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Aquaman first appeared in More Fun Comics #73, and was created by Paul Norris and Mort Weisinger. Initially a backup feature in DC's anthology titles, Aquaman later featured in his own title. Nearly two decades later, during the superhero-revival period known as the Silver Age of Comic Books, he was a founding member of the Justice League of America. Later still, in the 1990s-present Modern Age of Comic Books, Aquaman's character became more serious, with storylines depicting the weight of his role as King of Atlantis.

Aquaman has a number of superhuman powers, most of which derive from the fact that he is adapted to live in the depths of the ocean. Primary among his powers is the ability to extract oxygen from water, allowing him to 'breathe' while submerged. He is unaffected by the immense pressure and the cold temperature of the ocean depths; further, he possesses an enhanced resistance to injury and superhuman strength (he can easily throw a car hundreds of feet). He is likewise able to swim at very high speeds. He can see in near total darkness and has enhanced hearing. Although he can remain underwater indefinitely without suffering any ill effects, Aquaman grows weak if he remains on land for extended periods.

Aquaman's most famous (or infamous) power is the telepathic ability to communicate with/command oceanic life. The range of this power is unclear; certainly he can summon sea life from vast distances. Although this power is most often and most easily used on marine life, Aquaman has on multiple occasions demonstrated the capacity to affect any being evolved from marine life, or that lives upon the sea.

Aquaman's telepathic abilities are otherwise unrefined but it has been demonstrated on multiple occasions that he can use his abilities to supplement other more skilled telepaths such as J'onn J'onzz. He has also demonstrated classic telepathic abilities like telepathic eavesdropping on people's thoughts, but this ability was displayed infrequently.

After the loss of his hand, Aquaman initially replaced it with a cybernetic harpoon that responded to his thoughts and could be fired while staying attached via a retractable line. Later, the harpoon was replaced by the Waterbearer hand, given to him by the Lady of the Lake. This hand is magical in nature; it grants Aquaman numerous abilities, including but not limited to the ability to dehydrate anyone he touches with it, killing them instantly; to make the Hand extremely dense, thus taking Aquaman to the ocean floor quickly; to shoot jets of scalding water; healing abilities; and the ability to nullify magic. Black Manta is his arch-nemesis.
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Justice League: Task Force

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Injustice: Gods Among Us, Injustice 2

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Page Updated:  May 27th, 2021

Talks to fish, I get it. Poor Aquaman... so many people rip on Aquaman's legitimacy as a superhero (no pun intended, riptide. get it?). Here all night. Let's give Aquaman's fighting game career a fair chance. Aquaman's original fighting game debut in Justice League: Task Force obviously wasn't very good or even decent (since that game was crap). Needless to say, his later appearances in NetherRealm's Injustice series did much more justice to the design. Just the fact that he appeared in the game at all is pretty groundbreaking. lol. However, Aquaman's actual fighting style and moveset in Injustice is designed a bit too "spammy" for my tastes. Literally, Aquaman onscreen is a repetitive spam-fest. Anyway, he's got a few entertaining animations, I guess. Aquaman's stage in Injustice 1/2 is also pretty cool.  

As a superhero design, I never could say I actually liked him much to be honest. He's always been one of the least-cool / least-interesting superheroes, in my 80's  90's kid opinion. Maybe that's why the DC movie producers got the badass dude who played Khal Drogo in Game of Thrones to personify Aquaman in the later live action films. I'd say Mr. Momoa nearly remedies Aquaman's case of "boring superhero syndrome"... as he looks completely different from the original Aquaman design for so many years. Handsome fellow.

Fighting  Style  /  Moveset
Personality  /  Charisma
Outfit(s)  /  Appearance
Effectiveness  in  series
Overall Score

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