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Originally introduced in Mortal Kombat: Deadly Alliance as a secret character, Mokap is described as being a motion capture actor with a vast knowledge of martial arts and fighting styles. Although he is introduced somewhat as a joke character, he is indeed being treated as a legitimate figure in the canon plot. Mokap has been involved with the events of the last few games, although the circumstances as to how and why are very mysterious and vague. He seems to continually find himself inexplicably transported to and wrapped up in the battles that have transpired, simply by being in the wrong place at the wrong time.

Mokap's Deadly Alliance bio reveals that he is a former martial arts teacher on the North side of Chicago. One day he was called upon by Johnny Cage to do some motion capture work for his new movie "Mortal Kombat: Deadly Alliance", and he became the primary martial arts talent for motion capture in this film. Mokap was flown to Hollywood to begin his first session, which consisted mainly of the Crane and Snake styles (although none of these martial arts have been used by Mokap in the games that he appeared).

It is unknown how Mokap participated in the events of Deadly Alliance. Although he fought on the side of good, he did not appear to have any effect on the outcome of the battle. Some time after this, Mokap gained some telekinetic powers, although the source of these powers was not explained. Mokap returned in Mortal Kombat: Armageddon, again fighting for the side of Earthrealm and for his life.

Fun Fact: Mokap's likeness is based on Carlos Pesina who did motion capture for the PS2 Mortal Kombat games. He also played Raiden in Mortal Kombat II and Mortal Kombat Trilogy.


Mortal Kombat: Deadly Alliance


Mortal Kombat: Armageddon


Page Updated:  May 17th, 2019

Okay, here's a character that the Midway designers came up with in 5 minutes while they were drunk (and on the job). "Hey guys, let's just make Carlos a character in the game! Herp dee derp!" lol. If you've seen the "special features" video in MK: Deadly Alliance, you'd know that Mokap is actually the guy who did the motion capture for the game (Carlos Pesina). I guess you could say it was "clever" that they put him in the game... but Midway really must've been running out of ideas for new characters at the time (and it showed).

As you might've imagined, Mokap's fighting style didn't offer anything new to the game, as he pretty much just mimics other characters' moves. As a joke character, I guess he's not the worst I've seen. Mokap just seems like more like an inside joke than anything else. I guess that's fine. Midway should've let this design quietly fade into history... but they actually had the audacity to bring him back in Armageddon. Good job Carlos. It's not your fault.

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