the conclusion of the King of Iron Fist Tournament 4, Heihachi Mishima defeated
his son Kazuya Mishima and led him to Honmaru Temple, planning to let both
Kazuya and his grandson, Jin Kazama, battle and steal their respective
"Devil Genes". However, Jin defeats both of his predecessors and flies
away, leaving the latter two unconscious. Shortly after, several Jack-4 robots
invade the compound, programmed to take Heihachi's life. Initially, Kazuya and
Heihachi fight the Jack-4s as a team, but eventually Kazuya throws Heihachi
across the room as soon as he notices that Heihachi is getting tired. Then,
Kazuya turns into Devil and escapes, leaving Heihachi to deal with the Jack-4s
by himself. They quickly overwhelm him and self-destruct, leaving Heihachi
The explosion however, revives
Heihachi's father Jinpachi Mishima from his 50 year slumber chained up beneath
the Temple, and proceeds to reclaim the Mishima Zaibatsu. Two months later, the
King of Iron Fist Tournament 5 is announced. It turns out that Heihachi in fact
survived the explosion, and now pledges to find out and "break the neck of
the one who started this ridiculous tournament!".
5 arcade version character select screen.
5 runs on a new graphics engine (System 258) which supports vibrant new
arenas and highly detailed character models. Tekken 5 came packed with a
kicking soundtrack, hundreds of new moves, and a deep roster of over 30 diverse
Of course all your Tekken favorites have been updated with a great variety
of new fighting techniques, most of which looking nothing short of incredible
(and look as painful as you'd expect from the series). The three new characters introduced
are: Feng Wei, Asuka Kazama
& Raven; all of which offer their own unique touch to the series, adding even more variety to the
5 is a significant improvement over Tekken 4's, hosting a plethora of new
animations, including all new pre-fight animations, throw escape animations
and a variety of other attack animation tweaks which provide a smoother
and more visually appealing experience overall. Character models are completely
new from the ground up, showing off realistic anatomy and crisp clothing
details. The stages, while less "realistic" than Tekken 4's,
offer the most background details out of any stages in the series history. Many
stages also show off special lighting effects which impressively reflect on the
character models. Shadows are also sharper and more noticeable than ever.
Tekken 5's gameplay system is also a vast improvement over the prequel's, fixing many quirks
& balance issues, along with hosting a new "open-ended" combo system
featuring a much tighter (and more balanced) wall game. The updated combo system
is more combo-friendly than ever, and allowing
for the longest
combos / juggles in Tekken history. Longer combos promote creativity and mix-up
in high level play, and manage enhance the game in the long run. Along with
having the longest combos deepest movesets in the series history, Tekken 5's
form a few complete sentences before and after battles for once, showing off considerably more personality than in earlier games.
Tons of new moves
for returning fan-favorites.
Classic Tekken characters have certainly come a
long way since their humble beginnings. Their latest iterations offer a huge variety of
moves... an element that makes Tekken a
very different game than it used to be. Due to the vast number
mix-ups, movement options, stances and combos each character can perform; a skilled
player can be incredibly creative with the fighter of their choice (but it will
require practice). There are
definitely a wide variety of ways to play each character. Over time,
5 players became familiar with an advanced side-stepping technique that allows you to get behind, or to the side of
your opponent while they attack. On that note, Tekken's sidestepping game is the smoothest
and most strategic that it's
ever been, and can be the key to winning in many situations. Players that still play
Tekken like it's a 2D game will easily be picked apart by a skilled or casual
player that uses proper sidestepping... this is why Tekken is a true 3D fighting
game (unlike some others out there that claim to be).
In quite a few mainstream reviews of the PS2 version of Tekken 5,
I've read..."The AI is great!"
Yeah, suuuure it is... for people that don't play Tekken. *sigh* Comparatively to
how skilled human players play the game, the computer
AI is pretty terrible, actually. The AI pretty
much just does random moves, doesn't combo you very well and doesn't
mix up it's offense or defense (it's always mindlessly offensive, which is a
way to play). Even
casual Tekken players should be able to mop the floor with the computer AI even
on "Ultra Hard," which is somewhat disappointing for players who enjoy
a challenge in the 1-player modes. Naturally, Tekken 5 is seen at its
best when two skilled opponents fight it out, but the developers have put some
effort into making the characters slightly more accessible and well rounded this time
should help new players get the hang of things.
Still the hardest hitting
fighting game around... easily.
Many "superficial" gamers out there will
nag Tekken 5's graphical
as the odd and unrealistic ground shattering (which even distracts players
at times), unrealistically long air combos, disappearing rocks & penguins,
fast side-stepping can also appear a bit wonky, but it's an overlooked flaw
among skilled players simply because the game "gives you" so much control
over your character. Tekken 5's physics are indeed unrealistic and silly at times, and this
may be where other 3D fighters like DOA3 looks more appealing... but really, who cares about physics,
this is Tekken! Once players understand the mind games, they will easily overlook these cosmetic flaws, because the real action is the fight itself.
True fighting game players love a particular game because it's fun and rewarding
to become skilled at... they don't play it because of the graphics. I actually
have a theory that Namco made the ground
"unrealistically explode" in
Tekken 5 on purpose, just to show the
world that people will still play Tekken even though it doesn't
have the flashiest graphics or the most perfect physics.
The Tekken 5 arcade
cabinet isn't only sleek, it actually revolutionized arcade
cabinets (especially in America) with its customizable player card system and
PS2 ports which enables players to use their Dualshock controllers with the
arcade machine (an awesome surprise for us Dualshock players)! The card system is basically a character customization
system (formerly only found in Japan arcades with VF4) which allows players to use a data card to customize their character's color
scheme and outfit. Player cards also save information such as win/loss ratio,
player alias and rank (1 card per character).
It sure was fun using those cards back in the day - especially when your wins/loss
ratio was something like 857 wins / 93 ... ahh, those were the
It really was a huge innovation at the time, especially since no other
fighting game in America featured any kind of card system like TEKKEN 5's.
Jack is back... and he's
not programmed to be nice.
PS2 version of Tekken 5 includes all the greatness from the arcade version, and
then some. Tekken 5 on PS2 was no doubt an awesome package at the time. Namco
went all out with the console version, presenting a badass intro (generously
from the arcade version), Jin Kazama's 'Devil Within' mini-game (a fun third-person
play-through backed with pretty sweet soundtrack), extra costumes, dialogue
within the story mode between characters, and impressive endings for
each and every character which never fail to show off Namco's trademark
humor and creativity. The home package even includes the original arcade versions of Tekken 1, Tekken
2 and Tekken 3... a nice little present from Namco.
Worth mentioning, not many other console fighting games in the mid 2000's came
even remotely close to having the amount of bonus content that Tekken 5 did
on Playstation 2.
As fun as Tekken 5's gameplay is... as balanced as the game seemed to be
at first... there were some infinite combos discovered in the original un-patched version of Tekken 5
(AKA the PS2 version). Indeed, some would say that certain characters like Steve
Fox are in fact "broken". While a few of the cheap tricks were an
annoyance or a period of time, they didn't completely break the game. Some
players made a huge deal about Steve's infinite in particular, but at my arcade,
picking Steve and using his infinite was NOT a guaranteed win... not by a long
Regardless, Namco fixed the infinites and tweaked character balance slightly with their
update to Tekken 5. While the balance tweaks
might've pissed off a few players.... Then again, Namco also pissed
off arcade owners when they released the home version of T5 so quickly
after the arcade release!
Thus, by releasing the
patch, players returned to the arcade to spend their money once again,
and arcade owners we're happy all over again. See, Namco has a way of
making everybody happy, and it makes you wonder if they planned it all
from the start (by having a sloppy and quick beta test).
||Arcade, PlayStation 2
16th, 2004 Arcade
December 2004 Arcade
Feb. 25th, 2005 PS2
June 24th, 2005 PS2
Kazama, Feng Wei, Raven,
Mishima, Heihachi Mishima, Lee Chaolan, Ling
Xiaoyu, Bryan Fury,
Anna Williams, Nina
Williams, Paul Phoenix, Yoshimitsu,
Fox, Craig Marduk, Christie
Monteiro, Eddy Gordo,
Law, Julia Chang, Jack-5,
Wulong, Roger Jr., Kuma,
Baek Doo San,
5: Dark Resurrection, TEKKEN 5: Dark
Resurrection Online, TEKKEN:
Dark Resurrection, TEKKEN, TEKKEN
2, TEKKEN 3, TEKKEN Tag Tournament, TEKKEN
4, TEKKEN 6, TEKKEN
6: Bloodline Rebellion, TEKKEN
Tag Tournament 2, TEKKEN 7, TEKKEN Hybrid, TEKKEN
3D: Prime Edition, TEKKEN
Advance, TEKKEN Revolution, Dead or Alive 3, Virtua
Fighter 4, Street Fighter X TEKKEN
9.0 / 10
9.5 / 10
8.5 / 10
9.0 / 10
/ Sound Effects
10 / 10
9.0 / 10
9.5 / 10
10 / 10
Options / Extras
9.5 / 10
Intro / Presentation
10 / 10
Replayability / Fun
10 / 10
10 / 10
10 / 10
Review based on Arcade / PS2
With over 30 dynamic fighters, personal stats, character customization, and a plethora of extras...
Namco clearly enhanced the TEKKEN and fighting game experience in 2004 / 2005. If you fell out of the genre around then, I firmly believe you missed out on some great times. Tekken 5 was unquestionably a
solid and perhaps underappreciated enhancement to the series, yet brought back everything longtime fans loved about previous installments.
The core gameplay of Tekken 5 sticks to its roots (as it should), while
providing the deepest gameplay to date. The updated movesets and tweaked
movement system allows players to use pure "creativity"
with their fighting style, combos, and not to mention visual customizations. Not
many other fighting games give players this many options... and that's why Tekken
is awesome. On a personal note, I spent many years playing T5 at arcades and made some lifelong friends during that time. Good memories.
5's arcade beta testing was rather quick and sloppy, allowing the game very combo
friendly (for players with fundamental Tekken knowledge, that is). The
open-ended combo system isn't necessarily a bad thing, since it allows skilled
players to destroy newbs with relative ease... but I'm sure the lengthy and highly-damaging
combos I'm referring to might've turned some casual gamers off (business as usual, really).
Thus, Namco proved that they could clean up their act
and "Resurrect" Tekken 5 into more balanced
and respectable game. Tekken 5 was surely a great game for its time (especially
the polished PS2 version), but the enhancement known as Tekken 5: Dark
Resurrection nicely took Tekken 5's place about a year after the original release...
bringing the dedicated players back to the arcades, yet again.