You do play fighting games, right?

We live for fighting games... Some of us for our entire lives.

Are 'Fighters' among your favorite genres of gaming?
Now we're talkin'... You've come to the right place!

Are you known for "taking names" in a fighting game... or two?
Good. The real question is... In how many different games?


"Fighting" and "Art" are one in the same.
One must study both to become a true master... Find your inspiration here!

Are you a martial artist? ...or inspired by real martial arts?
The fighting spirit will never die... Long live tradition, honor & ass-kicking.

Do you respect the beauty & diversity of authentic martial arts fighting styles?
Our favorite characters of fighting games represent our deep-rooted passion.


Do you admire the "Artistic Side" of fighting games?
Relax that "pro gamer talk"... This is much more than frames and numbers.

Are you searching of the best fighting game artwork, images, or animated GIFs?
 Add TFG to your Favorites / Bookmarks if you haven't... You'll thank me later.

Are you an artist, admirer of fighting game lore, cosplayer, or game developer?
You'll find exactly what you're looking for here on TFG... and then some.


If you are "new" to the fighting game community and eager to learn more...
Fighting games have a rich and vibrant 30+ year history. TFG is a great place to start.

Are you interested in learning about specific fighting games or characters?
Every true fighting game and fighting game character is here.

If you are a fighting game enthusiast...


The Fighters Generation is a graphics intensive site...
Best viewed in 1440 x 900 (widescreen) or higher, with a speedy PC.

Best browsed with Samsung Internet, Apple Safari and Mozilla Firefox.
Also compatible with most smartphones & mobile devices. (TFG Mobile)

Be sure to have the following fonts installed to properly view pages on TFG:
Calibri, Century Gothic, Courier New & Vernada.



When I created this website nearly 20 years ago, I soon realized that I wasn't the only person with a deep passion for fighting games... it's more than a hobby, more than entertainment, and a lot more than "just a game". It's something hard to describe really. Gamers who were frequent to arcades in the early 90's, where the rise of the fighting genre began in arcades around the world, are the original generation of fighting game players. Those of us in The Fighters Generation will never forget the days when kids and adults filled the arcades, the better of us hovering around the hottest fighting game waiting to test out the competition (and the best of us racking up those crowd-pleasing win streaks). ;) No other gaming genre brought that type of crowd or made that kind of impact back then. It was a phenomenon, worldwide. Fighting games were also responsible for breathing new life into the struggling arcades of the early-mid 90's, and certainly helped in keeping the arcade scene alive for many years to come. Even though arcades have sadly diminished over the years (especially here in the USA), the fighting genre is still very much alive and kicking today, thanks to the loyal fans around the world, the timeless games & characters we know and love, and the dedicated creators and companies behind them. Thanks to our passion... fighting games have practically become "mainstream" again... (but then again, still aren't really mainstream).


Since the arrival of arcade fighting games in the late 80's / early 90's, the genre always has been a leader and a prominent influence in the now billion dollar video game industry. The character designs and gameplay elements within fighting games have inspired countless other franchises and genres out there, and have also exceeded themselves well beyond video games. (Just look at all the atrociously bad movies Hollywood tried to cash in on, and don't forget about the dummies who blamed violent behavior on games like Mortal Kombat back in the 90's.) There's no doubt that fighting games made a momentous dent in video game history, and history has repeated itself time and time again. Regardless what country you're from or what language you speak, FightersGeneration.com is your #1 resource to reminisce and reflect on the history & evolution of fighting games, as well as keep up to date with what's HOT in the genre!


First and foremost, The Fighters Generation embraces the ARTISTIC side of fighting games. As a casual pencil artist since I was a child, I've always been inspired by character designs. If you're well-acquainted with the top fighting games, there's no doubt something very special about the art & visual designs. Not only their visual appearances, but their storylines and movesets are inspiring. Let's face it, not everyone can appreciate what "good" art is these days. Contrary to what some may think, many fighting games can easily be considered "works of art"... not only due to the intricate game designs themselves (and their brilliant soundtracks), but due to the countless traditional 2D artworks, 3D renders, and  animations that were created from scratch by amazingly talented, legendary artists.

On that note, TFG would like to credit the master artists responsible for some of the most inspiring and skillful video game art of all time... Just to name a few: Bengus, Akiman, Shinkiro, Edayan, Takuji Kawano, Kinu Nishimura, Daigo Ikeno, Falcoon, Nona, Eiji Shiroi and Daisuke Ishiwatari. Be sure not to miss TFG's frequently updated Artist Profiles feature to learn more about these artists - and the inspiration behind the games we love. In case you don't know, the original purpose of creating this website (in 1999-2000) was to proudly and respectfully showcase the very underrated, but fan-beloved official artwork of fighting games. If it weren't for the preceding artists, this website would not be here as you know it. And in turn, you may never have become as interested in fighting games (or even heard of TFG) if it weren't for the aforementioned artists and the existence of this website, together. Hey, it's one big circle of love, man. Old school FGC... 
~TFG Webmaster


Fighting games would not exist without art. The 2D sprites and animation that started it all in the late 80's / early 90's has evolved dramatically and beautifully throughout the past 3 decades. If for some reason you don't understand how "Fighting Games = Art," The Fighters Generation will educate you. For one, ARTWORK was used a the main tool for "selling" many fighting games, including games like Street Fighter, TEKKEN, Soul Calibur, King of Fighters, and countless others. It is this artwork that first got many players interested in trying out (and eventually buying many times over) these games.

TFG proudly and respectfully hosts a plethora of high quality official (and non-official) fighting game artwork and animated 2D sprites. TFG is the largest archive of its kind, and continues to grow daily. This website has proven to be an excellent tool & reference for professional artists and aspiring artists alike. A primary reason this website came into existence was to inspire those types of people out there who appreciate this style of art & character design. (On that note, one of my best friends is a very talented artist; and I actually met him through playing fighting games at the arcade. Don't miss Jet's gallery here on the site: TFG's Featured Artist).

If you are an artist using FightersGeneration.com for reference... or inspiration... know that I am happy, and even more motivated to make TFG the best it can possibly be. Also, shoutouts to the professional cosplayers who use TFG for reference for their costumes (and poses for their photos)! Clearly, TFG's media galleries appeal to a wide variety of fans, and it's obviously been one of the website's most notable features since its conception. However
, TFG certainly doesn't stop at artwork and has evolved into many other avenues. As the TFG webmaster, I'm committed to bringing you the best fighting game news, reviews, and previews... and continuing to update the ever-evolving, world famous TFG character profiles: complete with elaborate bios, storylines, overviews, and the best images for hundreds (upon hundreds) of characters. I also love entertaining the TFG audience via the Fighters Generation YouTube, live streaming on Twitch, and on other social media sites (scroll down further for a full breakdown of TFG's social media network).

In continuation on the subject of Art... as you may know, many fighting games (such as TEKKEN, Virtua Fighter, Soul Calibur, Samurai Shodown, and even Street Fighter) contain characters whose fighting styles are closely based on real life MARTIAL ARTS. Even some of the more "exaggerated" movements of ultra-powerful or (some would say) "unrealistic" character designs pay direct homage to traditional martial arts styles. Personally being involved in martial arts for well over 20 years (most of my life), the "art of fighting" is in my blood. In fact, I teach traditional martial arts for a living. I'm one of the very lucky people out there who loves his job, and I really couldn't imagine doing anything else. I've been studying the science of fighting my entire life, so fighting games are more "real" to someone like me than most people could imagine. I've also met many other individuals who appreciate both fighting games and martial arts just as much as I do... and it's always inspiring. For martial artists like myself, there's so much to appreciate when it comes to the classic (and new) fighting game characters who proudly display the beauty, tradition, and personality behind countless martial arts styles.


If you happen to be a fellow martial artist who found your way here, WELCOME. (And feel free to introduce yourself.) If you don't already know, you'll soon learn about the countless tributes to martial arts that appear in fighting games. In the long run, TFG itself is a tribute to the beauty, diversity, and timelessness of martial arts. The "spirit" of fighting will always live here. To be frank (I am Frank), if fighting games didn't contain vivid references to authentic martial arts, I probably never would've become as passionate about them in the first place (and this website wouldn't exist). Not only have fighting games become more realistic, more technical, and contain many overtones of real martial arts & martial arts principles, but I believe fighting games are good for your mind. A quality fighting game brings two people together in a unique head-to-head match-up that you really can't find anywhere else (besides actually sparring or being in a real fight of course)!

Just like a real fight, a quality fighting game is the ultimate test of mental concentration; requiring patience, sharp reaction time, precise decisions, prediction of your opponent's mind & movements, creativity, and ultimately pure skill in order to win. The "thinking game" involved in great fighting games (especially Tekken) really does mirror some of the very same elements one will encounter in a real fight. And yes, I do believe being a martial artist of 20+ years gives me some sort of "edge" in playing fighting games, as it would for any practiced fighter. I suppose over two decades of playing nearly every fighting game in existence probably helps too. ;) Also worth mentioning are the many professional fighters and pro-wrestlers out there who love fighting games too. You know who you are... Keep representin'! 

In closing, I'd like to mention that I didn't create TFG to make money. I created this website purely out of passion for fighting games and artwork. I've kept it going all these years to ensure that the fighting genre never fades away... and that the art, brilliance and beauty is never overlooked or under-appreciated. If you remember correctly, there was a period of time when fighting games weren't so abundant, and certainly weren't "front page" news. There was a time when many "gamers" out there were saying "2D fighting games are dead."... but TFG never wavered. There was a time when many "gamers" out there were saying "3D fighting games are dead." ... but TFG never wavered (and I laughed). False statements like these only further inspired me to show how amazing fighting games are, and to make TFG the best fighting game website possible. The thousands of dedicated competitive FGC players, tournament organizers, artists, commentators, and supporters also never wavered. Throughout the years, we've all contributed in making the fighting genre the ongoing success that it is today. Let's keep it going.




Beginning in
2009, FightersGeneration.com expanded into social media.  As the TFG Webmaster, in addition to managing all of the content on this website and writing weekly news articles, I've also put a ton of time and effort into managing all 5 of TFG's social profiles.  Over the years, it's been incredibly fun and rewarding interacting daily with fellow FGC members, professional players, game developers, artists, and fellow content creators.  If you follow TFG on any of the social media profiles below, THANK YOU!
To get the full TFG experience... Follow TFG on each social media profile below.  If not, you'd be missing out on some great daily content, conversations, and "likes" that won't show up unless you follow
me.  Indeed, these are my personal profiles (and I'm on my phone a lot)... so you'll also get to know a little bit more about me, Frank / Mr. Yagami.  I frequently comment, interact via DM, and add commentary to all things posted.  I also permanently avoid drama, negativity, and irrelevant posts.  Thanks to those in the FGC who make fighting game discussion on social media a fun and positive experience.  Below is TFG's official social media network and a description of the unique "focus" behind each profile.


  •    TFG YouTube    TFG's YouTube Channel opened for business in 2009. The channel hosts a plethora of unique videos, weekly/monthly uploads, and exclusive content such as original gameplay compilations (several reaching well over 100,000+ views), combo music videos (CMVs), TFG Webmaster vlogs, and plenty of classic 1-on-1 match videos. As you may know, my main competitive games are TEKKEN and SoulCalibur, so expect lots of content for those games. I plan to upload more videos of "classic" fighting games (for nostalgia and historical value) in the future. TFG's YouTube also hosts official trailers, rare trailers, and classic intro movies remastered in HD. Also, don't miss TFG YouTube's Community tab which hosts polls, updates & other unique wall posts.

  •    TFG Twitter    Also beginning in '09, @Fighters_Gen on Twitter is dedicated to bringing you the latest fighting game news with links directly to articles right here on FightersGeneration.com. Only the most relevant fighting game news is tweeted, with occasional retweets from official developers, companies, artists, FGC members, and other reputable sources. NO BS. Also, be sure follow me to see my daily "Likes" - which usually include awesome fighting game images, videos, smart Twitter people, and artwork that you won't see anywhere else (unless you follow me).

  •    TFG Twitch    TFG's newest social venture in 2016. I'm still not a master of streaming, but I was proud to hit 1000+ followers in under 1 year. On TFG Twitch, I stream new and classic fighting games (and even non-fighting games) with and sometimes without commentary. Special guests such as my wife, AshlynnBlue, and best friend JET3000 occasionally join me on stream. Interact in the chat, ask me questions live, or just enjoy the show. I'm currently a "part time" streamer... but someday I hope to make it a fulltime thing. Having a live "weekly show" is an evolving project. Stay tuned. Thanks to all my awesome supporters. Upcoming streams are posted on the TFG News page and usually announced on Twitter.

  •    TFG Instagram    TFG Instagram started in November 2015. At first I was unsure about the function of a TFG Instagram, but time has proven Insta to be a positive and fun social media platform for fighting game fans & the community. With a main focus on artwork, TFG's Instagram is a more personally-catered profile where I upload new (and random) fighting game images that find their way onto my phone (AKA things I actually like). In addition to posting the latest news, my Instagram posts also provide hints about upcoming updates to TFG Characters/Games profiles. Sometimes I even post selfies and personal vids on Instagram... but not many. Worth mentioning, the comments section on my Instagram is usually great. Thanks followers.

  •    TFG Facebook    TFG's Facebook primarily covers the most "headlining" news... attention-getting stuff. That way, Facebook-addicted FGC members can either "ride the hype train" or whine and complain about the latest fighting game happenings (even though they probably don't actually play fighting games regularly, since they're permanently logged into Facebook and wasting their life). *Editor's NOTE* I never liked Facebook. Not one bit. FB is my least favorite social media platform, due to its lack of customizing / creativity, pushy advertising, and plethora of other flaws I won't waste my time, or your time, ranting about. Basically, I update TFG's Facebook the least out of all the profiles above. If you're a Facebook addict, please try to get help... or make Facebook a slightly better place by sharing some TFG fighting game love


Most people who visit this website don't realize that it's managed daily by one person. So thanks for taking the time to actually read this (in this attention-span lacking, oversaturated social media-infused world we live in). A passion project created by a lifelong fighting game player since the 1980's... Welcome to TFG. Allow me to introduce myself. I'm Frank, the creator and webmaster of
The Fighters Generation. The humble beginnings of TFG began in 1999/2000, when I started building this website from scratch (during my final years of high school, actually). There was never a systematic algorithm involved in the making of this vast "dream site" for FG fans. Every page you see here on TFG, a human (me) personally hand-crafted. I still manually edit each and every page on FightersGeneration. I hope you enjoy visiting and browsing the site daily!

As you could probably imagine, creating and maintaining TFG has required 10's of 1000's of dedicated man-hours. Through my lifelong passion and pure love of fighting games (and marital arts), I'm proud to have kept this website and community going strong for nearly 2 decades. It's been a "labor of love"... 30 years of playing fighting games... and 20 years of working on this site. In case you don't know, I write TFG's news articles, game reviews, character overviews, and update game/character profiles & manage TFG's social media daily. In addition to actually playing and practicing fighting games, obviously, it's a lot of work for one person... but 100% worth it. I've met some amazing people along the way, and if you're an old school TFG visitor or supporter, thanks very much. If you're new here: I'm enthralled for your interest in the greatness of fighting games; I hope you find Fighters Gen to be inspirational, helpful, and entertaining in the years to come. For FGC / business inquiries, email me or DM on social media.
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With the man, Lord Harada. CEO 2017.
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Devil Modo. 2016.
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I don't hate Nintendo games. lol. Oct 2019. Thank you Futeki.
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Friends for over 10 years. FYagami, JET3000, Shelly Fox. August 2017.
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Vancouver, Canada.
April 2018.

The "art of fighting" was embedded in my blood at a young age. Growing up with these amazing characters and games has inspired me immeasurably throughout my life. I'm sure my timeless infatuation with fighting games, martial arts, and artwork is made very clear through my years of dedication to TFG. That said, I want to thank everyone who shares this passion and has supported this website for all these years (especially the awesome contributors who help make this site awesome). Whether you've sent in news, images, information, donations, created cool TFG banners, or simply visit TFG on a daily/weekly basis, know that I couldn't have kept it going this long without you. Even though I am the lone webmaster around here, I don't usually refer to TFG as "my website". Just to be clear: TFG was created for all fans and players of fighting games, and to ensure that fighting games are always respected as "more than just video games"... and thus, will never die. As your humble host and webmaster, I will continue to make TFG awesome for the fighting game community (FGC) and for many years to come. Thank you all.
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Wedding 2018.
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Grandmasters Celebration 2018. 
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With the real life waifu. Jan 2018.
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BFFs for nearly 20 years.
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Friends. Aug 2019.

Still reading? Okay. I'll tell you a bit more. I'm an introverted person in real life, but since you've come all the way here and seem to have a pretty good attention span, I'll try to make your time worthwhile and tell you a little bit more about myself... and my unique relationship with fighting games and martial arts. I'll start from the very beginning, because I've been playing video games ever since I could walk. I began confidently using a computer in 1986, when I was 3 years old. I religiously played and loved countless old school 80's classics at home, all thanks to the fact that my father was a hardcore "PC guy" back in the day. The first "fighting games" I fell in love with were the Commodore & Amiga versions of International Karate and Yie Ar Kung Fu (and Barbarian, if you want to count that one). My father began martial arts during his teenage years in the 70's, and his passion eventually contributed to my growing interest in martial arts as an 80's kid. Little did I know back then, I would eventually train in martial arts for 25+ years and even start teaching. :)

Me (8 years old) with Mom, playin' Street Fighter 2: CE. 1992.
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On that Commodore 128 (in C64 mode).
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Vegas 2014.

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Hong Kong. 2010.
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Vegas. Nov 2016.
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Bruce Lee's Grave. Seattle. April 2018.
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My love for arcades will never die. Found one in Seattle 2018.
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TTT2 Arcade. 2017.
Chitown Fair NYC.
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The Legendary
Chinatown Fair NYC.
March 2017.
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NY Chinatown. 2017
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Vegas Forum Shops. 2017.

To continue on this nostalgia trip... one of my #1 hobbies as a kid was spending time at the thriving ARCADES of the late 80's / early 90's. I would ask my parents to drive me to a local mall, just so I could camp out at an arcade for a few hours (and maybe check out that food court too). I've always loved food too, but that's another topic for another day. While my parents did their usual thing and walked the mall, I would ecstatically spend hours at particular arcade machines (usually fighting games). This was an every-weekend kind of thing. I was even friends with the arcade managers, or they at least knew me from being there every weekend. I do miss the smell of mall arcades... it's a one-of-a-kind smell. It was inside those dark, yet cozy arcades where I fell in love with iconic games such as: Street Fighter 1, Street Fighter 2, Final Fight, Samurai Shodown, Mortal Kombat, Virtua Fighter, Tekken, Killer Instinct, and countless more. Since I began this obsession at the age of 5 or 6... for a few years I actually had to stand on an upturned milk crate to properly reach the controls (and manage to see the screen effectively). (That's why it was helpful to be friends with the arcade managers. They had my back.) ^_^ It was a proud day for me when I was finally tall enough to stand at an arcade cabinet on my own and play until my legs were tired. Good times.

Even as a youngin'... I actually brought solid competition to my local arcades. I always bought the home ports of said fighting games, so I definitely had the experience over many other arcade competitors. I didn't mess around... I was given a certain number of quarters and had to make those quarters last! It was a proud moment when I could show my parents I still had plenty of quarters left over when it was time to leave. Also, I damn sure wasn't about to leave the arcade and have to somehow chase my parents down to get more quarters (it's not like cell phones existed back then). Young players of today will never know the struggle. Anyway... at my local arcades, I become known to rack up some impressive win streaks for a lil' kid, and found certain joy in sending dudes "3 times my size" back to the token machine. Years later, I saw kids younger than me, just as passionate about fighting games, doing the very same thing. Seeing this continuously happen over the years is nothing but inspiration for me to keep continue doing what I do.
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San Francisco
Nov. 2017.
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NYC. March 2017.
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Aria Las Vegas.
Nov 2016.
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Frank, Jet & Bruce Lee (wax statue). Hong Kong 2010.
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TEKKEN 7 Collect. 2017.

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D ay job.
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With my original TKD instructor. Known him over 20 years.
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Fighting stance with Harada-san. 2011.
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Luxor Vegas. 2014.
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Chillin' at my house (jk). 2012.
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Ron, Shelly & Frank.Serious/sexy pic. 2009.

Some folk might think this "video game obsession" is an unhealthy habit... Well, I also started Karate at the age of 7... which soon became another lifelong passion of mine. (Plus, I had to be able to defend myself just in case some teenage bloke decided to pick a fight with me after I whooped 'em in SF2.) Occasionally, my dad would silently watch from a distance while I played fighting games at the arcades. He told me he was concerned a few times when he began to notice some of these older (much taller) kids getting legit pissed off after I sent them back to the token machine for the 7th time. Man, the 80's and 90's were so GREAT. Losers didn't get get to complain on Twitter, Facebook and YouTube, they just had to pay more money to enjoy the game, or they had to go home. I miss those days.

Throughout my early gaming career, fighting games were obviously a staple... but became more than just "games" that I liked to play. Fighting games made me think. They taught me things. Fighting games were never "one defined experience" like you'd get from an RPG or Action/Adventure game. I learned early on that your enjoyment and fulfillment of playing a fighting game is indubitably up to YOU. In a quality fighting game, your skill level, creativity, and choices is what makes the game either fun, or not fun (for potentially years). Fighting games have only gotten better with time, and this was in large part due to their ever-increasing level of complexity, competitive 1-v-1 nature, and also their popularity among the first GENERATION of fighting game players. Like many others, I never really took a break from playing (contrary to what those silly game manuals used to recommend. lol). Clearly, I'm very proud to be one of the original fighting game players who've been playing since the late 80's / early 90's. Even now in my 30's... my soul still burns, and I'll never quit playing the games I love for any reason. As you can see from the photos, I also have other passions in life such as traveling, good food, and spending time with my amazing wife. Thanks for reading and sharing this nostalgia trip. There's more (keep scrolling).

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Typical Boba + Art Session. 2017.
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San Fran Palace of Fine Arts.
Nov. '17.
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Mojave Desert. 2016.
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Vegas Mirage 2016. Her eyes are crazy.
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Ramsay Steak.
It's raaaaaw. 2016.
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KOIF '16. .. Doriya!
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Vegas. Nov '16. Ramen-ya.
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Best boba tea
in Vegas. 2017.
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Long Island NY.
Oct 2017.
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Long Island, NY.
Jan. 2017.


Be a supporter of FIGHTERS GENERATION!
Like what you see here? You can be a part of TFG and support FightersGeneration.com! Donate (any amount) via Streamlabs or directly through PayPal. Donate while TFG's Twitch stream is live and get a personal thank you from yours truly. You can also support the site simply by viewing and/or periodically clicking ads (please disable ad-blockers), along with watching TFG YouTube videos, or purchasing items from the TFG Shop. Maintaining this site for nearly 20 years has been a major time investment & monthly financial expense for the massive server size, so every donation, no matter how big or small, makes a difference and inspires me to continue making TFG even better. Thanks very much for your continued support. Long live fighting games!


Thanks for visiting TFG... Never Stop Fighting.

                          Frank Joseph  "Mr. Yagami"