Arc System Works just posted the second installment of their Guilty Gear -STRIVE- blog, "Developer's Backyard". In the second volume, GGStrive Director Akira
Katano talks in depth about the updated Roman Cancel mechanic. In addition to detailed descriptions of various Roman Cancel techniques & effects, the blog includes handy video guides on the subject. The latter half of the blog includes fan-questions answered by Director Daisuke Ishiwatari and Director Katano. Topics such as the UI, air dashing,
wall breaks, combo system freedom, and background music are discussed.
Click the image below to enter the GGStrive Developer's Backyard (Part 2).
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