mechanic in SF2: World Warrior. I remember when I was a kid (8-9 years old), my first main character in SF2 was Blanka... and against human opponents at the arcades, I would repeatedly use a jump-in kick into a sweep. It worked so well, because most kids and teens (twice my size) couldn't figure out how to block a low after a jump-in attack. Add in some electricity for opponents to jump into, and I was a tough little competitor for an 8 year old. I remember a few got angry and called my style "cheap"... although I actually thought some dude was saying "sheep" because of the way he was saying it. True story. 

Excellent video guys. This mini-documentary will find a permanent place on TFG's Street Fighter 2 game profile.
 

Source:  The Game Theorists
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Related TFG Links:  Street FighterStreet Fighter 2Street Fighter V 

 


 

 


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