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The mysterious Aval Organization was a secret group with origins rooted in ancient times. They say the group came to be when a king used the spirit sword to defeat its cursed counterpart, and with his dying breath, entrusted them with both the blade and his unfinished mission. Each new generation has taken on the group’s mission to rid the world of “Outsider” — those connected with the cursed sword. One such member was Grøh, about whom little is known save for that he was a fearsome warrior. Though his fighting style is shrouded in mystery, he is believed to have wielded two swords. Some also say he kept a certain technique close to his chest…

Grøh utilizes the Aval Twinblade Swordsmanship that often employs multiple consecutive slashes. This has a major disadvantage in that a careless practitioner runs the risk of injuring themselves. As such, it takes a lot of practice to use this style effectively. Dual-swordsmanship also allows for the swords to be split in two and wielded separately. This tactic is one of the many ways a wielder can use to surprise their opponent, giving them the opportunity to string together a series of blows that lead to a final, deadly slash.


Soul Calibur 6


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Page Updated:  Dec. 6th, 2020

Visually, I liked Groh at first glance. His stature and stance reminded me a bit of ZWEI from SC5 - who I was a big fan of (my #1 main, actually). Groh's got some cool mannerisms, intro & win animations, along with some undeniably "cool guy" moves that suit his appearance. However, he's not as dynamic of a character as I'd hoped for... as some of his best moves / abilities kinda promote spamming - which, in this case, actually can be effective in the hands of a good player. Groh's also got his cheap teleporting stuff once his Soul Charge is activated. I'm not usually a fan of teleporting characters in fighting games - least of all Soul Calibur.

In fairness, some of his powerful moves / teleport moves are "cool"... but I think he still falls short on style points compared to some other Soul Calibur characters from the past. For a "fantasy-realm" character, ZWEI had a more interesting concept and playstyle, if you ask me. I would've rather seen ZWEI appear in SC6 more fleshed out, over Groh. Even so, Groh seems like a character that might help get new players into the series (especially since he's pretty easy to use).

Fighting  Style  /  Moveset
Personality  /  Charisma
Outfit(s)  /  Appearance
Effectiveness  in  series
Overall Score